Commit 62e2537e authored by Maciej Suminski's avatar Maciej Suminski

selection_tool: Renamed selectSingle to selectCursor.

parent 18898fe8
......@@ -32,7 +32,7 @@ TOOL_ACTION COMMON_ACTIONS::selectionActivate( "pcbnew.InteractiveSelection",
AS_GLOBAL, 0,
"", "", AF_ACTIVATE ); // No description, it is not supposed to be shown anywhere
TOOL_ACTION COMMON_ACTIONS::selectionSingle( "pcbnew.InteractiveSelection.Single",
TOOL_ACTION COMMON_ACTIONS::selectionCursor( "pcbnew.InteractiveSelection.Cursor",
AS_GLOBAL, 0,
"", "" ); // No description, it is not supposed to be shown anywhere
......
......@@ -41,7 +41,7 @@ public:
static TOOL_ACTION selectionActivate;
/// Select a single item under the cursor position
static TOOL_ACTION selectionSingle;
static TOOL_ACTION selectionCursor;
/// Clears the current selection
static TOOL_ACTION selectionClear;
......
......@@ -581,7 +581,7 @@ wxPoint EDIT_TOOL::getModificationPoint( const SELECTION& aSelection )
bool EDIT_TOOL::makeSelection( const SELECTION& aSelection )
{
if( aSelection.Empty() ) // Try to find an item that could be modified
m_toolMgr->RunAction( COMMON_ACTIONS::selectionSingle, true );
m_toolMgr->RunAction( COMMON_ACTIONS::selectionCursor, true );
return !aSelection.Empty();
}
......
......@@ -111,7 +111,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
if( !m_additive )
clearSelection();
selectSingle( evt->Position() );
selectCursor( evt->Position() );
}
}
......@@ -119,7 +119,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
else if( evt->IsClick( BUT_RIGHT ) )
{
if( m_selection.Empty() )
selectSingle( evt->Position() );
selectCursor( evt->Position() );
generateMenu();
}
......@@ -128,7 +128,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
else if( evt->IsDblClick( BUT_LEFT ) )
{
if( m_selection.Empty() )
selectSingle( evt->Position() );
selectCursor( evt->Position() );
m_toolMgr->RunAction( COMMON_ACTIONS::properties );
}
......@@ -143,7 +143,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
else if( m_selection.Empty() )
{
// There is nothing selected, so try to select something
if( !selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ), false ) )
if( !selectCursor( getView()->ToWorld( getViewControls()->GetMousePosition() ), false ) )
{
// If nothings has been selected or user wants to select more
// draw the selection box
......@@ -171,10 +171,10 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
}
}
else if( evt->IsAction( &COMMON_ACTIONS::selectionSingle ) )
else if( evt->IsAction( &COMMON_ACTIONS::selectionCursor ) )
{
// GetMousePosition() is used, as it is independent of snapping settings
selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
selectCursor( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
}
else if( evt->IsAction( &COMMON_ACTIONS::find ) )
......@@ -245,7 +245,7 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
}
bool SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere, bool aAllowDisambiguation )
bool SELECTION_TOOL::selectCursor( const VECTOR2I& aWhere, bool aAllowDisambiguation )
{
BOARD_ITEM* item;
GENERAL_COLLECTORS_GUIDE guide = m_frame->GetCollectorsGuide();
......@@ -395,7 +395,7 @@ bool SELECTION_TOOL::selectMultiple()
void SELECTION_TOOL::setTransitions()
{
Go( &SELECTION_TOOL::Main, COMMON_ACTIONS::selectionActivate.MakeEvent() );
Go( &SELECTION_TOOL::SingleSelection, COMMON_ACTIONS::selectionSingle.MakeEvent() );
Go( &SELECTION_TOOL::CursorSelection, COMMON_ACTIONS::selectionCursor.MakeEvent() );
Go( &SELECTION_TOOL::ClearSelection, COMMON_ACTIONS::selectionClear.MakeEvent() );
Go( &SELECTION_TOOL::find, COMMON_ACTIONS::find.MakeEvent() );
Go( &SELECTION_TOOL::findMove, COMMON_ACTIONS::findMove.MakeEvent() );
......@@ -444,9 +444,9 @@ bool SELECTION_TOOL::CheckLock()
}
int SELECTION_TOOL::SingleSelection( TOOL_EVENT& aEvent )
int SELECTION_TOOL::CursorSelection( TOOL_EVENT& aEvent )
{
selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
selectCursor( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
setTransitions();
return 0;
......
......@@ -151,8 +151,8 @@ public:
///> Checks if the user has agreed to modify locked items for the given selection.
bool CheckLock();
///> Select single item event handler.
int SingleSelection( TOOL_EVENT& aEvent );
///> Select a single item under cursor event handler.
int CursorSelection( TOOL_EVENT& aEvent );
///> Clear current selection event handler.
int ClearSelection( TOOL_EVENT& aEvent );
......@@ -168,7 +168,7 @@ public:
private:
/**
* Function selectSingle()
* Function selectCursor()
* Selects an item pointed by the parameter aWhere. If there is more than one item at that
* place, there is a menu displayed that allows to choose the item.
*
......@@ -177,7 +177,7 @@ private:
* a menu is shown, otherise function finishes without selecting anything.
* @return True if an item was selected, false otherwise.
*/
bool selectSingle( const VECTOR2I& aWhere, bool aAllowDisambiguation = true );
bool selectCursor( const VECTOR2I& aWhere, bool aAllowDisambiguation = true );
/**
* Function selectMultiple()
......@@ -208,7 +208,7 @@ private:
/**
* Function disambiguationMenu()
* Handles the menu that allows to select one of many items in case there is more than one
* item at the selected point (@see selectSingle()).
* item at the selected point (@see selectCursor()).
*
* @param aItems contains list of items that are displayed to the user.
*/
......
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