1. 10 Mar, 2015 2 commits
  2. 06 Mar, 2015 1 commit
  3. 03 Mar, 2015 1 commit
  4. 22 Feb, 2015 1 commit
  5. 21 Feb, 2015 2 commits
  6. 20 Feb, 2015 1 commit
  7. 19 Feb, 2015 1 commit
  8. 18 Feb, 2015 6 commits
  9. 15 Feb, 2015 1 commit
  10. 14 Feb, 2015 3 commits
  11. 12 Feb, 2015 3 commits
  12. 29 Jan, 2015 1 commit
  13. 16 Jan, 2015 1 commit
  14. 10 Jan, 2015 1 commit
    • jean-pierre charras's avatar
      Add hight contrast option in Modedit. In hight contrast mode, solder masks and... · 9cfb97d8
      jean-pierre charras authored
      Add hight contrast option in Modedit. In hight contrast mode, solder masks and solder paste are shown.
      this option was possible only by modifying the way display options are managed.
      before these changes, display options were a global DISPLAY_OPTIONS class instance.
      Now each EDA_DRAW_FRAME(and derivated classes)  includes its own DISPLAY_OPTIONS class instance.
      As a consequence, some duplicate display option variables in these classes have been removed, because there were just duplicate variables of the  DISPLAY_OPTIONS class instance.
      9cfb97d8
  15. 08 Dec, 2014 1 commit
  16. 21 Nov, 2014 3 commits
  17. 15 Nov, 2014 1 commit
  18. 13 Nov, 2014 2 commits
  19. 02 Nov, 2014 1 commit
  20. 13 Oct, 2014 3 commits
  21. 22 Sep, 2014 1 commit
  22. 11 Sep, 2014 1 commit
    • Lorenzo Marcantonio's avatar
      More work on module texts, and especially on the collector · 0da38e5b
      Lorenzo Marcantonio authored
      The members SetIgnoreMTextsOnCopper, SetIgnoreMTextsOnCmp,
      SetIgnoreModulesOnCu, SetIgnoreModulesOnCmp in the collector guide are
      renamed to the clearer SetIgnoreMTextsOnBack, SetIgnoreMTextsOnFront,
      SetIgnoreModulesOnBack, SetIgnoreModulesOnFront
      
      Modified the collector and drawing behaviour for text in modules as
      discussed in the mailing list.
      
      * Now module text on layers different than Silk should work! *
      
      Still need UI support for setting the layer in the module editor.
      0da38e5b
  23. 10 Sep, 2014 1 commit
    • Lorenzo Marcantonio's avatar
      TEXTE_MODULE cleanup in preparation for text on different layers · 424aac6c
      Lorenzo Marcantonio authored
      - Removed the friends MODULE and FOOTPRINT_EDIT_FRAME from TEXTE_MODULE
        (as in the @todo comment)
      
      - Refactored the Rotate/Flip/Mirror for text in modules into the
        TEXTE_MODULE class itself (members RotateWithModule, FlipWithModule,
        MirrorWithModule)
      
      - New behaviour in coloring text on screen: reference and value still
        take the color from the MOD_TEXT_FR_VISIBLE and MOD_TEXT_BK_VISIBLE
        visibles; other text takes the color of the layer containing it
        (except when hidden, obviously) but still get its visibility
        controlled by those visibles (probably the most intuitive and useful
        behaviour)
      
      - Still need to decide: should text on a layer be hidden when the layer
        is? Probably yes (still to be implemented);
      
      - Some comment fixed and many cast converted to static_cast
      424aac6c
  24. 08 Sep, 2014 1 commit