Loading common/gal/opengl/shader.cpp +10 −2 Original line number Diff line number Diff line Loading @@ -117,7 +117,7 @@ bool SHADER::Link() } void SHADER::AddParameter( const std::string& aParameterName ) int SHADER::AddParameter( const std::string& aParameterName ) { GLint location = glGetUniformLocation( programNumber, aParameterName.c_str() ); Loading @@ -125,15 +125,23 @@ void SHADER::AddParameter( const std::string& aParameterName ) { parameterLocation.push_back( location ); } return location; } void SHADER::SetParameter( int parameterNumber, float value ) void SHADER::SetParameter( int parameterNumber, float value ) const { glUniform1f( parameterLocation[parameterNumber], value ); } void SHADER::SetParameter( int parameterNumber, int value ) const { glUniform1i( parameterLocation[parameterNumber], value ); } int SHADER::GetAttribute( std::string aAttributeName ) const { return glGetAttribLocation( programNumber, aAttributeName.c_str() ); Loading include/gal/opengl/shader.h +4 −2 Original line number Diff line number Diff line Loading @@ -141,8 +141,9 @@ public: * method using the queue position. * * @param aParameterName is the name of the parameter. * @return the added parameter location. */ void AddParameter( const std::string& aParameterName ); int AddParameter( const std::string& aParameterName ); /** * @brief Set a parameter of the shader. Loading @@ -150,7 +151,8 @@ public: * @param aParameterNumber is the number of the parameter. * @param aValue is the value of the parameter. */ void SetParameter( int aParameterNumber, float aValue ); void SetParameter( int aParameterNumber, float aValue ) const; void SetParameter( int aParameterNumber, int aValue ) const; /** * @brief Gets an attribute location. Loading Loading
common/gal/opengl/shader.cpp +10 −2 Original line number Diff line number Diff line Loading @@ -117,7 +117,7 @@ bool SHADER::Link() } void SHADER::AddParameter( const std::string& aParameterName ) int SHADER::AddParameter( const std::string& aParameterName ) { GLint location = glGetUniformLocation( programNumber, aParameterName.c_str() ); Loading @@ -125,15 +125,23 @@ void SHADER::AddParameter( const std::string& aParameterName ) { parameterLocation.push_back( location ); } return location; } void SHADER::SetParameter( int parameterNumber, float value ) void SHADER::SetParameter( int parameterNumber, float value ) const { glUniform1f( parameterLocation[parameterNumber], value ); } void SHADER::SetParameter( int parameterNumber, int value ) const { glUniform1i( parameterLocation[parameterNumber], value ); } int SHADER::GetAttribute( std::string aAttributeName ) const { return glGetAttribLocation( programNumber, aAttributeName.c_str() ); Loading
include/gal/opengl/shader.h +4 −2 Original line number Diff line number Diff line Loading @@ -141,8 +141,9 @@ public: * method using the queue position. * * @param aParameterName is the name of the parameter. * @return the added parameter location. */ void AddParameter( const std::string& aParameterName ); int AddParameter( const std::string& aParameterName ); /** * @brief Set a parameter of the shader. Loading @@ -150,7 +151,8 @@ public: * @param aParameterNumber is the number of the parameter. * @param aValue is the value of the parameter. */ void SetParameter( int aParameterNumber, float aValue ); void SetParameter( int aParameterNumber, float aValue ) const; void SetParameter( int aParameterNumber, int aValue ) const; /** * @brief Gets an attribute location. Loading