1. 06 Aug, 2013 1 commit
  2. 02 Aug, 2013 1 commit
  3. 30 Jul, 2013 2 commits
  4. 29 Jul, 2013 2 commits
  5. 25 Jul, 2013 1 commit
  6. 24 Jul, 2013 1 commit
  7. 23 Jul, 2013 1 commit
  8. 22 Jul, 2013 1 commit
  9. 17 Jul, 2013 1 commit
  10. 16 Jul, 2013 1 commit
  11. 05 Jul, 2013 2 commits
  12. 04 Jul, 2013 1 commit
  13. 03 Jul, 2013 1 commit
  14. 01 Jul, 2013 2 commits
  15. 30 Jun, 2013 3 commits
  16. 28 Jun, 2013 1 commit
  17. 27 Jun, 2013 2 commits
  18. 26 Jun, 2013 2 commits
  19. 25 Jun, 2013 1 commit
  20. 24 Jun, 2013 3 commits
  21. 20 Jun, 2013 1 commit
    • Maciej Suminski's avatar
      Bug fixes: · fd6ab600
      Maciej Suminski authored
      - VBO_CONTAINER::allocate() was returning wrong value in case of error
      - framelimiter had wrong formula for computing destined period between frames
      - removed _padding field from VBO_VERTEX, as it was not speeding up, but wasting memory
      fd6ab600
  22. 19 Jun, 2013 1 commit
  23. 18 Jun, 2013 2 commits
  24. 06 Jun, 2013 1 commit
  25. 05 Jun, 2013 1 commit
  26. 04 Jun, 2013 1 commit
    • Maciej Suminski's avatar
      Introducing shaders. · 28511cf4
      Maciej Suminski authored
      Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
      Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
      Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
      28511cf4
  27. 03 Jun, 2013 1 commit
  28. 16 May, 2013 2 commits