Loading js/x3dom_deltas.js +24 −220 Original line number Diff line number Diff line Loading @@ -73,9 +73,14 @@ function Av_func(mark,pars){ var e2_model = W2M.multMatrixVec(e2_world); x3dom_draw_line("soup0","white", new x3dom.fields.SFVec3f(0,0,0), e1_model); x3dom_draw_line("soup1","white", new x3dom.fields.SFVec3f(0,0,0), e2_model); x3dom_draw_line("soup2","white", e1_model, e2_model); //x3dom_draw_line("soup0","white", new x3dom.fields.SFVec3f(0,0,0), e1_model); //x3dom_draw_line("soup1","white", new x3dom.fields.SFVec3f(0,0,0), e2_model); //x3dom_draw_line("soup2","white", e1_model, e2_model); // world axes are correct - verified //x3dom_draw_line("soup0","red", e1_model, e1_model.add(W2M.multMatrixVec(new x3dom.fields.SFVec3f(10,0,0)))); //x3dom_draw_line("soup1","green", e1_model, e1_model.add(W2M.multMatrixVec(new x3dom.fields.SFVec3f(0,10,0)))); //x3dom_draw_line("soup2","blue", e1_model, e1_model.add(W2M.multMatrixVec(new x3dom.fields.SFVec3f(0,0,10)))); console.log("MARK-on-MODEL in WORLD: "+e1_world.toString()); Loading @@ -87,8 +92,8 @@ function Av_func(mark,pars){ // point in Model // from 0,0,0 var e1_d = x3dom_3d_distance(e1_world.x,e1_world.y,e1_world.z,false); var e1_k = 20; //var e1_k = 1; //var e1_k = 20; var e1_k = 1; var e1_abc = [e1_k*0.00038*e1_d, e1_k*0.00038*e1_d, 2*e1_k*e1_d*e1_d/10000]; //var e1_abc = [e1_k*0.00038*e1_d, e1_k*0.00038*e1_d, e1_k*e1_d*e1_d/25000]; Loading @@ -109,6 +114,7 @@ function Av_func(mark,pars){ },transparency=0.5); */ var RE1 = x3dom.fields.SFMatrix4f.identity(); RE1.setValue(xa1,ya1,za1); // and so RE1 is in the world coordinates Loading Loading @@ -142,7 +148,7 @@ function Av_func(mark,pars){ var C1 = RE1xJE1.mult(RE1xJE1.transpose()); var C2 = RE2xJE2.mult(RE2xJE2.transpose()); var C = C1.add(C2); var C = C1.add(C1); //var C = C1.add(C1); //var C = C2.add(C2); Cn = matrix_x3dom_to_numeric(C); Loading @@ -159,7 +165,7 @@ function Av_func(mark,pars){ var RESmatrix = new x3dom.fields.SFMatrix4f( vec0.x, vec1.x, vec2.x, 0, vec0.y, vec1.y, vec2.y, 0, vec0.z, vec1.x, vec2.z, 0, vec0.z, vec1.z, vec2.z, 0, 0, 0, 0, 1 ); //RESmatrix = RESmatrix.transpose(); Loading @@ -173,12 +179,21 @@ function Av_func(mark,pars){ var A = RESaxes.inverse().mult(RESmatrix.transpose()); x3dom_draw_ellipsoid_by_semiaxes_and_center("ec1","gold",{ x3dom_draw_ellipsoid_by_semiaxes_and_center("ec1","red",{ O: W2M.multMatrixVec(e2_world), Ox: W2M.multMatrixVec(RESmatrix.transpose().e0().multiply(es_a)), Oy: W2M.multMatrixVec(RESmatrix.transpose().e1().multiply(es_b)), Oz: W2M.multMatrixVec(RESmatrix.transpose().e2().multiply(es_c)) },transparency=0.7); },transparency=0.8); // and so, the error vector is E=Av var Av = A.multMatrixVec(v); // draw the vector x3dom_draw_line("err0","gold", e1_model, e1_model.add(W2M.multMatrixVec(Av))); // Is it correct? The direction seems right for close and far objects // } Loading Loading @@ -223,217 +238,6 @@ function