Commit 0c14826c authored by Andrey Filippov's avatar Andrey Filippov

intermediate, not broken

parent 8aae665c
...@@ -53,7 +53,11 @@ nofast ...@@ -53,7 +53,11 @@ nofast
GPU run time =523.451927ms, (direct conversion: 24.080189999999998ms, imclt: 17.090526999999998ms), corr2D: 30.623282999999997ms), textures: 231.154339ms, RGBA: 220.503017ms GPU run time =523.451927ms, (direct conversion: 24.080189999999998ms, imclt: 17.090526999999998ms), corr2D: 30.623282999999997ms), textures: 231.154339ms, RGBA: 220.503017ms
*/ */
#define TASK_TEXTURE_BITS ((1 << TASK_TEXTURE_N_BIT) | (1 << TASK_TEXTURE_E_BIT) | (1 << TASK_TEXTURE_S_BIT) | (1 << TASK_TEXTURE_W_BIT)) //#define TASK_TEXTURE_BITS ((1 << TASK_TEXTURE_N_BIT) | (1 << TASK_TEXTURE_E_BIT) | (1 << TASK_TEXTURE_S_BIT) | (1 << TASK_TEXTURE_W_BIT))
#define TASK_TEXTURE_BITS ((1 << TASK_TEXT_N_BIT) | (1 << TASK_TEXT_NE_BIT) | (1 << TASK_TEXT_E_BIT) | (1 << TASK_TEXT_SE_BIT)\
| (1 << TASK_TEXT_S_BIT) | (1 << TASK_TEXT_SW_BIT) | (1 << TASK_TEXT_W_BIT) | (1 << TASK_TEXT_NW_BIT))
//#define IMCLT14 //#define IMCLT14
//#define NOICLT 1 //#define NOICLT 1
...@@ -244,63 +248,33 @@ def set_imclt_sa(stride=9): ...@@ -244,63 +248,33 @@ def set_imclt_sa(stride=9):
#!/usr/bin/env python3 #!/usr/bin/env python3
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
import numpy as np # math import numpy as np # math
def printAlphaFade(transform_size): def printTextureBlend(transform_size):
ts2 = 2 * transform_size ts2 = 2 * transform_size
ts2m1 = ts2-1 ts2m1 = ts2-1
alphaFade = np.zeros(shape=(9,ts2*ts2), dtype=float) # double [][] alphaFade = new double[16][ts2*ts2]; alphabBlend = np.zeros(shape=(8,ts2*ts2), dtype=float) #
alphaIndex = np.zeros(shape=(16,), dtype=int) blend1d = np.zeros(shape=(ts2,), dtype=float)
fade1d = np.zeros(shape=(16,), dtype=float) # double [] fade1d = new double [ts2]; dirBlend = ((0,1),(-1,1),(-1,0),(-1,-1),(0,-1),(1,-1),(1,0),(1,1))
for i in range (ts2): for i in range (transform_size):
fade1d[i] = 0.5 * (1.0 - np.cos(np.pi * (i +0.5) /ts2)) blend1d[i] = 0.5 * (1.0 + np.cos(np.pi * (i +0.5) /transform_size))
for i in range (ts2): for i in range (ts2):
for j in range (ts2): for j in range (ts2):
indx = i * ts2 + j indx = i * ts2 + j
for m in range (16): for m, dir in enumerate(dirBlend):
# if m == 0: a = 1.0
# alphaFade[m][indx] = 0 if dir[0] > 0:
if m == 1: # 0 a *= blend1d[j]
alphaIndex[m] = 1 elif dir[0]<0:
alphaFade[alphaIndex[m]][indx] = fade1d[ts2m1 - i] a *= blend1d[ts2m1 - j]
elif m == 2: if dir[1] > 0:
alphaIndex[m] = 2 a *= blend1d[i]
alphaFade[alphaIndex[m]][indx] = fade1d[j] elif dir[1]<0:
elif m == 4: a *= blend1d[ts2m1 - i]
alphaIndex[m] = 3 alphabBlend[m][indx] = a;
alphaFade[alphaIndex[m]][indx] = fade1d[i]
elif m == 8: floats_in_line=8 # 16 #8
alphaIndex[m] = 4
alphaFade[alphaIndex[m]][indx] = fade1d[ts2m1 - j] print("__constant__ float textureBlend[8][%d] = {"%(ts2*ts2))
elif m == 3: for m, blend in enumerate (alphabBlend):
alphaIndex[m] = 5
alphaFade[alphaIndex[m]][indx] = (fade1d[ts2m1 - i],fade1d[j])[j > ts2m1 - i]
elif m == 6:
alphaIndex[m] = 6
alphaFade[alphaIndex[m]][indx] = (fade1d[i],fade1d[j])[j > i]
elif m == 9:
alphaIndex[m] = 7
alphaFade[alphaIndex[m]][indx] = (fade1d[ts2m1 - j],fade1d[ts2m1 - i])[j > i]
elif m == 12:
alphaIndex[m] = 8
alphaFade[alphaIndex[m]][indx] = (fade1d[ts2m1 - j],fade1d[i])[i > ts2m1 - j]
else:
alphaIndex[m] = 0
alphaFade[alphaIndex[m]][indx] = 1.0
floats_in_line=8
print("__constant__ int alphaIndex[16] = {")
for m in range (16):
if ((m % floats_in_line) == 0):
print("\n ",end="")
else:
print(" ",end="")
print("%d"%(alphaIndex[m]), end ="")
if (m < (16-1)):
print(",",end="")
print("};")
print("__constant__ float alphaFade[9][%d] = {"%(ts2*ts2))
for m in range (9):
for i in range (ts2 * ts2): for i in range (ts2 * ts2):
if ((i % floats_in_line) == 0): if ((i % floats_in_line) == 0):
print(" ",end="") print(" ",end="")
...@@ -308,7 +282,7 @@ def printAlphaFade(transform_size): ...@@ -308,7 +282,7 @@ def printAlphaFade(transform_size):
print("{",end="") print("{",end="")
else: else:
print(" ",end="") print(" ",end="")
print("%ff"%(alphaFade[m][i]), end ="") print("%ff"%(blend[i]), end ="")
if (((i + 1) % floats_in_line) == 0): if (((i + 1) % floats_in_line) == 0):
