Commit f15b9b74 authored by Andrey Filippov's avatar Andrey Filippov

moved inline declaration from .h

parent 94aa6562
......@@ -105,6 +105,19 @@ __constant__ float HWINDOW2[] = {0.049009f, 0.145142f, 0.235698f, 0.317197f,
0.386505f, 0.440961f, 0.478470f, 0.497592f};
inline __device__ void dttii_shared_mem_nonortho(float * x0, int inc, int dst_not_dct); // does not scale by y[0] (y[7]) by 1/sqrt[0]
inline __device__ void dttii_shared_mem(float * x0, int inc, int dst_not_dct); // used in GPU_DTT24_DRV
inline __device__ void dttiv_shared_mem(float * x0, int inc, int dst_not_dct); // used in GPU_DTT24_DRV
inline __device__ void dttiv_nodiverg (float * x, int inc, int dst_not_dct); // not used
inline __device__ void dctiv_nodiverg (float * x0, int inc); // used in TP
inline __device__ void dstiv_nodiverg (float * x0, int inc); // used in TP
inline __device__ void dct_ii8 ( float x[8], float y[8]); // x,y point to 8-element arrays each // not used
inline __device__ void dct_iv8 ( float x[8], float y[8]); // x,y point to 8-element arrays each // not used
inline __device__ void dst_iv8 ( float x[8], float y[8]); // x,y point to 8-element arrays each // not used
inline __device__ void _dctii_nrecurs8 ( float x[8], float y[8]); // x,y point to 8-element arrays each // not used
inline __device__ void _dctiv_nrecurs8 ( float x[8], float y[8]); // x,y point to 8-element arrays each // not used
/**
**************************************************************************
......
......@@ -70,18 +70,6 @@
//extern __constant__ int imclt_indx9[16];
//extern __constant__ float HWINDOW2[];
inline __device__ void dttii_shared_mem_nonortho(float * x0, int inc, int dst_not_dct); // does not scale by y[0] (y[7]) by 1/sqrt[0]
inline __device__ void dttii_shared_mem(float * x0, int inc, int dst_not_dct); // used in GPU_DTT24_DRV
inline __device__ void dttiv_shared_mem(float * x0, int inc, int dst_not_dct); // used in GPU_DTT24_DRV
inline __device__ void dttiv_nodiverg (float * x, int inc, int dst_not_dct); // not used
inline __device__ void dctiv_nodiverg (float * x0, int inc); // used in TP
inline __device__ void dstiv_nodiverg (float * x0, int inc); // used in TP
inline __device__ void dct_ii8 ( float x[8], float y[8]); // x,y point to 8-element arrays each // not used
inline __device__ void dct_iv8 ( float x[8], float y[8]); // x,y point to 8-element arrays each // not used
inline __device__ void dst_iv8 ( float x[8], float y[8]); // x,y point to 8-element arrays each // not used
inline __device__ void _dctii_nrecurs8 ( float x[8], float y[8]); // x,y point to 8-element arrays each // not used
inline __device__ void _dctiv_nrecurs8 ( float x[8], float y[8]); // x,y point to 8-element arrays each // not used
// kernels (not used so far)
#ifdef BBBB
......
/**
**
** tp_defines.h
**
** Copyright (C) 2020 Elphel, Inc.
**
** -----------------------------------------------------------------------------**
**
** tp_defines.h is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
** Additional permission under GNU GPL version 3 section 7
**
** If you modify this Program, or any covered work, by linking or
** combining it with NVIDIA Corporation's CUDA libraries from the
** NVIDIA CUDA Toolkit (or a modified version of those libraries),
** containing parts covered by the terms of NVIDIA CUDA Toolkit
** EULA, the licensors of this Program grant you additional
** permission to convey the resulting work.
** -----------------------------------------------------------------------------**
*/
/**
**************************************************************************
* \file tp_defines.h
* \brief Defines for running in C++ environment, replaced when called from Java
*/
// Avoiding includes in jcuda, all source files will be merged
#pragma once
#ifndef JCUDA
#define THREADSX (DTT_SIZE)
#define NUM_CAMS 4
#define NUM_PAIRS 6
#define NUM_COLORS 3
#define IMG_WIDTH 2592
#define IMG_HEIGHT 1936
#define KERNELS_HOR 164
#define KERNELS_VERT 123
#define KERNELS_LSTEP 4
#define THREADS_PER_TILE 8
#define TILES_PER_BLOCK 4
#define CORR_THREADS_PER_TILE 8
#define CORR_TILES_PER_BLOCK 4
#define TEXTURE_THREADS_PER_TILE 8
#define TEXTURE_TILES_PER_BLOCK 1
#define IMCLT_THREADS_PER_TILE 16
#define IMCLT_TILES_PER_BLOCK 4
#define CORR_NTILE_SHIFT 8 // higher bits - number of a pair, other bits tile number
#define CORR_PAIRS_MASK 0x3f// lower bits used to address correlation pair for the selected tile
#define CORR_TEXTURE_BIT 7 // bit 7 used to request texture for the tile
#define TASK_CORR_BITS 4
#define TASK_TEXTURE_N_BIT 0 // Texture with North neighbor
#define TASK_TEXTURE_E_BIT 1 // Texture with East neighbor
#define TASK_TEXTURE_S_BIT 2 // Texture with South neighbor
#define TASK_TEXTURE_W_BIT 3 // Texture with West neighbor
#define TASK_TEXTURE_BIT 3 // bit to request texture calculation int task field of struct tp_task
#define LIST_TEXTURE_BIT 7 // bit to request texture calculation
#define CORR_OUT_RAD 4
#define FAT_ZERO_WEIGHT 0.0001 // add to port weights to avoid nan
#define THREADS_DYNAMIC_BITS 5 // treads in block for CDP creation of the texture list
//#undef HAS_PRINTF
#define HAS_PRINTF
//7
//#define DEBUG1 1
//#define DEBUG2 1
//#define DEBUG3 1
//#define DEBUG4 1
//#define DEBUG5 1
//#define DEBUG6 1
/*
#define DEBUG7 1
#define DEBUG8 1
#define DEBUG9 1
*/
#define DEBUG10 1
#define DEBUG11 1
#define DEBUG12 1
//#define USE_textures_gen
#define DEBUG_OOB1 1
#endif //#ifndef JCUDA
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment