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Elphel
kicad-source-mirror
Commits
32784ea1
Commit
32784ea1
authored
May 13, 2013
by
Maciej Suminski
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Added possibility of adding multiple vertices to VBO_ITEM at once
parent
bce9f685
Changes
3
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3 changed files
with
43 additions
and
25 deletions
+43
-25
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+10
-22
vbo_item.cpp
common/gal/opengl/vbo_item.cpp
+32
-3
vbo_item.h
include/gal/opengl/vbo_item.h
+1
-0
No files found.
common/gal/opengl/opengl_gal.cpp
View file @
32784ea1
...
...
@@ -651,28 +651,16 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
VECTOR2D
v3
(
aEndPoint
.
x
-
(
aWidth
*
cos
(
beta
)
/
2.0
),
aEndPoint
.
y
+
(
aWidth
*
sin
(
beta
)
/
2.0
)
);
// First triangle
GLfloat
newVertex1
[]
=
{
v0
.
x
,
v0
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
GLfloat
newVertex2
[]
=
{
v1
.
x
,
v1
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
GLfloat
newVertex3
[]
=
{
v2
.
x
,
v2
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
// Second triangle
GLfloat
newVertex4
[]
=
{
v0
.
x
,
v0
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
GLfloat
newVertex5
[]
=
{
v2
.
x
,
v2
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
GLfloat
newVertex6
[]
=
{
v3
.
x
,
v3
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
curVboItem
->
PushVertex
(
newVertex1
);
curVboItem
->
PushVertex
(
newVertex2
);
curVboItem
->
PushVertex
(
newVertex3
);
curVboItem
->
PushVertex
(
newVertex4
);
curVboItem
->
PushVertex
(
newVertex5
);
curVboItem
->
PushVertex
(
newVertex6
);
// Two triangles
GLfloat
newVertices
[]
=
{
v0
.
x
,
v0
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
,
v1
.
x
,
v1
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
,
v2
.
x
,
v2
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
,
v0
.
x
,
v0
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
,
v2
.
x
,
v2
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
,
v3
.
x
,
v3
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
curVboItem
->
PushVertices
(
newVertices
,
6
);
}
if
(
isFillEnabled
)
...
...
common/gal/opengl/vbo_item.cpp
View file @
32784ea1
...
...
@@ -61,7 +61,7 @@ void VBO_ITEM::PushVertex( const GLfloat* aVertex )
if
(
m_vertices
)
{
// Copy all previous vertices data
memcpy
(
newVertices
,
m_vertices
,
(
m_size
)
*
VertSize
);
memcpy
(
newVertices
,
m_vertices
,
m_size
*
VertSize
);
delete
m_vertices
;
}
m_vertices
=
newVertices
;
...
...
@@ -73,7 +73,7 @@ void VBO_ITEM::PushVertex( const GLfloat* aVertex )
if
(
m_indices
)
{
// Copy all previous vertices data
memcpy
(
newIndices
,
m_indices
,
(
m_size
)
*
IndSize
);
memcpy
(
newIndices
,
m_indices
,
m_size
*
IndSize
);
delete
m_indices
;
}
m_indices
=
newIndices
;
...
...
@@ -88,7 +88,36 @@ void VBO_ITEM::PushVertex( const GLfloat* aVertex )
void
VBO_ITEM
::
PushVertices
(
const
GLfloat
*
aVertex
,
GLuint
aSize
)
{
// FIXME to be done
int
newSize
=
m_size
+
aSize
;
GLfloat
*
newVertices
=
new
GLfloat
[
newSize
*
VertStride
];
GLuint
*
newIndices
=
new
GLuint
[
newSize
*
IndStride
];
// Handle new vertices
if
(
m_vertices
)
{
// Copy all previous vertices data
memcpy
(
newVertices
,
m_vertices
,
(
m_size
)
*
VertSize
);
delete
m_vertices
;
}
m_vertices
=
newVertices
;
// Add the new vertex
memcpy
(
&
newVertices
[
m_size
*
VertStride
],
aVertex
,
aSize
*
VertSize
);
// Handle new indices
if
(
m_indices
)
{
// Copy all previous vertices data
memcpy
(
newIndices
,
m_indices
,
(
m_size
)
*
IndSize
);
delete
m_indices
;
}
m_indices
=
newIndices
;
// Add the new vertex
for
(
int
i
=
m_size
;
i
<
newSize
;
++
i
)
m_indices
[
i
]
=
m_offset
+
i
;
m_size
+=
aSize
;
m_isDirty
=
true
;
}
...
...
include/gal/opengl/vbo_item.h
View file @
32784ea1
...
...
@@ -96,6 +96,7 @@ private:
///< Packed by 7 floats for each vertex: {X, Y, Z, R, G, B, A}
GLfloat
*
m_vertices
;
///< Indices of vertices
GLuint
*
m_indices
;
///< Offset and size of data in VBO.
...
...
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