if (i == (ts2 * ts2 -1)): if (i == (ts2 * ts2 -1)):
print("}",end="") print("}",end="")
...@@ -316,11 +290,14 @@ def printAlphaFade(transform_size): ...@@ -316,11 +290,14 @@ def printAlphaFade(transform_size):
print(",") print(",")
else: else:
print(", ",end="") print(", ",end="")
if (m == (9-1)): if (m == len(alphabBlend)-1):
print("};") print("};")
else: else:
print(",") print(",")
printAlphaFade(8) printTextureBlend(8)
""" """
Set up correlation pairs - run: Set up correlation pairs - run:
setup_pairs(0,16) setup_pairs(0,16)
...@@ -461,306 +438,263 @@ __constant__ float LoG_corr[64]={ // modify if needed high-pass filter before co ...@@ -461,306 +438,263 @@ __constant__ float LoG_corr[64]={ // modify if needed high-pass filter before co
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f,
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f
}; };
/* __constant__ float textureBlend[8][256] = {
__constant__ int pairs[6][2]={ {0.990393f, 0.990393f, 0.990393f, 0.990393f, 0.990393f, 0.990393f, 0.990393f, 0.990393f,
{0, 1}, 0.990393f, 0.990393f, 0.990393f, 0.990393f, 0.990393f, 0.990393f, 0.990393f, 0.990393f,
{2, 3}, 0.915735f, 0.915735f, 0.915735f, 0.915735f, 0.915735f, 0.915735f, 0.915735f, 0.915735f,
{0, 2}, 0.915735f, 0.915735f, 0.915735f, 0.915735f, 0.915735f, 0.915735f, 0.915735f, 0.915735f,
{1, 3}, 0.777785f, 0.777785f, 0.777785f, 0.777785f, 0.777785f, 0.777785f, 0.777785f, 0.777785f,
{0, 3}, 0.777785f, 0.777785f, 0.777785f, 0.777785f, 0.777785f, 0.777785f, 0.777785f, 0.777785f,
{2, 1}}; 0.597545f, 0.597545f, 0.597545f, 0.597545f, 0.597545f, 0.597545f, 0.597545f, 0.597545f,
*/ 0.597545f, 0.597545f, 0.597545f, 0.597545f, 0.597545f, 0.597545f, 0.597545f, 0.597545f,
__constant__ int alphaIndex[16] = {0, 1, 2, 5, 3, 0, 6, 0, 4, 7, 0, 0, 8, 0, 0, 0}; 0.402455f, 0.402455f, 0.402455f, 0.402455f, 0.402455f, 0.402455f, 0.402455f, 0.402455f,
0.402455f, 0.402455f, 0.402455f, 0.402455f, 0.402455f, 0.402455f, 0.402455f, 0.402455f,
__constant__ float alphaFade[9][256] = { 0.222215f, 0.222215f, 0.222215f, 0.222215f, 0.222215f, 0.222215f, 0.222215f, 0.222215f,
{1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.222215f, 0.222215f, 0.222215f, 0.222215f, 0.222215f, 0.222215f, 0.222215f, 0.222215f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.084265f, 0.084265f, 0.084265f, 0.084265f, 0.084265f, 0.084265f, 0.084265f, 0.084265f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.084265f, 0.084265f, 0.084265f, 0.084265f, 0.084265f, 0.084265f, 0.084265f, 0.084265f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.009607f, 0.009607f, 0.009607f, 0.009607f, 0.009607f, 0.009607f, 0.009607f, 0.009607f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.009607f, 0.009607f, 0.009607f, 0.009607f, 0.009607f, 0.009607f, 0.009607f, 0.009607f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f},
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, {0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.009515f, 0.083456f, 0.220080f, 0.398588f, 0.591804f, 0.770313f, 0.906937f, 0.980878f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.008798f, 0.077165f, 0.203490f, 0.368542f, 0.547193f, 0.712245f, 0.838570f, 0.906937f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.007472f, 0.065540f, 0.172835f, 0.313023f, 0.464762f, 0.604950f, 0.712245f, 0.770313f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.005741f, 0.050352f, 0.132783f, 0.240485f, 0.357060f, 0.464762f, 0.547193f, 0.591804f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.003867f, 0.033913f, 0.089431f, 0.161970f, 0.240485f, 0.313023f, 0.368542f, 0.398588f,
1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f}, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
{0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.002135f, 0.018725f, 0.049379f, 0.089431f, 0.132783f, 0.172835f, 0.203490f, 0.220080f,
0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.000810f, 0.007101f, 0.018725f, 0.033913f, 0.050352f, 0.065540f, 0.077165f, 0.083456f,
0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.000092f, 0.000810f, 0.002135f, 0.003867f, 0.005741f, 0.007472f, 0.008798f, 0.009515f,
0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f},
0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, {0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
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0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.940961f, 0.978470f, 0.997592f, 0.770313f, 0.712245f, 0.604950f, 0.464762f, 0.313023f, 0.172835f, 0.065540f, 0.007472f,
0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.978470f, 0.997592f, 0.591804f, 0.547193f, 0.464762f, 0.357060f, 0.240485f, 0.132783f, 0.050352f, 0.005741f,
0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.997592f, 0.398588f, 0.368542f, 0.313023f, 0.240485f, 0.161970f, 0.089431f, 0.033913f, 0.003867f,
0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f}, 0.220080f, 0.203490f, 0.172835f, 0.132783f, 0.089431f, 0.049379f, 0.018725f, 0.002135f,
{0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.083456f, 0.077165f, 0.065540f, 0.050352f, 0.033913f, 0.018725f, 0.007101f, 0.000810f,
0.997592f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.009515f, 0.008798f, 0.007472f, 0.005741f, 0.003867f, 0.002135f, 0.000810f, 0.000092f,
0.997592f, 0.978470f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.735698f, 0.735698f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.645142f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.450991f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f}};
0.450991f, 0.354858f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.264302f, 0.182803f, 0.182803f, 0.182803f, 0.182803f, 0.182803f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.264302f, 0.182803f, 0.113495f, 0.113495f, 0.113495f, 0.113495f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.264302f, 0.182803f, 0.113495f, 0.059039f, 0.059039f, 0.059039f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.264302f, 0.182803f, 0.113495f, 0.059039f, 0.021530f, 0.021530f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.264302f, 0.182803f, 0.113495f, 0.059039f, 0.021530f, 0.002408f},
{0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.264302f, 0.182803f, 0.113495f, 0.059039f, 0.021530f, 0.002408f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.264302f, 0.182803f, 0.113495f, 0.059039f, 0.021530f, 0.021530f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.264302f, 0.182803f, 0.113495f, 0.059039f, 0.059039f, 0.059039f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.264302f, 0.182803f, 0.113495f, 0.113495f, 0.113495f, 0.113495f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.264302f, 0.182803f, 0.182803f, 0.182803f, 0.182803f, 0.182803f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f, 0.264302f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f, 0.354858f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f, 0.450991f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.549009f,
0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f, 0.549009f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.645142f, 0.645142f,
0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f, 0.645142f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.735698f, 0.735698f, 0.735698f,
0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f, 0.735698f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.817197f, 0.817197f, 0.817197f, 0.817197f,
0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f, 0.817197f,
0.997592f, 0.978470f, 0.940961f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f,
0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f, 0.886505f,
0.997592f, 0.978470f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f,
0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f, 0.940961f,
0.997592f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f,
0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f, 0.978470f,
0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f,
0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f, 0.997592f}};
__constant__ int pairs_offsets[]= {0, 0, 0, 1, 4, 10, 20, 35, 56, 84, 120, 165, 220, 286, 364, 455, 560, 680}; __constant__ int pairs_offsets[]= {0, 0, 0, 1, 4, 10, 20, 35, 56, 84, 120, 165, 220, 286, 364, 455, 560, 680};
// {pair_start, pair_end, pair_length} // {pair_start, pair_end, pair_length}
...@@ -2298,7 +2232,6 @@ extern "C" __global__ void generate_RBGA( ...@@ -2298,7 +2232,6 @@ extern "C" __global__ void generate_RBGA(
