- 04 Jul, 2013 4 commits
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Maciej Suminski authored
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Maciej Suminski authored
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Maciej Suminski authored
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Maciej Suminski authored
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- 03 Jul, 2013 1 commit
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Maciej Suminski authored
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- 02 Jul, 2013 3 commits
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Maciej Suminski authored
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Maciej Suminski authored
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Maciej Suminski authored
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- 01 Jul, 2013 5 commits
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Maciej Suminski authored
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Maciej Suminski authored
Fixed drawing of lines' caps.
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unknown authored
Fixed drawing stroked semicircles using OpenGL backend.
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Maciej Suminski authored
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Maciej Suminski authored
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- 30 Jun, 2013 4 commits
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Maciej Sumiński authored
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Maciej Sumiński authored
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Maciej Sumiński authored
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Maciej Sumiński authored
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- 28 Jun, 2013 1 commit
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Maciej Suminski authored
VBO_CONTAINER: Changed new[]/delete[] pairs to realloc(), possibly reducing memory fragmentation and the container shrinking time.
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- 27 Jun, 2013 4 commits
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Maciej Suminski authored
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Maciej Suminski authored
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Maciej Suminski authored
Faster circles & semicircles drawing for the shaderless OpenGL backend. Removed unnecessary variables and computations.
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Maciej Suminski authored
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- 26 Jun, 2013 2 commits
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Maciej Suminski authored
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Maciej Suminski authored
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- 25 Jun, 2013 3 commits
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Maciej Suminski authored
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Maciej Suminski authored
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Maciej Suminski authored
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- 24 Jun, 2013 7 commits
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Maciej Suminski authored
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Maciej Suminski authored
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Maciej Suminski authored
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Maciej Suminski authored
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Maciej Suminski authored
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Maciej Suminski authored
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Maciej Suminski authored
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- 21 Jun, 2013 2 commits
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Maciej Suminski authored
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Maciej Suminski authored
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- 20 Jun, 2013 3 commits
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Maciej Suminski authored
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Maciej Suminski authored
- VBO_CONTAINER::allocate() was returning wrong value in case of error - framelimiter had wrong formula for computing destined period between frames - removed _padding field from VBO_VERTEX, as it was not speeding up, but wasting memory
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Maciej Suminski authored
Now it does not use all the CPU power while panning even on simple boards.
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- 19 Jun, 2013 1 commit
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Maciej Suminski authored
Changed order of used headers, so there is no need to include again 'wx/wx.h' needed by layers_id_color_and_visibility.h
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