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Andrey Filippov authored
Analysis of the -NADIR-SCENE-PXPYD[-NULLCAM] dumps (graveyard ref 1763232420_274928) showed the transformFromVirtual() refinement output is accurate to <0.3 px in the interior, but produces garbage coordinates (5..100 px off) in a rim band at the edge of the valid region, where the interpolation works one-sided over NaN-filled disparity. Rendered, those tiles put wrong content in a border strip: COLMAP fit it as fake barrel distortion (f=1000, k1=-0.38) and image-based rotation measurements were contaminated (apparent ~0.6x roll). A correct scene-frame grid position is the tile center + small ERS displacement, so tiles straying more than 4 px are nulled and render as NaN instead of wrong content, slightly shrinking the usable FOV at the rim. Co-authored-by:Claude <claude@elphel.com>
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| gpu | ||
| ims | ||
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| x3d/export |