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Elphel
x3domlet
Commits
8f7da472
Commit
8f7da472
authored
Nov 16, 2018
by
Oleg Dzhimiev
Browse files
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all moved to a separate function
parent
80551632
Changes
1
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1 changed file
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24 additions
and
220 deletions
+24
-220
x3dom_deltas.js
js/x3dom_deltas.js
+24
-220
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js/x3dom_deltas.js
View file @
8f7da472
...
...
@@ -73,9 +73,14 @@ function Av_func(mark,pars){
var
e2_model
=
W2M
.
multMatrixVec
(
e2_world
);
x3dom_draw_line
(
"soup0"
,
"white"
,
new
x3dom
.
fields
.
SFVec3f
(
0
,
0
,
0
),
e1_model
);
x3dom_draw_line
(
"soup1"
,
"white"
,
new
x3dom
.
fields
.
SFVec3f
(
0
,
0
,
0
),
e2_model
);
x3dom_draw_line
(
"soup2"
,
"white"
,
e1_model
,
e2_model
);
//x3dom_draw_line("soup0","white", new x3dom.fields.SFVec3f(0,0,0), e1_model);
//x3dom_draw_line("soup1","white", new x3dom.fields.SFVec3f(0,0,0), e2_model);
//x3dom_draw_line("soup2","white", e1_model, e2_model);
// world axes are correct - verified
//x3dom_draw_line("soup0","red", e1_model, e1_model.add(W2M.multMatrixVec(new x3dom.fields.SFVec3f(10,0,0))));
//x3dom_draw_line("soup1","green", e1_model, e1_model.add(W2M.multMatrixVec(new x3dom.fields.SFVec3f(0,10,0))));
//x3dom_draw_line("soup2","blue", e1_model, e1_model.add(W2M.multMatrixVec(new x3dom.fields.SFVec3f(0,0,10))));
console
.
log
(
"MARK-on-MODEL in WORLD: "
+
e1_world
.
toString
());
...
...
@@ -87,8 +92,8 @@ function Av_func(mark,pars){
// point in Model
// from 0,0,0
var
e1_d
=
x3dom_3d_distance
(
e1_world
.
x
,
e1_world
.
y
,
e1_world
.
z
,
false
);
var
e1_k
=
20
;
//
var e1_k = 1;
//
var e1_k = 20;
var
e1_k
=
1
;
var
e1_abc
=
[
e1_k
*
0.00038
*
e1_d
,
e1_k
*
0.00038
*
e1_d
,
2
*
e1_k
*
e1_d
*
e1_d
/
10000
];
//var e1_abc = [e1_k*0.00038*e1_d, e1_k*0.00038*e1_d, e1_k*e1_d*e1_d/25000];
...
...
@@ -109,6 +114,7 @@ function Av_func(mark,pars){
},transparency=0.5);
*/
var
RE1
=
x3dom
.
fields
.
SFMatrix4f
.
identity
();
RE1
.
setValue
(
xa1
,
ya1
,
za1
);
// and so RE1 is in the world coordinates
...
...
@@ -142,7 +148,7 @@ function Av_func(mark,pars){
var
C1
=
RE1xJE1
.
mult
(
RE1xJE1
.
transpose
());
var
C2
=
RE2xJE2
.
mult
(
RE2xJE2
.
transpose
());
var
C
=
C1
.
add
(
C2
);
var
C
=
C1
.
add
(
C1
);
//
var C = C1.add(C1);
//var C = C2.add(C2);
Cn
=
matrix_x3dom_to_numeric
(
C
);
...
...
@@ -159,7 +165,7 @@ function Av_func(mark,pars){
var
RESmatrix
=
new
x3dom
.
fields
.
SFMatrix4f
(
vec0
.
x
,
vec1
.
x
,
vec2
.
x
,
0
,
vec0
.
y
,
vec1
.
y
,
vec2
.
y
,
0
,
vec0
.
z
,
vec1
.
x
,
vec2
.
z
,
0
,
vec0
.
z
,
vec1
.
z
,
vec2
.
z
,
0
,
0
,
0
,
0
,
1
);
//RESmatrix = RESmatrix.transpose();
...
...
@@ -173,12 +179,21 @@ function Av_func(mark,pars){
var
A
=
RESaxes
.
inverse
().
mult
(
RESmatrix
.
transpose
());
x3dom_draw_ellipsoid_by_semiaxes_and_center
(
"ec1"
,
"
gol
d"
,{
x3dom_draw_ellipsoid_by_semiaxes_and_center
(
"ec1"
,
"
re
d"
,{
O
:
W2M
.
multMatrixVec
(
e2_world
),
Ox
:
W2M
.
multMatrixVec
(
RESmatrix
.
transpose
().
e0
().
multiply
(
es_a
)),
Oy
:
W2M
.
multMatrixVec
(
RESmatrix
.
transpose
().
e1
().
multiply
(
es_b
)),
Oz
:
W2M
.
multMatrixVec
(
RESmatrix
.
transpose
().
e2
().
multiply
(
es_c
))
},
transparency
=
0.7
);
},
transparency
=
0.8
);
// and so, the error vector is E=Av
var
Av
=
A
.
multMatrixVec
(
v
);
// draw the vector
x3dom_draw_line
(
"err0"
,
"gold"
,
e1_model
,
e1_model
.
add
(
W2M
.
multMatrixVec
(
Av
)));
// Is it correct? The direction seems right for close and far objects
//
}
...
...
@@ -223,217 +238,6 @@ function x3dom_delta_markers(){
return
0
;
var
p_mark_ll
=
new
L
.
LatLng
(
marker
.
latitude
,
marker
.
longitude
);
//var p_cam_ll = Camera._latlng;
var
p_cam_ll
=
new
L
.
LatLng
(
Data
.
camera
.
kml
.
latitude
,
Data
.
camera
.
kml
.
longitude
);
var
p_model
=
x3dom_delta_map2scene
(
p_cam_ll
,
p_mark_ll
);
//p_w = x3dom_scene_to_real(p_w.x,p_w.y,p_w.z);
// vertical ellipse's center
var
e2_c
=
p_model
;
// depth ellipse's center
var
e1_c
=
new
x3dom
.
fields
.
SFVec3f
(
marker
.
x
,
marker
.
y
,
marker
.
z
);
// E2: draw vertical ellipsoid
// just a coefficient
//var e2_k = 1/2;
var
e2_k
=
1
;
var
e2_abc
=
[
e2_k
*
1
,
e2_k
*
30
,
e2_k
*
1
];
//var e2_scale = e2_abc.join(",");
//x3dom_draw_ellipsoid("e2","green",e2_c.toString(),"",e2_scale);
var
R0
=
Data
.
camera
.
Matrices
.
R0
;
var
R0i
=
Data
.
camera
.
Matrices
.
R0
.
inverse
();
var
xa2
=
new
x3dom
.
fields
.
SFVec3f
(
e2_abc
[
0
],
0
,
0
);
var
ya2
=
new
x3dom
.
fields
.
SFVec3f
(
0
,
e2_abc
[
1
],
0
);
var
za2
=
new
x3dom
.
fields
.
SFVec3f
(
0
,
0
,
e2_abc
[
2
]);
/*
x3dom_draw_ellipsoid_by_semiaxes_and_center("e2","green",{
O: e2_c,
Ox: R0i.multMatrixVec(xa2),
Oy: R0i.multMatrixVec(ya2),
Oz: R0i.multMatrixVec(za2)
},transparency=0.0);
*/
var
RE2
=
x3dom
.
fields
.