x3dom_delta_markers(){ return 0; var p_mark_ll = new L.LatLng(marker.latitude, marker.longitude); //var p_cam_ll = Camera._latlng; var p_cam_ll = new L.LatLng(Data.camera.kml.latitude,Data.camera.kml.longitude); var p_model = x3dom_delta_map2scene(p_cam_ll, p_mark_ll); //p_w = x3dom_scene_to_real(p_w.x,p_w.y,p_w.z); // vertical ellipse's center var e2_c = p_model; // depth ellipse's center var e1_c = new x3dom.fields.SFVec3f(marker.x,marker.y,marker.z); // E2: draw vertical ellipsoid // just a coefficient //var e2_k = 1/2; var e2_k = 1; var e2_abc = [e2_k*1,e2_k*30,e2_k*1]; //var e2_scale = e2_abc.join(","); //x3dom_draw_ellipsoid("e2","green",e2_c.toString(),"",e2_scale); var R0 = Data.camera.Matrices.R0; var R0i = Data.camera.Matrices.R0.inverse(); var xa2 = new x3dom.fields.SFVec3f(e2_abc[0], 0, 0); var ya2 = new x3dom.fields.SFVec3f( 0, e2_abc[1], 0); var za2 = new x3dom.fields.SFVec3f( 0, 0, e2_abc[2]); /* x3dom_draw_ellipsoid_by_semiaxes_and_center("e2","green",{ O: e2_c, Ox: R0i.multMatrixVec(xa2), Oy: R0i.multMatrixVec(ya2), Oz: R0i.multMatrixVec(za2) },transparency=0.0); */ var RE2 = x3dom.fields.SFMatrix4f.identity(); //RE2.setValue(xa,ya,za); // draw ellipsoid axes //var xa = new x3dom.fields.SFVec3f(1,0,0); //var ya = new x3dom.fields.SFVec3f(0,1,0); //var za = new x3dom.fields.SFVec3f(0,0,1); //x3dom_draw_line("xa","red", e2_c, e2_c.add(xa.multiply(e2_abc[0]))); //x3dom_draw_line("ya","green",e2_c, e2_c.add(ya.multiply(e2_abc[1]))); //x3dom_draw_line("za","blue", e2_c, e2_c.add(za.multiply(e2_abc[2]))); // to 0,0,0 //x3dom_draw_line("test0","white", e2_c, new x3dom.fields.SFVec3f(0,0,0)); //x3dom_draw_line("test1","tomato", new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f(100,0,0)); //x3dom_draw_line("test2","seagreen", new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f(0,100,0)); //x3dom_draw_line("test3","royalblue", new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f(0,0,100)); //x3dom_draw_line("test4","royalblue", e2_c.add(za.multiply(e2_abc[2])), new x3dom.fields.SFVec3f(0,0,100)); // e1 direction x3dom_draw_line("helper_line0a","white", e1_c, new x3dom.fields.SFVec3f(0,0,0)); x3dom_draw_line("helper_line0b","white", e2_c, new x3dom.fields.SFVec3f(0,0,0)); // e1 direction from e2_c //x3dom_draw_line("helper_line1","white", e2_c.add(e1_c), e2_c.subtract(e1_c)); x3dom_draw_line("helper_line3","white", e1_c, e2_c); // E1: draw tilted ellipsoid var e1_d = x3dom_3d_distance(e1_c.x,e1_c.y,e1_c.z,false); //var e1_k = 20; var e1_k = 1; var e1_abc = [e1_k*0.00038*e1_d,e1_k*0.00038*e1_d,2*e1_k*e1_d*e1_d/10000]; console.log("e1 abc: "+e1_abc.join(" ")); // draw ellipsoid axes var e1_dir = e1_c; e1_dir = R0.multMatrixVec(e1_dir.normalize()); var xa1 = e1_dir.cross(new x3dom.fields.SFVec3f(0,1,0)); var ya1 = xa1.cross(e1_dir); var za1 = e1_dir.negate(); // next construct rotation matrix // it's in the WORLD coordinates var RE1 = x3dom.fields.SFMatrix4f.identity(); RE1.setValue(xa1,ya1,za1); //console.log(RE1.toString()); /* x3dom_draw_ellipsoid_by_semiaxes_and_center("e1b","green",{ O: e2_c, Ox: R0i.multMatrixVec(xa1).multiply(e1_abc[0]), Oy: R0i.multMatrixVec(ya1).multiply(e1_abc[1]), Oz: R0i.multMatrixVec(za1).multiply(e1_abc[2]) },transparency=0.0); */ // now let's get to covariance matrix var JE1 = x3dom_ellipsoid_inertia_tensor_v2(1,e1_abc[0],e1_abc[1],e1_abc[2]); var RE1xJE1 = RE1.mult(JE1); var JE2 = x3dom_ellipsoid_inertia_tensor_v2(1,e2_abc[0],e2_abc[1],e2_abc[2]); var RE2xJE2 = RE2.mult(JE2); var C1 = RE1xJE1.mult(RE1xJE1.transpose()); var C2 = RE2xJE2.mult(RE2xJE2.transpose()); var C = C1.add(C2); // testing //var C = C1.add(C1); Cn = matrix_x3dom_to_numeric(C); Bn = numeric.eig(Cn); //console.log(Bn); var es_a = Math.sqrt(Bn.lambda.x[0]); var es_b = Math.sqrt(Bn.lambda.x[1]); var es_c = Math.sqrt(Bn.lambda.x[2]); console.log("e1 restored abc: "+[es_a,es_b,es_c].join(" ")); var RESmatrix = new x3dom.fields.SFMatrix4f( Bn.E.x[0][0], Bn.E.x[1][0], Bn.E.x[2][0], 0, Bn.E.x[0][1], Bn.E.x[1][1], Bn.E.x[2][1], 0, Bn.E.x[0][2], Bn.E.x[1][2], Bn.E.x[2][2], 0, 0, 0, 0, 1 ); console.log(RESmatrix.toString()); var RESaxes = new x3dom.fields.SFMatrix4f( es_a, 0, 0, 0, 0, es_b, 0, 0, 0, 0, es_c, 0, 0, 0, 0, 1 ); var A = RESaxes.inverse().mult(RESmatrix.transpose()); console.log(RESaxes.toString()); var RES = RESmatrix.mult(RESaxes); var RESt = RES.transpose(); console.log("RES"); console.log(RES.toString()); console.log("RESt"); console.log(RESt.toString()); /* x3dom_draw_ellipsoid_by_semiaxes_and_center("e1c","red",{ O: e2_c, Ox: R0i.multMatrixVec(RESmatrix.transpose().e0()).multiply(es_a), Oy: R0i.multMatrixVec(RESmatrix.transpose().e1()).multiply(es_b), Oz: R0i.multMatrixVec(RESmatrix.transpose().e2()).multiply(es_c) },transparency=0.8); */ var v = R0.multMatrixVec(e1_c.subtract(e2_c)); var Av = A.multMatrixVec(v); var Av_model = R0i.multMatrixVec(Av); x3dom_draw_line("helper_lineX","yellow", e2_c, e2_c.add(Av_model)); // now get error: // we have: // 1. e1_c // 2. RES and es_a, es_b, es_c // RES x e1_c var RESi = RES.inverse(); var E = RESi.multMatrixVec(v); console.log("delta vector in ellipsoid:"); console.log(E.toString()); E = E.multComponents(new x3dom.fields.SFVec3f(1/es_a, 1/es_b, 1/es_c)); console.log(E.toString()); console.log("E^2 from eigen: " +E.length()*E.length()); // scale the result ellipsoid so it with touch another marker // and it did - it only tests that the scale is correct /* x3dom_draw_ellipsoid_by_semiaxes_and_center("e1d","gold",{ O: e2_c, Ox: RES.e0().multiply(E.length()*es_a), Oy: RES.e1().multiply(E.length()*es_b), Oz: RES.e2().multiply(E.length()*es_c) },transparency=0.7); */ // alternative calculations where E^2 = delta^T x C^-1 x delta var delta = v; var Ci = C.inverse(); var Ci_x_delta = Ci.multMatrixVec(delta); var E2 = delta.dot(Ci_x_delta); console.log("E^2 from d^T x C^-1 x d: "+E2); return 0; } /* Loading Loading
js/x3dom_deltas.js +24 −220 Original line number Diff line number Diff line Loading @@ -73,9 +73,14 @@ function Av_func(mark,pars){ var e2_model = W2M.multMatrixVec(e2_world); x3dom_draw_line("soup0","white", new x3dom.fields.SFVec3f(0,0,0), e1_model); x3dom_draw_line("soup1","white", new x3dom.fields.SFVec3f(0,0,0), e2_model); x3dom_draw_line("soup2","white", e1_model, e2_model); //x3dom_draw_line("soup0","white", new x3dom.fields.SFVec3f(0,0,0), e1_model); //x3dom_draw_line("soup1","white", new x3dom.fields.SFVec3f(0,0,0), e2_model); //x3dom_draw_line("soup2","white", e1_model, e2_model); // world axes are correct - verified //x3dom_draw_line("soup0","red", e1_model, e1_model.add(W2M.multMatrixVec(new x3dom.fields.SFVec3f(10,0,0)))); //x3dom_draw_line("soup1","green", e1_model, e1_model.add(W2M.multMatrixVec(new x3dom.fields.SFVec3f(0,10,0)))); //x3dom_draw_line("soup2","blue", e1_model, e1_model.add(W2M.multMatrixVec(new x3dom.fields.SFVec3f(0,0,10)))); console.log("MARK-on-MODEL in WORLD: "+e1_world.toString()); Loading @@ -87,8 +92,8 @@ function Av_func(mark,pars){ // point in Model // from 0,0,0 var e1_d = x3dom_3d_distance(e1_world.x,e1_world.y,e1_world.z,false); var e1_k = 20; //var e1_k = 1; //var e1_k = 20; var e1_k = 1; var e1_abc = [e1_k*0.00038*e1_d, e1_k*0.00038*e1_d, 2*e1_k*e1_d*e1_d/10000]; //var e1_abc = [e1_k*0.00038*e1_d, e1_k*0.00038*e1_d, e1_k*e1_d*e1_d/25000]; Loading @@ -109,6 +114,7 @@ function Av_func(mark,pars){ },transparency=0.5); */ var RE1 = x3dom.fields.SFMatrix4f.identity(); RE1.setValue(xa1,ya1,za1); // and so RE1 is in the world coordinates Loading Loading @@ -142,7 +148,7 @@ function Av_func(mark,pars){ var C1 = RE1xJE1.mult(RE1xJE1.transpose()); var C2 = RE2xJE2.mult(RE2xJE2.transpose()); var C = C1.add(C2); var C = C1.add(C1); //var C = C1.add(C1); //var C = C2.add(C2); Cn = matrix_x3dom_to_numeric(C); Loading @@ -159,7 +165,7 @@ function Av_func(mark,pars){ var RESmatrix = new x3dom.fields.SFMatrix4f( vec0.x, vec1.x, vec2.x, 0, vec0.y, vec1.y, vec2.y, 0, vec0.z, vec1.x, vec2.z, 0, vec0.z, vec1.z, vec2.z, 0, 0, 0, 0, 1 ); //RESmatrix = RESmatrix.transpose(); Loading @@ -173,12 +179,21 @@ function Av_func(mark,pars){ var A = RESaxes.inverse().mult(RESmatrix.transpose()); x3dom_draw_ellipsoid_by_semiaxes_and_center("ec1","gold",{ x3dom_draw_ellipsoid_by_semiaxes_and_center("ec1","red",{ O: W2M.multMatrixVec(e2_world), Ox: W2M.multMatrixVec(RESmatrix.transpose().e0().multiply(es_a)), Oy: W2M.multMatrixVec(RESmatrix.transpose().e1().multiply(es_b)), Oz: W2M.multMatrixVec(RESmatrix.transpose().e2().multiply(es_c)) },transparency=0.7); },transparency=0.8); // and so, the error vector is E=Av var Av = A.multMatrixVec(v); // draw the vector x3dom_draw_line("err0","gold", e1_model, e1_model.add(W2M.multMatrixVec(Av))); // Is it correct? The direction seems right for close and far objects // } Loading Loading @@ -223,217 +238,6 @@ function