1. 16 Jul, 2013 1 commit
  2. 09 Jul, 2013 1 commit
  3. 08 Jul, 2013 1 commit
  4. 05 Jul, 2013 2 commits
  5. 04 Jul, 2013 3 commits
  6. 03 Jul, 2013 1 commit
  7. 01 Jul, 2013 2 commits
  8. 30 Jun, 2013 3 commits
  9. 28 Jun, 2013 1 commit
  10. 27 Jun, 2013 2 commits
  11. 26 Jun, 2013 2 commits
  12. 25 Jun, 2013 1 commit
  13. 24 Jun, 2013 6 commits
  14. 20 Jun, 2013 1 commit
    • Maciej Suminski's avatar
      Bug fixes: · fd6ab600
      Maciej Suminski authored
      - VBO_CONTAINER::allocate() was returning wrong value in case of error
      - framelimiter had wrong formula for computing destined period between frames
      - removed _padding field from VBO_VERTEX, as it was not speeding up, but wasting memory
      fd6ab600
  15. 19 Jun, 2013 1 commit
  16. 18 Jun, 2013 2 commits
  17. 06 Jun, 2013 1 commit
  18. 05 Jun, 2013 1 commit
  19. 04 Jun, 2013 1 commit
    • Maciej Suminski's avatar
      Introducing shaders. · 28511cf4
      Maciej Suminski authored
      Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
      Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
      Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
      28511cf4
  20. 03 Jun, 2013 1 commit
  21. 16 May, 2013 3 commits
  22. 15 May, 2013 2 commits
  23. 14 May, 2013 1 commit