mark_texture_tiles <<<blocks,threads>>>( mark_texture_tiles <<<blocks,threads>>>(
num_cams, // int num_cams, num_cams, // int num_cams,
gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16 gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16
/// gpu_tasks,
num_tiles, // number of tiles in task list num_tiles, // number of tiles in task list
width, // number of tiles in a row width, // number of tiles in a row
gpu_texture_indices); // packed tile + bits (now only (1 << 7) gpu_texture_indices); // packed tile + bits (now only (1 << 7)
...@@ -2311,7 +2244,6 @@ extern "C" __global__ void generate_RBGA( ...@@ -2311,7 +2244,6 @@ extern "C" __global__ void generate_RBGA(
mark_texture_neighbor_tiles <<<blocks,threads>>>( mark_texture_neighbor_tiles <<<blocks,threads>>>(
num_cams, // int num_cams, num_cams, // int num_cams,
gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16 gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16
// gpu_tasks,
num_tiles, // number of tiles in task list num_tiles, // number of tiles in task list
width, // number of tiles in a row width, // number of tiles in a row
height, // number of tiles rows height, // number of tiles rows
...@@ -2332,7 +2264,6 @@ extern "C" __global__ void generate_RBGA( ...@@ -2332,7 +2264,6 @@ extern "C" __global__ void generate_RBGA(
gen_texture_list <<<blocks,threads>>>( gen_texture_list <<<blocks,threads>>>(
num_cams, // int num_cams, num_cams, // int num_cams,
gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16 gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16
// gpu_tasks,
num_tiles, // number of tiles in task list num_tiles, // number of tiles in task list
width, // number of tiles in a row width, // number of tiles in a row
height, // int height, // number of tiles rows height, // int height, // number of tiles rows
...@@ -2603,8 +2534,11 @@ __global__ void mark_texture_tiles( ...@@ -2603,8 +2534,11 @@ __global__ void mark_texture_tiles(
/// int task = gpu_tasks[task_num].task; /// int task = gpu_tasks[task_num].task;
int task = get_task_task(task_num, gpu_ftasks, num_cams); int task = get_task_task(task_num, gpu_ftasks, num_cams);
if (!(task & TASK_TEXTURE_BITS)){ // here any bit in TASK_TEXTURE_BITS is sufficient // if (!(task & TASK_TEXTURE_BITS)){ // here any bit in TASK_TEXTURE_BITS is sufficient
return; // NOP tile if (!(task & (1 << TASK_TEXT_EN))){ // here any bit in TASK_TEXTURE_BITS is sufficient
if (!task) {// temporary disabling
return; // NOP tile
}
} }
/// int cxy = gpu_tasks[task_num].txy; /// int cxy = gpu_tasks[task_num].txy;
int cxy = get_task_txy(task_num, gpu_ftasks, num_cams); int cxy = get_task_txy(task_num, gpu_ftasks, num_cams);
...@@ -2614,7 +2548,7 @@ __global__ void mark_texture_tiles( ...@@ -2614,7 +2548,7 @@ __global__ void mark_texture_tiles(
/** /**
* Helper kernel for prepare_texture_list() (for generate_RBGA) - calculate and save * Helper kernel for prepare_texture_list() (for generate_RBGA) - calculate and save
* bitmap of available neighbors in 4 directions (needed for alpha generation of * bitmap of available neighbors in 4->8 directions (needed for alpha generation of
* the result textures to fade along the border. * the result textures to fade along the border.
* *
* @param num_cams number of cameras * @param num_cams number of cameras
...@@ -2642,8 +2576,11 @@ __global__ void mark_texture_neighbor_tiles( // TODO: remove __global__? ...@@ -2642,8 +2576,11 @@ __global__ void mark_texture_neighbor_tiles( // TODO: remove __global__?
} }
int task = get_task_task(task_num, gpu_ftasks, num_cams); int task = get_task_task(task_num, gpu_ftasks, num_cams);
if (!(task & TASK_TEXTURE_BITS)){ // here any bit in TASK_TEXTURE_BITS is sufficient // if (!(task & TASK_TEXTURE_BITS)){ // here any bit in TASK_TEXTURE_BITS is sufficient
return; // NOP tile if (!(task & (1 << TASK_TEXT_EN))){ // here any bit in TASK_TEXTURE_BITS is sufficient
if (!task) {// temporary disabling
return; // NOP tile
}
} }
int cxy = get_task_txy(task_num, gpu_ftasks, num_cams); int cxy = get_task_txy(task_num, gpu_ftasks, num_cams);
...@@ -2654,13 +2591,17 @@ __global__ void mark_texture_neighbor_tiles( // TODO: remove __global__? ...@@ -2654,13 +2591,17 @@ __global__ void mark_texture_neighbor_tiles( // TODO: remove __global__?
