Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
O
optical-design-viewer
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Commits
Open sidebar
Elphel
optical-design-viewer
Commits
f6192a9c
Commit
f6192a9c
authored
Jul 28, 2014
by
Oleg Dzhimiev
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fixed the bug with the negative image height ray tracing
parent
61cc9459
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
17 additions
and
8 deletions
+17
-8
lens_design.js
lens_design.js
+17
-8
No files found.
lens_design.js
View file @
f6192a9c
...
@@ -612,7 +612,8 @@ function rays_draw(){
...
@@ -612,7 +612,8 @@ function rays_draw(){
var
x
=
(
+
e
[
e
.
length
-
1
].
d
+
e
[
e
.
length
-
1
].
t
);
var
x
=
(
+
e
[
e
.
length
-
1
].
d
+
e
[
e
.
length
-
1
].
t
);
var
y
=
+
$
(
"#rays_imhh"
).
val
();
var
y
=
+
$
(
"#rays_imhh"
).
val
();
var
alpha
=
0
;
//degrees
var
alpha
=
0
;
//degrees
var
dalpha
=
2
;
//degrees
//dalpha step depends on where the marginal chief ray is traced from
var
dalpha
=
((
y
>
0
)?
1
:
-
1
);
//degrees
var
old_cv
=
0
;
var
old_cv
=
0
;
//find chief ray!
//find chief ray!
...
@@ -628,8 +629,12 @@ function rays_draw(){
...
@@ -628,8 +629,12 @@ function rays_draw(){
var
n
=
$
(
"#rays_n"
).
val
();
var
n
=
$
(
"#rays_n"
).
val
();
//step1!
//step1!
var
hh1
=
find_marginal_ray_half_height
(
0
,
0
,
0
,
0.1
,
old_cv
,
100
);
console
.
log
(
"finding marginal ray height"
);
//starts from from the very left
var
hh1
=
find_marginal_ray_half_height
(
-
1
,
0
,
0
,
0.1
,
old_cv
,
100
);
$
(
"#crw"
).
html
(
Math
.
round
(
2
*
hh1
*
1000
)
/
1000
);
$
(
"#crw"
).
html
(
Math
.
round
(
2
*
hh1
*
1000
)
/
1000
);
console
.
log
(
"finding aperture stop ray"
);
//starts from the center of the aperture stop?
var
c1
=
find_aperture_stop_ray
(
x
,
y
,
alpha
,
0
,
dalpha
,
old_cv
,
100
);
var
c1
=
find_aperture_stop_ray
(
x
,
y
,
alpha
,
0
,
dalpha
,
old_cv
,
100
);
var
tmp
=
(
c1
[
2
]
>
90
)?(
c1
[
2
]
-
180
):(
c1
[
2
]);
var
tmp
=
(
c1
[
2
]
>
90
)?(
c1
[
2
]
-
180
):(
c1
[
2
]);
tmp
=
Math
.
round
(
tmp
*
1000
)
/
1000
;
tmp
=
Math
.
round
(
tmp
*
1000
)
/
1000
;
...
@@ -641,7 +646,6 @@ function rays_draw(){
...
@@ -641,7 +646,6 @@ function rays_draw(){
ray_draw
(
"center_"
+
0
,
0
,
0
,
0
,
$
(
"#rays_color"
).
val
());
ray_draw
(
"center_"
+
0
,
0
,
0
,
0
,
$
(
"#rays_color"
).
val
());
ray_draw
(
"slant_"
+
0
,
c1
[
0
],
c1
[
1
],
c1
[
2
],
$
(
"#rays_color"
).
val
());
ray_draw
(
"slant_"
+
0
,
c1
[
0
],
c1
[
1
],
c1
[
2
],
$
(
"#rays_color"
).
val
());
}
else
{
}
else
{
console
.
log
(
"Important step"
);
for
(
var
i
=
0
;
i
<
n
;
i
++
){
for
(
var
i
=
0
;
i
<
n
;
i
++
){
//need to step away by ~100px?
//need to step away by ~100px?
//ray_draw("center_"+i,0,(-hh1+step*i),0,$("#rays_color").val());
//ray_draw("center_"+i,0,(-hh1+step*i),0,$("#rays_color").val());
...
@@ -719,7 +723,7 @@ function ray_draw(name,x,y,angle,color){
...