SFMatrix4f
.
identity
();
//RE2.setValue(xa,ya,za);
// draw ellipsoid axes
//var xa = new x3dom.fields.SFVec3f(1,0,0);
//var ya = new x3dom.fields.SFVec3f(0,1,0);
//var za = new x3dom.fields.SFVec3f(0,0,1);
//x3dom_draw_line("xa","red", e2_c, e2_c.add(xa.multiply(e2_abc[0])));
//x3dom_draw_line("ya","green",e2_c, e2_c.add(ya.multiply(e2_abc[1])));
//x3dom_draw_line("za","blue", e2_c, e2_c.add(za.multiply(e2_abc[2])));
// to 0,0,0
//x3dom_draw_line("test0","white", e2_c, new x3dom.fields.SFVec3f(0,0,0));
//x3dom_draw_line("test1","tomato", new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f(100,0,0));
//x3dom_draw_line("test2","seagreen", new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f(0,100,0));
//x3dom_draw_line("test3","royalblue", new x3dom.fields.SFVec3f(0,0,0), new x3dom.fields.SFVec3f(0,0,100));
//x3dom_draw_line("test4","royalblue", e2_c.add(za.multiply(e2_abc[2])), new x3dom.fields.SFVec3f(0,0,100));
// e1 direction
x3dom_draw_line
(
"helper_line0a"
,
"white"
,
e1_c
,
new
x3dom
.
fields
.
SFVec3f
(
0
,
0
,
0
));
x3dom_draw_line
(
"helper_line0b"
,
"white"
,
e2_c
,
new
x3dom
.
fields
.
SFVec3f
(
0
,
0
,
0
));
// e1 direction from e2_c
//x3dom_draw_line("helper_line1","white", e2_c.add(e1_c), e2_c.subtract(e1_c));
x3dom_draw_line
(
"helper_line3"
,
"white"
,
e1_c
,
e2_c
);
// E1: draw tilted ellipsoid
var
e1_d
=
x3dom_3d_distance
(
e1_c
.
x
,
e1_c
.
y
,
e1_c
.
z
,
false
);
//var e1_k = 20;
var
e1_k
=
1
;
var
e1_abc
=
[
e1_k
*
0.00038
*
e1_d
,
e1_k
*
0.00038
*
e1_d
,
2
*
e1_k
*
e1_d
*
e1_d
/
10000
];
console
.
log
(
"e1 abc: "
+
e1_abc
.
join
(
" "
));
// draw ellipsoid axes
var
e1_dir
=
e1_c
;
e1_dir
=
R0
.
multMatrixVec
(
e1_dir
.
normalize
());
var
xa1
=
e1_dir
.
cross
(
new
x3dom
.
fields
.
SFVec3f
(
0
,
1
,
0
));
var
ya1
=
xa1
.
cross
(
e1_dir
);
var
za1
=
e1_dir
.
negate
();
// next construct rotation matrix
// it's in the WORLD coordinates
var
RE1
=
x3dom
.
fields
.
SFMatrix4f
.
identity
();
RE1
.
setValue
(
xa1
,
ya1
,
za1
);
//console.log(RE1.toString());
/*
x3dom_draw_ellipsoid_by_semiaxes_and_center("e1b","green",{
O: e2_c,
Ox: R0i.multMatrixVec(xa1).multiply(e1_abc[0]),
Oy: R0i.multMatrixVec(ya1).multiply(e1_abc[1]),
Oz: R0i.multMatrixVec(za1).multiply(e1_abc[2])
},transparency=0.0);
*/
// now let's get to covariance matrix
var
JE1
=
x3dom_ellipsoid_inertia_tensor_v2
(
1
,
e1_abc
[
0
],
e1_abc
[
1
],
e1_abc
[
2
]);
var
RE1xJE1
=
RE1
.
mult
(
JE1
);
var
JE2
=
x3dom_ellipsoid_inertia_tensor_v2
(
1
,
e2_abc
[
0
],
e2_abc
[
1
],
e2_abc
[
2
]);
var
RE2xJE2
=
RE2
.
mult
(
JE2
);
var
C1
=
RE1xJE1
.
mult
(
RE1xJE1
.
transpose
());
var
C2
=
RE2xJE2
.
mult
(
RE2xJE2
.
transpose
());
var
C
=
C1
.
add
(
C2
);
// testing
//var C = C1.add(C1);
Cn
=
matrix_x3dom_to_numeric
(
C
);
Bn
=
numeric
.
eig
(
Cn
);
//console.log(Bn);
var
es_a
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
0
]);
var
es_b
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
1
]);
var
es_c
=
Math
.
sqrt
(
Bn
.
lambda
.
x
[
2
]);
console
.
log
(
"e1 restored abc: "
+
[
es_a
,
es_b
,
es_c
].
join
(
" "
));
var
RESmatrix
=
new
x3dom
.
fields
.
SFMatrix4f
(
Bn
.
E
.
x
[
0
][
0
],
Bn
.
E
.
x
[
1
][
0
],
Bn
.
E
.
x
[
2
][
0
],
0
,
Bn
.
E
.
x
[
0
][
1
],
Bn
.
E
.
x
[
1
][
1
],
Bn
.
E
.
x
[
2
][
1
],
0
,
Bn
.
E
.
x
[
0
][
2
],
Bn
.
E
.
x
[
1
][
2
],
Bn
.
E
.
x
[
2
][
2
],
0
,
0
,
0
,
0
,
1
);
console
.
log
(
RESmatrix
.
toString
());
var
RESaxes
=
new
x3dom
.
fields
.
SFMatrix4f
(
es_a
,
0
,
0
,
0
,
0
,
es_b
,
0
,
0
,
0
,
0
,
es_c
,
0
,
0
,
0
,
0
,
1
);
var
A
=
RESaxes
.
inverse
().
mult
(
RESmatrix
.
transpose
());
console
.
log
(
RESaxes
.
toString
());
var
RES
=
RESmatrix
.
mult
(
RESaxes
);
var
RESt
=
RES
.
transpose
();
console
.
log
(
"RES"
);
console
.
log
(
RES
.
toString
());
console
.
log
(
"RESt"
);
console
.
log
(
RESt
.
toString
());
/*
x3dom_draw_ellipsoid_by_semiaxes_and_center("e1c","red",{
O: e2_c,
Ox: R0i.multMatrixVec(RESmatrix.transpose().e0()).multiply(es_a),
Oy: R0i.multMatrixVec(RESmatrix.transpose().e1()).multiply(es_b),
Oz: R0i.multMatrixVec(RESmatrix.transpose().e2()).multiply(es_c)
},transparency=0.8);
*/
var
v
=
R0
.
multMatrixVec
(
e1_c
.
subtract
(
e2_c
));
var
Av
=
A
.
multMatrixVec
(
v
);
var
Av_model
=
R0i
.
multMatrixVec
(
Av
);
x3dom_draw_line
(
"helper_lineX"
,
"yellow"
,
e2_c
,
e2_c
.
add
(
Av_model
));
// now get error:
// we have:
// 1. e1_c
// 2. RES and es_a, es_b, es_c
// RES x e1_c
var
RESi
=
RES
.
inverse
();
var
E
=
RESi
.
multMatrixVec
(
v
);
console
.
log
(
"delta vector in ellipsoid:"
);
console
.
log
(
E
.
toString
());
E
=
E
.
multComponents
(
new
x3dom
.
fields
.
SFVec3f
(
1
/
es_a
,
1
/
es_b
,
1
/
es_c
));
console
.
log
(
E
.
toString
());
console
.
log
(
"E^2 from eigen: "
+
E
.
length
()
*
E
.
length
());
// scale the result ellipsoid so it with touch another marker
// and it did - it only tests that the scale is correct
/*
x3dom_draw_ellipsoid_by_semiaxes_and_center("e1d","gold",{
O: e2_c,
Ox: RES.e0().multiply(E.length()*es_a),
Oy: RES.e1().multiply(E.length()*es_b),
Oz: RES.e2().multiply(E.length()*es_c)
},transparency=0.7);
*/
// alternative calculations where E^2 = delta^T x C^-1 x delta
var
delta
=
v
;
var
Ci
=
C
.
inverse
();
var
Ci_x_delta
=
Ci
.
multMatrixVec
(
delta
);
var
E2
=
delta
.
dot
(
Ci_x_delta
);
console
.
log
(
"E^2 from d^T x C^-1 x d: "
+
E2
);
return
0
;
}
/*
...
...
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