atomicMax(woi+2, x); atomicMax(woi+2, x);
atomicMax(woi+3, y); atomicMax(woi+3, y);
int d = 0; int d = 0;
if ((y > 0) && *(gpu_texture_indices + x + (y - 1) * width)) d |= (1 << TASK_TEXTURE_N_BIT); if ((y > 0) && *(gpu_texture_indices + x + (y - 1) * width)) d |= (1 << TASK_TEXT_N_BIT);
if ((x < (width - 1)) && *(gpu_texture_indices + (x + 1) + y * width)) d |= (1 << TASK_TEXTURE_E_BIT); if ((y > 0) && (x < (width - 1)) && *(gpu_texture_indices + (x + 1) + (y - 1) * width)) d |= (1 << TASK_TEXT_NE_BIT);
if ((y < (height - 1)) && *(gpu_texture_indices + x + (y + 1) * width)) d |= (1 << TASK_TEXTURE_S_BIT); if ( (x < (width - 1)) && *(gpu_texture_indices + (x + 1) + y * width)) d |= (1 << TASK_TEXT_E_BIT);
if ((x > 0) && *(gpu_texture_indices + (x - 1) + y * width)) d |= (1 << TASK_TEXTURE_W_BIT); if ((y < (height - 1)) && (x < (width - 1)) && *(gpu_texture_indices + (x + 1) + (y + 1) * width)) d |= (1 << TASK_TEXT_SE_BIT);
if ((y < (height - 1)) && *(gpu_texture_indices + x + (y + 1) * width)) d |= (1 << TASK_TEXT_S_BIT);
if ((y < (height - 1)) && (x > 0) && *(gpu_texture_indices + (x - 1) + (y + 1) * width)) d |= (1 << TASK_TEXT_SW_BIT);
if ( (x > 0) && *(gpu_texture_indices + (x - 1) + y * width)) d |= (1 << TASK_TEXT_W_BIT);
if ((y > 0) && (x > 0) && *(gpu_texture_indices + (x - 1) + (y - 1) * width)) d |= (1 << TASK_TEXT_NW_BIT);
// Set task texture bits in global gpu_ftasks array (lower 4 bits) // Set task texture bits in global gpu_ftasks array (lower 4 bits)
/// gpu_tasks[task_num].task = ((task ^ d) & TASK_TEXTURE_BITS) ^ task; /// gpu_tasks[task_num].task = ((task ^ d) & TASK_TEXTURE_BITS) ^ task;
*(int *) (gpu_ftasks + get_task_size(num_cams) * task_num) = ((task ^ d) & TASK_TEXTURE_BITS) ^ task; *(int *) (gpu_ftasks + get_task_size(num_cams) * task_num) = ((task ^ d) & TASK_TEXTURE_BITS) ^ task; // updates task bits???
} }
/** /**
...@@ -2697,7 +2638,7 @@ __global__ void gen_texture_list( ...@@ -2697,7 +2638,7 @@ __global__ void gen_texture_list(
/// int task = gpu_tasks[task_num].task & TASK_TEXTURE_BITS; /// int task = gpu_tasks[task_num].task & TASK_TEXTURE_BITS;
int task = get_task_task(task_num, gpu_ftasks, num_cams); int task = get_task_task(task_num, gpu_ftasks, num_cams);
if (!task){ // here any bit in TASK_TEXTURE_BITS is sufficient if (!task){ // here any bit in TASK_TEXTURE_BITS is sufficient
return; // NOP tile return; // NOP tile - any non-zero bit is sufficient
} }
// int cxy = gpu_tasks[task_num].txy; // int cxy = gpu_tasks[task_num].txy;
int cxy = get_task_txy(task_num, gpu_ftasks, num_cams); int cxy = get_task_txy(task_num, gpu_ftasks, num_cams);
...@@ -2819,11 +2760,15 @@ extern "C" __global__ void create_nonoverlap_list( ...@@ -2819,11 +2760,15 @@ extern "C" __global__ void create_nonoverlap_list(
} }
int task_task = get_task_task(num_tile, gpu_ftasks, num_cams); int task_task = get_task_task(num_tile, gpu_ftasks, num_cams);
/// if ((gpu_tasks[num_tile].task & TASK_TEXTURE_BITS) == 0){ /// if ((gpu_tasks[num_tile].task & TASK_TEXTURE_BITS) == 0){
if ((task_task & TASK_TEXTURE_BITS) == 0){ // if ((task_task & TASK_TEXTURE_BITS) == 0){
return; // nothing to do if (!(task_task & (1 << TASK_TEXT_EN))){ // here any bit in TASK_TEXTURE_BITS is sufficient
if (!task_task) {// temporary disabling
return; // NOP tile
}
} }
/// int cxy = gpu_tasks[num_tile].txy; /// int cxy = gpu_tasks[num_tile].txy;
int cxy = get_task_txy(num_tile, gpu_ftasks, num_cams); int cxy = get_task_txy(num_tile, gpu_ftasks, num_cams);
// all texture direction bits as it is non-overlapped list (bits probably unused)
int texture_task_code = (((cxy & 0xffff) + (cxy >> 16) * width) << TEXT_NTILE_SHIFT) | (1 << LIST_TEXTURE_BIT) | TASK_TEXTURE_BITS; int texture_task_code = (((cxy & 0xffff) + (cxy >> 16) * width) << TEXT_NTILE_SHIFT) | (1 << LIST_TEXTURE_BIT) | TASK_TEXTURE_BITS;
// if (gpu_tasks[num_tile].task != 0) { // if (gpu_tasks[num_tile].task != 0) {
if (task_task != 0) { if (task_task != 0) {
...@@ -2864,8 +2809,10 @@ __global__ void index_correlate( ...@@ -2864,8 +2809,10 @@ __global__ void index_correlate(
int sel_pairs[] = {sel_pairs0, sel_pairs1, sel_pairs2, sel_pairs3}; int sel_pairs[] = {sel_pairs0, sel_pairs1, sel_pairs2, sel_pairs3};
// int task_size = get_task_size(num_cams); // int task_size = get_task_size(num_cams);
int task_task =get_task_task(num_tile, gpu_ftasks, num_cams); int task_task =get_task_task(num_tile, gpu_ftasks, num_cams);
if (((task_task >> TASK_CORR_BITS) & 1) == 0){ // needs correlation. Maybe just check task_task != 0? if ((task_task & ((1 << TASK_CORR_EN) | (1 << TASK_INTER_EN))) == 0){ // needs correlation. Maybe just check task_task != 0? TASK_CORR_EN
return; if (!task_task) { // temporary disabling
return;
}
} }
int pair_list_start = pairs_offsets[num_cams]; int pair_list_start = pairs_offsets[num_cams];
int pair_list_len = pairs_offsets[num_cams+1] - pair_list_start; int pair_list_len = pairs_offsets[num_cams+1] - pair_list_start;
...@@ -2922,8 +2869,10 @@ __global__ void index_inter_correlate( ...@@ -2922,8 +2869,10 @@ __global__ void index_inter_correlate(
} }
// int task_size = get_task_size(num_cams); // int task_size = get_task_size(num_cams);
int task_task =get_task_task(num_tile, gpu_ftasks, num_cams); int task_task =get_task_task(num_tile, gpu_ftasks, num_cams);
if (((task_task >> TASK_CORR_BITS) & 1) == 0){ // needs correlation. Maybe just check task_task != 0? if (((task_task >> TASK_INTER_EN) & 1) == 0){ // needs correlation. Maybe just check task_task != 0?
return; if (!task_task){ // temporary disabling
return;
}
} }
int nb = __popc (sel_sensors); // number of non-zero bits int nb = __popc (sel_sensors); // number of non-zero bits
if (nb > 0){ if (nb > 0){
...@@ -3447,7 +3396,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1) ...@@ -3447,7 +3396,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
float * max_diff_shared = &all_shared[offsets[5]] ; // [num_cams]; // 16 = 0x10 | 4 = 0x4 | return to system memory (optionally pass null to skip calculation) float * max_diff_shared = &all_shared[offsets[5]] ; // [num_cams]; // 16 = 0x10 | 4 = 0x4 | return to system memory (optionally pass null to skip calculation)
float * max_diff_tmp = &all_shared[offsets[6]] ; // [num_cams][TEXTURE_THREADS_PER_TILE]; // 16 * 8 = 0x80 | 4 * 8 = 0x20 | [4][8] float * max_diff_tmp = &all_shared[offsets[6]] ; // [num_cams][TEXTURE_THREADS_PER_TILE]; // 16 * 8 = 0x80 | 4 * 8 = 0x20 | [4][8]
float * ports_rgb_tmp = &all_shared[offsets[7]] ; // [colors][num_cams][TEXTURE_THREADS_PER_TILE]; // 16 * 1 * 8 = 0x80 | 4 * 3 * 8 = 0x60 | [4*3][8] float * ports_rgb_tmp = &all_shared[offsets[7]] ; // [colors][num_cams][TEXTURE_THREADS_PER_TILE]; // 16 * 1 * 8 = 0x80 | 4 * 3 * 8 = 0x60 | [4*3][8]
float * texture_averaging = max_diff_tmp; // [NUM_THREADS] reusing, needs 32 elements for texture averaging, shared
#ifdef DBG_TILE #ifdef DBG_TILE
#ifdef DEBUG7AXX #ifdef DEBUG7AXX
...@@ -3763,9 +3712,9 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1) ...@@ -3763,9 +3712,9 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
tile_code &= TASK_TEXTURE_BITS; tile_code &= TASK_TEXTURE_BITS;
if (!tile_code){ //// if (!tile_code){
return; // should not happen //// return; // should not happen
} //// }
// if no extra and no overlap -> nothing remains, return // if no extra and no overlap -> nothing remains, return
if (gpu_texture_rbg && (texture_rbg_stride != 0)) { // generate RGBA (overlapped) // keep_weights if (gpu_texture_rbg && (texture_rbg_stride != 0)) { // generate RGBA (overlapped) // keep_weights
#ifdef DEBUG7A #ifdef DEBUG7A
...@@ -3784,25 +3733,46 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1) ...@@ -3784,25 +3733,46 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
} }
__syncthreads();// __syncwarp(); __syncthreads();// __syncwarp();
#endif // DEBUG12 #endif // DEBUG12
int alpha_mode = alphaIndex[tile_code]; // only 4 lowest bits int alpha_mode = tile_code & 0xff; // alphaIndex[tile_code]; // only 4 lowest bits
if (alpha_mode){ // only multiply if needed, alpha_mode == 0 - keep as is. FIXME: alpha_mode ??? if (alpha_mode != 0xff){ // only add if needed, alpha_mode == 0xff (neighbors from all 8 directions) - keep as is. FIXME: alpha_mode ???
// TODO: calculate per-color average and add with (1.0-alphaFade) for colors only, no // Calculate average value per color, need 32 shared array
for (int pass = 0; pass < 8; pass ++) { for (int ncol = 0; ncol < colors; ncol++) {
int row = pass * 2 + (threadIdx.y >> 1); int sum_index = threadIdx.x + threadIdx.y * TEXTURE_THREADS_PER_TILE; // 0.. 31
int col = ((threadIdx.y & 1) << 3) + threadIdx.x; texture_averaging[sum_index] = 0;
int i = row * DTT_SIZE21 + col; for (int pass = 0; pass < 8; pass ++) {
int gi = row * DTT_SIZE2 + col; int row = pass * 2 + (threadIdx.y >> 1);
float * rgba_i = rgbaw + i; int col = ((threadIdx.y & 1) << 3) + threadIdx.x;
// always copy 3 (1) colors + alpha int i = row * DTT_SIZE21 + col;
if (colors == 3){ float * rgba_i = rgbaw + i;
texture_averaging[sum_index] += *(rgba_i + ncol * (DTT_SIZE2 * DTT_SIZE21));
}
__syncthreads();
if (threadIdx.y == 0){ // combine sums
#pragma unroll #pragma unroll
for (int ncol = 0; ncol < colors + 1; ncol++) { // 4 for (int i = 1; i < 4; i++) { // reduce sums to 8
*(rgba_i + ncol * (DTT_SIZE2 * DTT_SIZE21)) *= alphaFade[alpha_mode][gi]; // reduce [tile_code] by LUT texture_averaging[threadIdx.x] += texture_averaging[threadIdx.x + TEXTURE_THREADS_PER_TILE * i];
} }
} else { // assuming colors = 1 }
__syncthreads();
if ((threadIdx.y == 0) && (threadIdx.x == 0)){ // combine sums
#pragma unroll #pragma unroll
for (int ncol = 0; ncol < 1 + 1; ncol++) { // 2 for (int i = 1; i < TEXTURE_THREADS_PER_TILE; i++) { // reduce sums to 8
*(rgba_i + ncol * (DTT_SIZE2 * DTT_SIZE21)) *= alphaFade[alpha_mode][gi]; // reduce [tile_code] by LUT texture_averaging[0] += texture_averaging[i];
}
texture_averaging[0] /= 64; // average value for uniform field
}
__syncthreads();
float avg_val = texture_averaging[0];
// now add scale average value for each missing direction
for (int idir = 0; idir < 8; idir ++) if ((alpha_mode & (1 << idir)) == 0) { // no tile in this direction
for (int pass = 0; pass < 8; pass ++) {
int row = pass * 2 + (threadIdx.y >> 1);
int col = ((threadIdx.y & 1) << 3) + threadIdx.x;
int i = row * DTT_SIZE21 + col;
int gi = row * DTT_SIZE2 + col;
float * rgba_i = rgbaw + i;
// always copy 3 (1) colors + alpha
*(rgba_i + ncol * (DTT_SIZE2 * DTT_SIZE21)) += textureBlend[idir][gi] * avg_val;
} }
} }
} }
...@@ -3829,6 +3799,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1) ...@@ -3829,6 +3799,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
} }
__syncthreads();// __syncwarp(); __syncthreads();// __syncwarp();
#endif // DEBUG12 #endif // DEBUG12
// copy textures to global memory
for (int pass = 0; pass < 8; pass ++) { for (int pass = 0; pass < 8; pass ++) {
int row = pass * 2 + (threadIdx.y >> 1); // row inside a tile (0..15) int row = pass * 2 + (threadIdx.y >> 1); // row inside a tile (0..15)
int col = ((threadIdx.y & 1) << 3) + threadIdx.x; // column inside a tile (0..15) int col = ((threadIdx.y & 1) << 3) + threadIdx.x; // column inside a tile (0..15)
...@@ -3859,25 +3830,28 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1) ...@@ -3859,25 +3830,28 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
} }
} }
} }
// generate and copy per-sensor texture
if (keep_weights & 2){ // copy individual sensors output if (keep_weights & 2){ // copy individual sensors output
for (int ncam = 0; ncam < num_cams; ncam++) { for (int ncam = 0; ncam < num_cams; ncam++) {
float * mclt_dst_ncam = mclt_debayer + (ncam * colors ) * (MCLT_UNION_LEN); float * mclt_dst_ncam = mclt_debayer + (ncam * colors ) * (MCLT_UNION_LEN);
if (alpha_mode){ // only multiply if needed, alpha_mode == 0 - keep as is. FIXME: alpha_mode ??? //if (alpha_mode){ // only multiply if needed, alpha_mode == 0 - keep as is. FIXME: alpha_mode ???