@@ -719,7 +723,7 @@ function ray_draw(name,x,y,angle,color){
for
(
var
j
=
0
;
j
<
(
e
.
length
-
i
);
j
++
){
for
(
var
j
=
0
;
j
<
(
e
.
length
-
i
);
j
++
){
//console.log(j);
//console.log(j);
if
(
e
[
i
+
j
].
front
.
h
>
0
){
if
(
e
[
i
+
j
].
front
.
h
>
0
){
console
.
log
(
"Kf="
+
k
+
" "
+
tmp_point
[
0
]
+
" "
+
tmp_point
[
1
]
+
" "
+
tmp_point
[
2
]);
n
=
Glass
[
e
[
i
+
j
].
m
.
toUpperCase
()].
n
;
n
=
Glass
[
e
[
i
+
j
].
m
.
toUpperCase
()].
n
;
tmp_point
=
find_ray_surf_crosspoint
(
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],
e
[
i
+
j
].
d
,
0
,
e
[
i
+
j
].
d
,
e
[
i
+
j
].
front
);
tmp_point
=
find_ray_surf_crosspoint
(
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],
e
[
i
+
j
].
d
,
0
,
e
[
i
+
j
].
d
,
e
[
i
+
j
].
front
);
obj
[
path
][
"x"
+
npi
]
=
cx
(
tmp_point
[
0
]);
obj
[
path
][
"x"
+
npi
]
=
cx
(
tmp_point
[
0
]);
...
@@ -727,7 +731,7 @@ function ray_draw(name,x,y,angle,color){
...
@@ -727,7 +731,7 @@ function ray_draw(name,x,y,angle,color){
console
.
log
(
"x"
+
npi
+
" x:"
+
tmp_point
[
0
]
+
" y:"
+
tmp_point
[
1
]);
console
.
log
(
"x"
+
npi
+
" x:"
+
tmp_point
[
0
]
+
" y:"
+
tmp_point
[
1
]);
npi
++
;
npi
++
;
tmp_point
=
find_ray_surf_crosspoint
(
1
/
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],(
e
[
i
+
j
].
d
+
e
[
i
+
j
].
t
),
0
,(
e
[
i
+
j
].
d
+
e
[
i
+
j
].
t
),
e
[
i
+
j
].
back
);
tmp_point
=
find_ray_surf_crosspoint
(
1
/
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],(
e
[
i
+
j
].
d
+
e
[
i
+
j
].
t
),
0
,(
e
[
i
+
j
].
d
+
e
[
i
+
j
].
t
),
e
[
i
+
j
].
back
);
obj
[
path
][
"x"
+
npi
]
=
cx
(
tmp_point
[
0
]);
obj
[
path
][
"x"
+
npi
]
=
cx
(
tmp_point
[
0
]);
obj
[
path
][
"y"
+
npi
]
=
cy
(
tmp_point
[
1
]);
obj
[
path
][
"y"
+
npi
]
=
cy
(
tmp_point
[
1
]);
...
@@ -761,7 +765,7 @@ function ray_draw(name,x,y,angle,color){
...
@@ -761,7 +765,7 @@ function ray_draw(name,x,y,angle,color){
for
(
var
k
=
0
;
k
<=
i
;
k
++
){
for
(
var
k
=
0
;
k
<=
i
;
k
++
){
if
(
e
[
i
-
k
].
back
.
h
>
0
){
if
(
e
[
i
-
k
].
back
.
h
>
0
){
console
.
log
(
"Kb="
+
k
+
" "
+
tmp_point
[
0
]
+
" "
+
tmp_point
[
1
]
+
" "
+
tmp_point
[
2
]);
n
=
Glass
[
e
[
i
-
k
].
m
.
toUpperCase
()].
n
;
n
=
Glass
[
e
[
i
-
k
].
m
.
toUpperCase
()].
n
;
tmp_point
=
find_ray_surf_crosspoint
(
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],(
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
0
,(
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
e
[
i
-
k
].
back
);
tmp_point
=
find_ray_surf_crosspoint
(
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],(
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
0
,(
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
e
[
i
-
k
].
back
);
...
@@ -770,7 +774,7 @@ function ray_draw(name,x,y,angle,color){
...
@@ -770,7 +774,7 @@ function ray_draw(name,x,y,angle,color){
npi
++
;
npi
++
;
//console.log("x"+npi+" x:"+tmp_point[0]+" y:"+tmp_point[1]);
//console.log("x"+npi+" x:"+tmp_point[0]+" y:"+tmp_point[1]);
console
.
log
(
k
+
" "
+
tmp_point
[
0
]
+
" "
+
tmp_point
[
1
]
+
" "
+
tmp_point
[
2
]);
tmp_point
=
find_ray_surf_crosspoint
(
1
/
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],
e
[
i
-
k
].
d
,
0
,
e
[
i
-
k
].
d
,
e
[
i
-
k
].
front
);
tmp_point
=
find_ray_surf_crosspoint
(
1
/
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],
e
[
i
-
k
].
d
,
0
,
e
[
i
-
k
].
d
,
e
[
i
-
k
].
front
);
obj
[
path
][
"x"
+
npi
]
=
cx
(
tmp_point
[
0
]);
obj
[
path
][
"x"
+
npi
]
=
cx
(
tmp_point
[
0
]);
obj
[
path
][
"y"
+
npi
]
=
cy
(
tmp_point
[
1
]);
obj
[
path
][
"y"
+
npi
]
=
cy
(
tmp_point
[
1
]);
...
