• Andrey Filippov's avatar
    CLAUDE: renderNadirSequence(): null rim tiles with corrupt grid positions · af0e34b9
    Andrey Filippov authored
    Analysis of the -NADIR-SCENE-PXPYD[-NULLCAM] dumps (graveyard ref
    1763232420_274928) showed the transformFromVirtual() refinement output is
    accurate to <0.3 px in the interior, but produces garbage coordinates
    (5..100 px off) in a rim band at the edge of the valid region, where the
    interpolation works one-sided over NaN-filled disparity. Rendered, those
    tiles put wrong content in a border strip: COLMAP fit it as fake barrel
    distortion (f=1000, k1=-0.38) and image-based rotation measurements were
    contaminated (apparent ~0.6x roll).
    
    A correct scene-frame grid position is the tile center + small ERS
    displacement, so tiles straying more than 4 px are nulled and render as
    NaN instead of wrong content, slightly shrinking the usable FOV at the rim.
    Co-authored-by: 's avatarClaude <claude@elphel.com>
    af0e34b9
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