x3dom_delta_markers(){ return 0; var p_mark_ll = new L.LatLng(marker.latitude, marker.longitude); //var p_cam_ll = Camera._latlng; var p_cam_ll = new L.LatLng(Data.camera.kml.latitude,Data.camera.kml.longitude); var p_model = x3dom_delta_map2scene(p_cam_ll, p_mark_ll); //p_w = x3dom_scene_to_real(p_w.x,p_w.y,p_w.z); // vertical ellipse's center var e2_c = p_model; // depth ellipse's center var e1_c = new x3dom.fields.SFVec3f(marker.x,marker.y,marker.z); // E2: draw vertical ellipsoid // just a coefficient //var e2_k = 1/2; var e2_k = 1; var e2_abc = [e2_k*1,e2_k*30,e2_k*1]; //var e2_scale = e2_abc.join(","); //x3dom_draw_ellipsoid("e2","green",e2_c.toString(),"",e2_scale); var R0 = Data.camera.Matrices.R0; var R0i = Data.camera.Matrices.R0.inverse(); var xa2 = new x3dom.fields.SFVec3f(e2_abc[0], 0, 0); var ya2 = new x3dom.fields.SFVec3f( 0, e2_abc[1], 0); var za2 = new x3dom.fields.SFVec3f( 0, 0, e2_abc[2]); /* x3dom_draw_ellipsoid_by_semiaxes_and_center("e2","green",{ O: e2_c, Ox: R0i.multMatrixVec(xa2), Oy: R0i.multMatrixVec(ya2), Oz: R0i.multMatrixVec(za2) },transparency=0.0); */ var RE2 = x3dom.fields.SFMatrix4f.identity(); //RE2.setValue(xa,ya,za); // draw ellipsoid axes //var xa = new x3dom.fields.SFVec3f(1,0,0); //var ya = new x3dom.fields.SFVec3f(0,1,0); //var za = new x3dom.fields.SFVec3f(0,0,1); //x3dom_draw_line("xa","red", e2_c, e2_c.add(xa.multiply(e2_abc[0]))); //x3dom_draw_line("ya","green",e2_c, e2_c.add(ya.multiply(e2_abc[1]))); //x3dom_draw_line("za","blue", e2_c, e2_c.add(za.multiply(e2_abc[2]))); // to 0,0,0 //x3dom_draw_line("test0","white", e2_c, new x3dom.fields.SFVec3f(0,0,0)); //x3dom_draw_line("test1","tomato", new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f(100,0,0)); //x3dom_draw_line("test2","seagreen", new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f(0,100,0)); //x3dom_draw_line("test3","royalblue", new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f(0,0,100)); //x3dom_draw_line("test4","royalblue", e2_c.add(za.multiply(e2_abc[2])), new x3dom.fields.SFVec3f(0,0,100)); // e1 direction x3dom_draw_line("helper_line0a","white", e1_c, new x3dom.fields.SFVec3f(0,0,0)); x3dom_draw_line("helper_line0b","white", e2_c, new x3dom.fields.SFVec3f(0,0,0)); // e1 direction from e2_c //x3dom_draw_line("helper_line1","white", e2_c.add(e1_c), e2_c.subtract(e1_c)); x3dom_draw_line("helper_line3","white", e1_c, e2_c); // E1: draw tilted ellipsoid var e1_d = x3dom_3d_distance(e1_c.x,e1_c.y,e1_c.z,false); //var e1_k = 20; var e1_k = 1; var e1_abc = [e1_k*0.00038*e1_d,e1_k*0.00038*e1_d,2*e1_k*e1_d*e1_d/10000]; console.log("e1 abc: "+e1_abc.join(" ")); // draw ellipsoid axes var e1_dir = e1_c; e1_dir = R0.multMatrixVec(e1_dir.normalize()); var xa1 = e1_dir.cross(new x3dom.fields.SFVec3f(0,1,0)); var ya1 = xa1.cross(e1_dir); var za1 = e1_dir.negate(); // next construct rotation matrix // it's in the WORLD coordinates var RE1 = x3dom.fields.SFMatrix4f.identity(); RE1.setValue(xa1,ya1,za1); //console.log(RE1.toString()); /* x3dom_draw_ellipsoid_by_semiaxes_and_center("e1b","green",{ O: e2_c, Ox: R0i.multMatrixVec(xa1).multiply(e1_abc[0]), Oy: R0i.multMatrixVec(ya1).multiply(e1_abc[1]), Oz: R0i.multMatrixVec(za1).multiply(e1_abc[2]) },transparency=0.0); */ // now let's get to covariance matrix var JE1 = x3dom_ellipsoid_inertia_tensor_v2(1,e1_abc[0],e1_abc[1],e1_abc[2]); var RE1xJE1 = RE1.mult(JE1); var JE2 = x3dom_ellipsoid_inertia_tensor_v2(1,e2_abc[0],e2_abc[1],e2_abc[2]); var RE2xJE2 = RE2.mult(JE2); var C1 = RE1xJE1.mult(RE1xJE1.transpose()); var C2 = RE2xJE2.mult(RE2xJE2.transpose()); var C = C1.add(C2); // testing //var C = C1.add(C1); Cn = matrix_x3dom_to_numeric(C); Bn = numeric.eig(Cn); //console.log(Bn); var es_a = Math.sqrt(Bn.lambda.x[0]); var es_b = Math.sqrt(Bn.lambda.x[1]); var es_c = Math.sqrt(Bn.lambda.x[2]); console.log("e1 restored abc: "+[es_a,es_b,es_c].join(" ")); var RESmatrix = new x3dom.fields.SFMatrix4f( Bn.E.x[0][0], Bn.E.x[1][0], Bn.E.x[2][0], 0, Bn.E.x[0][1], Bn.E.x[1][1], Bn.E.x[2][1], 0, Bn.E.x[0][2], Bn.E.x[1][2], Bn.E.x[2][2], 0, 0, 0, 0, 1 ); console.log(RESmatrix.toString()); var RESaxes = new x3dom.fields.SFMatrix4f( es_a, 0, 0, 0, 0, es_b, 0, 0, 0, 0, es_c, 0, 0, 0, 0, 1 ); var A = RESaxes.inverse().mult(RESmatrix.transpose()); console.log(RESaxes.toString()); var RES = RESmatrix.mult(RESaxes); var RESt = RES.transpose(); console.log("RES"); console.log(RES.toString()); console.log("RESt"); console.log(RESt.toString()); /* x3dom_draw_ellipsoid_by_semiaxes_and_center("e1c","red",{ O: e2_c, Ox: R0i.multMatrixVec(RESmatrix.transpose().e0()).multiply(es_a), Oy: R0i.multMatrixVec(RESmatrix.transpose().e1()).multiply(es_b), Oz: R0i.multMatrixVec(RESmatrix.transpose().e2()).multiply(es_c) },transparency=0.8); */ var v = R0.multMatrixVec(e1_c.subtract(e2_c)); var Av = A.multMatrixVec(v); var Av_model = R0i.multMatrixVec(Av); x3dom_draw_line("helper_lineX","yellow", e2_c, e2_c.add(Av_model)); // now get error: // we have: // 1. e1_c // 2. RES and es_a, es_b, es_c // RES x e1_c var RESi = RES.inverse(); var E = RESi.multMatrixVec(v); console.log("delta vector in ellipsoid:"); console.log(E.toString()); E = E.multComponents(new x3dom.fields.SFVec3f(1/es_a, 1/es_b, 1/es_c)); console.log(E.toString()); console.log("E^2 from eigen: " +E.length()*E.length()); // scale the result ellipsoid so it with touch another marker // and it did - it only tests that the scale is correct /* x3dom_draw_ellipsoid_by_semiaxes_and_center("e1d","gold",{ O: e2_c, Ox: RES.e0().multiply(E.length()*es_a), Oy: RES.e1().multiply(E.length()*es_b), Oz: RES.e2().multiply(E.length()*es_c) },transparency=0.7); */ // alternative calculations where E^2 = delta^T x C^-1 x delta var delta = v; var Ci = C.inverse(); var Ci_x_delta = Ci.multMatrixVec(delta); var E2 = delta.dot(Ci_x_delta); console.log("E^2 from d^T x C^-1 x d: "+E2); return 0; } /* Loading