@@ -816,6 +820,7 @@ function find_ray_surf_crosspoint(n,ray_x,ray_y,ray_k,surf_x,surf_y,surf_d,surf)
...
@@ -816,6 +820,7 @@ function find_ray_surf_crosspoint(n,ray_x,ray_y,ray_k,surf_x,surf_y,surf_d,surf)
if
(
x_delta
==
"nan"
){
if
(
x_delta
==
"nan"
){
//find the crossing with the front vertical line to find out where to make steps - up or down
//find the crossing with the front vertical line to find out where to make steps - up or down
tmp_sign
=
ray_k
*
surf_d
+
ray_b
;
tmp_sign
=
ray_k
*
surf_d
+
ray_b
;
if
(
tmp_sign
<
0
)
tmp_sign
=
-
1
;
if
(
tmp_sign
<
0
)
tmp_sign
=
-
1
;
else
tmp_sign
=
+
1
;
else
tmp_sign
=
+
1
;
...
@@ -903,8 +908,10 @@ function cy(y){
...
@@ -903,8 +908,10 @@ function cy(y){
return
(
-
y
*
canvas_scale
+
yO
);
return
(
-
y
*
canvas_scale
+
yO
);
}
}
//returns marginal ray height/2 when traced from center of the last element
//returns marginal ray height/2 when traced from center of the last element? WHAT?!
//check! it should trace from the front!!! By marginal ray is meant the ray that hits the aperture stop border
function
find_marginal_ray_half_height
(
x
,
y
,
height
,
dheight
,
old_cv
,
limit
){
function
find_marginal_ray_half_height
(
x
,
y
,
height
,
dheight
,
old_cv
,
limit
){
tmp_point
=
Array
();
tmp_point
=
Array
();
tmp_point
[
0
]
=
x
;
tmp_point
[
0
]
=
x
;
tmp_point
[
1
]
=
height
;
tmp_point
[
1
]
=
height
;
...
@@ -947,11 +954,13 @@ function find_aperture_stop_ray(x,y,alpha,height,dalpha,old_cv,limit){
...
@@ -947,11 +954,13 @@ function find_aperture_stop_ray(x,y,alpha,height,dalpha,old_cv,limit){
tmp_point
[
2
]
=
Math
.
tan
(
alpha
*
Math
.
PI
/
180
);
tmp_point
[
2
]
=
Math
.
tan
(
alpha
*
Math
.
PI
/
180
);
for
(
var
k
=
0
;
k
<=
i
;
k
++
){
for
(
var
k
=
0
;
k
<=
i
;
k
++
){
//if not aperture stop - trace
if
(
e
[
i
-
k
].
back
.
h
>
0
){
if
(
e
[
i
-
k
].
back
.
h
>
0
){
n
=
Glass
[
e
[
i
-
k
].
m
.
toUpperCase
()].
n
;
n
=
Glass
[
e
[
i
-
k
].
m
.
toUpperCase
()].
n
;
tmp_point
=
find_ray_surf_crosspoint
(
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],(
+
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
0
,(
+
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
e
[
i
-
k
].
back
);
tmp_point
=
find_ray_surf_crosspoint
(
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],(
+
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
0
,(
+
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
e
[
i
-
k
].
back
);
tmp_point
=
find_ray_surf_crosspoint
(
1
/
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],
+
e
[
i
-
k
].
d
,
0
,
+
e
[
i
-
k
].
d
,
e
[
i
-
k
].
front
);
tmp_point
=
find_ray_surf_crosspoint
(
1
/
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],
+
e
[
i
-
k
].
d
,
0
,
+
e
[
i
-
k
].
d
,
e
[
i
-
k
].
front
);
}
else
{
}
else
{
//aperture has negative .h
cv
=
tmp_point
[
1
]
-
tmp_point
[
2
]
*
tmp_point
[
0
]
+
tmp_point
[
2
]
*
e
[
i
-
k
].
d
-
height
;
cv
=
tmp_point
[
1
]
-
tmp_point
[
2
]
*
tmp_point
[
0
]
+
tmp_point
[
2
]
*
e
[
i
-
k
].
d
-
height
;
if
(
Math
.
abs
(
cv
)
<
epsilon2
)
{
if
(
Math
.
abs
(
cv
)
<
epsilon2
)
{
console
.
log
(
"chudo ray finder triumphantly returns x:"
+
x
+
" y:"
+
y
+
" alpha:"
+
alpha
+
" limit(left)="
+
limit
+
" delta= "
+
(
cv
)
+
"for the height="
+
height
);
console
.
log
(
"chudo ray finder triumphantly returns x:"
+
x
+
" y:"
+
y
+
" alpha:"
+
alpha
+
" limit(left)="
+
limit
+
" delta= "
+
(
cv
)
+
"for the height="
+
height
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment