Commit 61cc9459 authored by Oleg Dzhimiev's avatar Oleg Dzhimiev

1.fixed finding a crossing point bug for ray's k>0, not working for k<0

parent d667ab8c
......@@ -62,7 +62,7 @@ Copyright (C) 2014 Elphel, Inc.
<table id="ray_draw_table">
<tr>
<td>Image height/2, <span style="font-size:0.6em">mm</span></td>
<td><input type="text" id="rays_imhh" value="3" /></td>
<td><input type="text" id="rays_imhh" value="3.7" /></td>
</tr>
<tr>
<td>N</td>
......
......@@ -23,6 +23,8 @@ var selected_elements = Array();
var epsilon = 0.0001;
var epsilon2 = 0.0001;
var small_step_if_sqrt_from_negative = 0.1;//in mm
var file = "";
var path = "";
......@@ -639,9 +641,14 @@ function rays_draw(){
ray_draw("center_"+0,0,0,0,$("#rays_color").val());
ray_draw("slant_"+0,c1[0],c1[1],c1[2],$("#rays_color").val());
}else{
console.log("Important step");
for(var i=0;i<n;i++){
ray_draw("center_"+i,0,(-hh1+step*i),0,$("#rays_color").val());
ray_draw("slant_"+i,c1[0],c1[1]-hh1+step*i,c1[2],$("#rays_color").val());
//need to step away by ~100px?
//ray_draw("center_"+i,0,(-hh1+step*i),0,$("#rays_color").val());
ray_draw("center_"+i,-150,(-hh1+step*i),0,$("#rays_color").val());
tmp_x = c1[0]-150;
tmp_y = Math.tan(c1[2]*Math.PI/180)*tmp_x+c1[1]-Math.tan(c1[2]*Math.PI/180)*c1[0];
ray_draw("slant_"+i,tmp_x,tmp_y-hh1+step*i,c1[2],$("#rays_color").val());
}
}
......@@ -690,7 +697,7 @@ function ray_draw(name,x,y,angle,color){
//console.log("Locating!");
if (ray_x<=+e[i].d||ray_x<(+e[i].d+e[i].t)) {
if (ray_x<=+e[i].d) console.log("The ray is to the left of "+i+" lens");
else console.log("The ray is 'inside' of "+i+" lens");
else console.log("The ray is 'inside' of "+i+" lens");
break;
}
}
......@@ -708,6 +715,7 @@ function ray_draw(name,x,y,angle,color){
obj[path]["y1"]= cy(tmp_point[1]);
npi = 2;//Next Point Index
console.log("tracing forward");
for(var j=0;j<(e.length-i);j++){
//console.log(j);
if (e[i+j].front.h>0){
......@@ -716,16 +724,17 @@ function ray_draw(name,x,y,angle,color){
tmp_point = find_ray_surf_crosspoint(n,tmp_point[0],tmp_point[1],tmp_point[2],e[i+j].d,0,e[i+j].d,e[i+j].front);
obj[path]["x"+npi]= cx(tmp_point[0]);
obj[path]["y"+npi]= cy(tmp_point[1]);
npi++;
console.log("x"+npi+" x:"+tmp_point[0]+" y:"+tmp_point[1]);
npi++;
tmp_point = find_ray_surf_crosspoint(1/n,tmp_point[0],tmp_point[1],tmp_point[2],(e[i+j].d+e[i+j].t),0,(e[i+j].d+e[i+j].t),e[i+j].back);
obj[path]["x"+npi]= cx(tmp_point[0]);
obj[path]["y"+npi]= cy(tmp_point[1]);
npi++;
console.log("x"+npi+" x:"+tmp_point[0]+" y:"+tmp_point[1]);
npi++;
}else{
obj[path]["x"+npi]= cx(tmp_point[0]);
......@@ -788,9 +797,10 @@ function ray_draw(name,x,y,angle,color){
function find_ray_surf_crosspoint(n,ray_x,ray_y,ray_k,surf_x,surf_y,surf_d,surf){
var tmp_x, tmp_y, tmp_sign;
var ray_b = ray_y-ray_k*ray_x;
//console.log("ITE");
var surf_k = find_surf_tangent(surf_y,surf);
if (surf_k=="inf") x_c = surf_x;
......@@ -801,6 +811,20 @@ function find_ray_surf_crosspoint(n,ray_x,ray_y,ray_k,surf_x,surf_y,surf_d,surf)
y_c = ray_k*x_c + ray_b;
x_delta = find_surf_point(y_c,surf_d,surf);
//"nan" - there is no x for the target y - the solution is to move a little along the curve
if (x_delta=="nan"){
//find the crossing with the front vertical line to find out where to make steps - up or down
tmp_sign = ray_k*surf_d+ray_b;
if (tmp_sign<0) tmp_sign = -1;
else tmp_sign = +1;
tmp_y = surf_y+tmp_sign*small_step_if_sqrt_from_negative;
tmp_x = find_surf_point(tmp_y,surf_d,surf);
console.log("Entering loop with x:"+tmp_x+" y:"+tmp_y);
return find_ray_surf_crosspoint(n,ray_x,ray_y,ray_k,tmp_x,tmp_y,surf_d,surf);
}
//console.log("Poor x_delta is "+x_delta);
if (Math.abs(x_delta-x_c)>epsilon) {
//console.log("REPEAT! Delta is "+Math.abs(x_delta-x_c));
......@@ -809,6 +833,7 @@ function find_ray_surf_crosspoint(n,ray_x,ray_y,ray_k,surf_x,surf_y,surf_d,surf)
//console.log("GOT IT! Delta is "+Math.abs(x_delta-x_c)+" "+x_c+":"+y_c+" vs "+x_delta);
surf_n = ((surf_k=="inf")?(0):(-1/surf_k));
//console.log("Surface normal is "+surf_n+" rayK is "+ray_k);
if (surf_k=="inf") beta = Math.PI/2;
else beta = (Math.atan(surf_k)<0)?(Math.PI+Math.atan(surf_k)):Math.atan(surf_k);
......@@ -843,7 +868,12 @@ function find_ray_surf_crosspoint(n,ray_x,ray_y,ray_k,surf_x,surf_y,surf_d,surf)
function find_surf_tangent(y,surf){
var c_px = surf.c;
var _sqrt_ = Math.sqrt(1-(1+surf.k)*y*y/(c_px*c_px));
var pre_sqrt = 1-(1+surf.k)*y*y/(c_px*c_px);
var _sqrt_=0;
if (pre_sqrt<0) return "nan";
else _sqrt_ = Math.sqrt(pre_sqrt);
var tmp = 2*(y/c_px)/(1+_sqrt_)+Math.pow(y,3)/Math.pow(c_px,3)/(1+_sqrt_)/(1+_sqrt_)/_sqrt_+2*surf.a[0]*y+4*surf.a[1]*Math.pow(y,3)+6*surf.a[2]*Math.pow(y,5)+8*surf.a[3]*Math.pow(y,7);
return (tmp==0)?"inf":1/tmp;
}
......@@ -851,7 +881,16 @@ function find_surf_tangent(y,surf){
function find_surf_point(y,d,surf){
var c_px = surf.c;
var d_px = d;
var _sqrt_ = Math.sqrt(1-(1+surf.k)*y*y/(c_px*c_px));
var pre_sqrt = 1-(1+surf.k)*y*y/(c_px*c_px);
var _sqrt_=0;
if (pre_sqrt<0){
console.log("Square-rooting a negative number "+pre_sqrt);
return "nan";
}else _sqrt_ = Math.sqrt(pre_sqrt);
//console.log("c_px:"+c_px+" d_px:"+d_px+" sqrt:"+_sqrt_);
var tmp = d_px+y*y/c_px/(1+_sqrt_)+surf.a[0]*Math.pow(y,2)+surf.a[1]*Math.pow(y,4)+surf.a[2]*Math.pow(y,6)+surf.a[3]*Math.pow(y,8);
return tmp;
}
......
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