1. 16 Jul, 2013 1 commit
  2. 05 Jul, 2013 2 commits
  3. 04 Jul, 2013 1 commit
  4. 03 Jul, 2013 1 commit
  5. 01 Jul, 2013 2 commits
  6. 30 Jun, 2013 3 commits
  7. 28 Jun, 2013 1 commit
  8. 27 Jun, 2013 2 commits
  9. 26 Jun, 2013 2 commits
  10. 25 Jun, 2013 1 commit
  11. 24 Jun, 2013 3 commits
  12. 20 Jun, 2013 1 commit
    • Maciej Suminski's avatar
      Bug fixes: · fd6ab600
      Maciej Suminski authored
      - VBO_CONTAINER::allocate() was returning wrong value in case of error
      - framelimiter had wrong formula for computing destined period between frames
      - removed _padding field from VBO_VERTEX, as it was not speeding up, but wasting memory
      fd6ab600
  13. 19 Jun, 2013 1 commit
  14. 18 Jun, 2013 2 commits
  15. 06 Jun, 2013 1 commit
  16. 05 Jun, 2013 1 commit
  17. 04 Jun, 2013 1 commit
    • Maciej Suminski's avatar
      Introducing shaders. · 28511cf4
      Maciej Suminski authored
      Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
      Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
      Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
      28511cf4
  18. 03 Jun, 2013 1 commit
  19. 16 May, 2013 3 commits
  20. 15 May, 2013 1 commit
  21. 14 May, 2013 1 commit
  22. 13 May, 2013 1 commit
  23. 10 May, 2013 1 commit
  24. 30 Apr, 2013 1 commit
  25. 24 Apr, 2013 1 commit
  26. 19 Apr, 2013 1 commit
  27. 18 Apr, 2013 1 commit
  28. 17 Apr, 2013 2 commits