Commit 4de43d7c authored by Maciej Suminski's avatar Maciej Suminski

Removed unnecessary functions from VBO_VERTEX.

parent 1fc0113b
......@@ -1641,17 +1641,17 @@ void OPENGL_GAL::computeUnitCircle()
// Insert in a display list and a vector
for( int i = 0; i < CIRCLE_POINTS; i++ )
{
VBO_VERTEX v0( 0.0f, 0.0f, 0.0f );
VBO_VERTEX v1(
VBO_VERTEX v0 = { 0.0f, 0.0f, 0.0f };
VBO_VERTEX v1 = {
cos( 2.0 * M_PI / CIRCLE_POINTS * i ), // x
sin( 2.0 * M_PI / CIRCLE_POINTS * i ), // y
0.0f // z
);
VBO_VERTEX v2(
};
VBO_VERTEX v2 = {
cos( 2.0 * M_PI / CIRCLE_POINTS * ( i + 1 ) ), // x
sin( 2.0 * M_PI / CIRCLE_POINTS * ( i + 1 ) ), // y
0.0f // z
);
};
glVertex2d( 0, 0 );
verticesCircle->PushVertex( &v0 );
......@@ -1680,17 +1680,17 @@ void OPENGL_GAL::computeUnitSemiCircle()
for( int i = 0; i < CIRCLE_POINTS / 2; ++i )
{
VBO_VERTEX v0( 0.0f, 0.0f, 0.0f );
VBO_VERTEX v1(
VBO_VERTEX v0 = { 0.0f, 0.0f, 0.0f };
VBO_VERTEX v1 = {
cos( 2.0 * M_PI / CIRCLE_POINTS * i ), // x
sin( 2.0 * M_PI / CIRCLE_POINTS * i ), // y
0.0f // z
);
VBO_VERTEX v2(
};
VBO_VERTEX v2 = {
cos( 2.0 * M_PI / CIRCLE_POINTS * ( i + 1 ) ), // x
sin( 2.0 * M_PI / CIRCLE_POINTS * ( i + 1 ) ), // y
0.0f // z
);
};
glVertex2d( 0, 0 );
verticesSemiCircle->PushVertex( &v0 );
......@@ -1749,7 +1749,7 @@ void CALLBACK VertexCallback( GLvoid* aVertexPtr, void* aData )
if( vboItem )
{
VBO_VERTEX newVertex( vertex[0], vertex[1], vertex[2] );
VBO_VERTEX newVertex = { vertex[0], vertex[1], vertex[2] };
vboItem->PushVertex( &newVertex );
}
else
......
......@@ -557,7 +557,7 @@ private:
if( isGrouping )
{
// New vertex coordinates for VBO
VBO_VERTEX vertex( aX, aY, aZ );
VBO_VERTEX vertex = { aX, aY, aZ };
curVboItem->PushVertex( &vertex );
}
else
......
......@@ -44,22 +44,6 @@ typedef struct VBO_VERTEX
GLfloat r, g, b, a; // Color
GLfloat shader[4]; // Shader type & params
GLfloat _padding;
VBO_VERTEX()
{}
VBO_VERTEX( const GLfloat aX, const GLfloat aY, const GLfloat aZ ) :
x( aX ), y( aY ), z( aZ )
{}
VBO_VERTEX( const GLfloat *aData ) :
x( aData[0] ), y( aData[1] ), z( aData[2] )
{}
operator GLfloat*()
{
return &x;
}
} VBO_VERTEX;
class VBO_CONTAINER;
......
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