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Elphel
optical-design-viewer
Commits
f6192a9c
Commit
f6192a9c
authored
Jul 28, 2014
by
Oleg Dzhimiev
Browse files
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Plain Diff
fixed the bug with the negative image height ray tracing
parent
61cc9459
Changes
1
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1 changed file
with
17 additions
and
8 deletions
+17
-8
lens_design.js
lens_design.js
+17
-8
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lens_design.js
View file @
f6192a9c
...
...
@@ -612,7 +612,8 @@ function rays_draw(){
var
x
=
(
+
e
[
e
.
length
-
1
].
d
+
e
[
e
.
length
-
1
].
t
);
var
y
=
+
$
(
"#rays_imhh"
).
val
();
var
alpha
=
0
;
//degrees
var
dalpha
=
2
;
//degrees
//dalpha step depends on where the marginal chief ray is traced from
var
dalpha
=
((
y
>
0
)?
1
:
-
1
);
//degrees
var
old_cv
=
0
;
//find chief ray!
...
...
@@ -628,8 +629,12 @@ function rays_draw(){
var
n
=
$
(
"#rays_n"
).
val
();
//step1!
var
hh1
=
find_marginal_ray_half_height
(
0
,
0
,
0
,
0.1
,
old_cv
,
100
);
console
.
log
(
"finding marginal ray height"
);
//starts from from the very left
var
hh1
=
find_marginal_ray_half_height
(
-
1
,
0
,
0
,
0.1
,
old_cv
,
100
);
$
(
"#crw"
).
html
(
Math
.
round
(
2
*
hh1
*
1000
)
/
1000
);
console
.
log
(
"finding aperture stop ray"
);
//starts from the center of the aperture stop?
var
c1
=
find_aperture_stop_ray
(
x
,
y
,
alpha
,
0
,
dalpha
,
old_cv
,
100
);
var
tmp
=
(
c1
[
2
]
>
90
)?(
c1
[
2
]
-
180
):(
c1
[
2
]);
tmp
=
Math
.
round
(
tmp
*
1000
)
/
1000
;
...
...
@@ -641,7 +646,6 @@ function rays_draw(){
ray_draw
(
"center_"
+
0
,
0
,
0
,
0
,
$
(
"#rays_color"
).
val
());
ray_draw
(
"slant_"
+
0
,
c1
[
0
],
c1
[
1
],
c1
[
2
],
$
(
"#rays_color"
).
val
());
}
else
{
console
.
log
(
"Important step"
);
for
(
var
i
=
0
;
i
<
n
;
i
++
){
//need to step away by ~100px?
//ray_draw("center_"+i,0,(-hh1+step*i),0,$("#rays_color").val());
...
...
@@ -719,7 +723,7 @@ function ray_draw(name,x,y,angle,color){
for
(
var
j
=
0
;
j
<
(
e
.
length
-
i
);
j
++
){
//console.log(j);
if
(
e
[
i
+
j
].
front
.
h
>
0
){
console
.
log
(
"Kf="
+
k
+
" "
+
tmp_point
[
0
]
+
" "
+
tmp_point
[
1
]
+
" "
+
tmp_point
[
2
]);
n
=
Glass
[
e
[
i
+
j
].
m
.
toUpperCase
()].
n
;
tmp_point
=
find_ray_surf_crosspoint
(
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],
e
[
i
+
j
].
d
,
0
,
e
[
i
+
j
].
d
,
e
[
i
+
j
].
front
);
obj
[
path
][
"x"
+
npi
]
=
cx
(
tmp_point
[
0
]);
...
...
@@ -727,7 +731,7 @@ function ray_draw(name,x,y,angle,color){
console
.
log
(
"x"
+
npi
+
" x:"
+
tmp_point
[
0
]
+
" y:"
+
tmp_point
[
1
]);
npi
++
;
tmp_point
=
find_ray_surf_crosspoint
(
1
/
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],(
e
[
i
+
j
].
d
+
e
[
i
+
j
].
t
),
0
,(
e
[
i
+
j
].
d
+
e
[
i
+
j
].
t
),
e
[
i
+
j
].
back
);
obj
[
path
][
"x"
+
npi
]
=
cx
(
tmp_point
[
0
]);
obj
[
path
][
"y"
+
npi
]
=
cy
(
tmp_point
[
1
]);
...
...
@@ -761,7 +765,7 @@ function ray_draw(name,x,y,angle,color){
for
(
var
k
=
0
;
k
<=
i
;
k
++
){
if
(
e
[
i
-
k
].
back
.
h
>
0
){
console
.
log
(
"Kb="
+
k
+
" "
+
tmp_point
[
0
]
+
" "
+
tmp_point
[
1
]
+
" "
+
tmp_point
[
2
]);
n
=
Glass
[
e
[
i
-
k
].
m
.
toUpperCase
()].
n
;
tmp_point
=
find_ray_surf_crosspoint
(
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],(
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
0
,(
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
e
[
i
-
k
].
back
);
...
...
@@ -770,7 +774,7 @@ function ray_draw(name,x,y,angle,color){
npi
++
;
//console.log("x"+npi+" x:"+tmp_point[0]+" y:"+tmp_point[1]);
console
.
log
(
k
+
" "
+
tmp_point
[
0
]
+
" "
+
tmp_point
[
1
]
+
" "
+
tmp_point
[
2
]);
tmp_point
=
find_ray_surf_crosspoint
(
1
/
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],
e
[
i
-
k
].
d
,
0
,
e
[
i
-
k
].
d
,
e
[
i
-
k
].
front
);
obj
[
path
][
"x"
+
npi
]
=
cx
(
tmp_point
[
0
]);
obj
[
path
][
"y"
+
npi
]
=
cy
(
tmp_point
[
1
]);
...
...
@@ -816,6 +820,7 @@ function find_ray_surf_crosspoint(n,ray_x,ray_y,ray_k,surf_x,surf_y,surf_d,surf)
if
(
x_delta
==
"nan"
){
//find the crossing with the front vertical line to find out where to make steps - up or down
tmp_sign
=
ray_k
*
surf_d
+
ray_b
;
if
(
tmp_sign
<
0
)
tmp_sign
=
-
1
;
else
tmp_sign
=
+
1
;
...
...
@@ -903,8 +908,10 @@ function cy(y){
return
(
-
y
*
canvas_scale
+
yO
);
}
//returns marginal ray height/2 when traced from center of the last element
//returns marginal ray height/2 when traced from center of the last element? WHAT?!
//check! it should trace from the front!!! By marginal ray is meant the ray that hits the aperture stop border
function
find_marginal_ray_half_height
(
x
,
y
,
height
,
dheight
,
old_cv
,
limit
){
tmp_point
=
Array
();
tmp_point
[
0
]
=
x
;
tmp_point
[
1
]
=
height
;
...
...
@@ -947,11 +954,13 @@ function find_aperture_stop_ray(x,y,alpha,height,dalpha,old_cv,limit){
tmp_point
[
2
]
=
Math
.
tan
(
alpha
*
Math
.
PI
/
180
);
for
(
var
k
=
0
;
k
<=
i
;
k
++
){
//if not aperture stop - trace
if
(
e
[
i
-
k
].
back
.
h
>
0
){
n
=
Glass
[
e
[
i
-
k
].
m
.
toUpperCase
()].
n
;
tmp_point
=
find_ray_surf_crosspoint
(
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],(
+
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
0
,(
+
e
[
i
-
k
].
d
+
e
[
i
-
k
].
t
),
e
[
i
-
k
].
back
);
tmp_point
=
find_ray_surf_crosspoint
(
1
/
n
,
tmp_point
[
0
],
tmp_point
[
1
],
tmp_point
[
2
],
+
e
[
i
-
k
].
d
,
0
,
+
e
[
i
-
k
].
d
,
e
[
i
-
k
].
front
);
}
else
{
//aperture has negative .h
cv
=
tmp_point
[
1
]
-
tmp_point
[
2
]
*
tmp_point
[
0
]
+
tmp_point
[
2
]
*
e
[
i
-
k
].
d
-
height
;
if
(
Math
.
abs
(
cv
)
<
epsilon2
)
{
console
.
log
(
"chudo ray finder triumphantly returns x:"
+
x
+
" y:"
+
y
+
" alpha:"
+
alpha
+
" limit(left)="
+
limit
+
" delta= "
+
(
cv
)
+
"for the height="
+
height
);
...
...
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