for (int pass = 0; pass < 8; pass ++) { if (alpha_mode != 0xff){
int row = pass * 2 + (threadIdx.y >> 1); for (int ncol = 0; ncol < colors; ncol++) {
int col = ((threadIdx.y & 1) << 3) + threadIdx.x; // will re-use ports_rgb_shared[], if needed - average here for combined texture (see texture_averaging[sum_index] above)
int i = row * DTT_SIZE21 + col; float avg_val = ports_rgb_shared[ncol * num_cams + ncam]; // texture_averaging[0];
int gi = row * DTT_SIZE2 + col; for (int idir = 0; idir < 8; idir ++) if ((alpha_mode & (1 << idir)) == 0) { // no tile in this direction
float * mclt_dst_i = mclt_dst_ncam + i; for (int pass = 0; pass < 8; pass ++) {
for (int ncol = 0; ncol < colors; ncol++) { int row = pass * 2 + (threadIdx.y >> 1);
// *(mclt_dst_i + ncol * (MCLT_UNION_LEN)) *= alphaFade[alpha_mode][gi]; // reduce [tile_code] by LUT int col = ((threadIdx.y & 1) << 3) + threadIdx.x;
float a = alphaFade[alpha_mode][gi]; int i = row * DTT_SIZE21 + col;
float v = a * (*(mclt_dst_i + ncol * (MCLT_UNION_LEN))) + int gi = row * DTT_SIZE2 + col;
(1 - a) * ports_rgb_shared[ncol * num_cams + ncam]; float * mclt_dst_i = mclt_dst_ncam + i;
*(mclt_dst_i + ncol * (MCLT_UNION_LEN)) = v; // see if ports_rgb_shared[] meeds scaling *(mclt_dst_i + ncol * (MCLT_UNION_LEN)) += textureBlend[alpha_mode][gi] * avg_val;
}
} }
} }
} }
for (int pass = 0; pass < 8; pass ++) { for (int pass = 0; pass < 8; pass ++) {
int row = pass * 2 + (threadIdx.y >> 1); // row inside a tile (0..15) int row = pass * 2 + (threadIdx.y >> 1); // row inside a tile (0..15)
int col = ((threadIdx.y & 1) << 3) + threadIdx.x; // column inside a tile (0..15) int col = ((threadIdx.y & 1) << 3) + threadIdx.x; // column inside a tile (0..15)
......
...@@ -1108,7 +1108,8 @@ int main(int argc, char **argv) ...@@ -1108,7 +1108,8 @@ int main(int argc, char **argv)
for (int tx = 0; tx < TILESX; tx++){ for (int tx = 0; tx < TILESX; tx++){
int nt = ty * TILESX + tx; int nt = ty * TILESX + tx;
// int task_task = 0xf | (((1 << NUM_PAIRS)-1) << TASK_CORR_BITS); // int task_task = 0xf | (((1 << NUM_PAIRS)-1) << TASK_CORR_BITS);
int task_task = 0xf | (1 << TASK_CORR_BITS); // just 1 bit, correlation selection is defined by common corr_sel bits // int task_task = 0xf | (1 << TASK_CORR_BITS); // just 1 bit, correlation selection is defined by common corr_sel bits
int task_task = (1 << TASK_INTER_EN) | (1 << TASK_CORR_EN) | (1 << TASK_TEXT_EN); // just 1 bit, correlation selection is defined by common corr_sel bits
int task_txy = tx + (ty << 16); int task_txy = tx + (ty << 16);
float task_target_disparity = DBG_DISPARITY; float task_target_disparity = DBG_DISPARITY;
float * tp = ftask_data + task_size * nt; float * tp = ftask_data + task_size * nt;
...@@ -1142,7 +1143,7 @@ int main(int argc, char **argv) ...@@ -1142,7 +1143,7 @@ int main(int argc, char **argv)
float *tp = ftask_data + task_size * nt; float *tp = ftask_data + task_size * nt;
int cm = (*(int *) tp) & TASK_TEXTURE_BITS; // non-zero any of 4 lower task bits int cm = (*(int *) tp) & TASK_TEXTURE_BITS; // non-zero any of 4 lower task bits
if (cm){ if (cm){
texture_indices[num_textures++] = (nt << CORR_NTILE_SHIFT) | (1 << LIST_TEXTURE_BIT); // setting 0x80 in texture indices texture_indices[num_textures++] = (nt << TEXT_NTILE_SHIFT) | (1 << LIST_TEXTURE_BIT); // setting 0x80 in texture indices
} }
} }
} }
...@@ -2385,7 +2386,7 @@ int main(int argc, char **argv) ...@@ -2385,7 +2386,7 @@ int main(int argc, char **argv)
non_overlap_layers[i] = NAN; non_overlap_layers[i] = NAN;
} }
for (int itile = 0; itile < cpu_pnum_texture_tiles; itile++) { // if (texture_indices[itile] & ((1 << LIST_TEXTURE_BIT))){ for (int itile = 0; itile < cpu_pnum_texture_tiles; itile++) { // if (texture_indices[itile] & ((1 << LIST_TEXTURE_BIT))){
int ntile = texture_indices[itile] >> CORR_NTILE_SHIFT; int ntile = texture_indices[itile] >> TEXT_NTILE_SHIFT;
int tileX = ntile % TILESX; int tileX = ntile % TILESX;
int tileY = ntile / TILESX; int tileY = ntile / TILESX;
for (int ilayer = 0; ilayer < tile_texture_layers; ilayer++){ for (int ilayer = 0; ilayer < tile_texture_layers; ilayer++){
......
...@@ -63,11 +63,26 @@ ...@@ -63,11 +63,26 @@
// only lower bit will be used to request correlations, correlation mask will be common for all the scene // only lower bit will be used to request correlations, correlation mask will be common for all the scene
//#define CORR_PAIRS_MASK 0x3f// lower bits used to address correlation pair for the selected tile //#define CORR_PAIRS_MASK 0x3f// lower bits used to address correlation pair for the selected tile
//#define CORR_TEXTURE_BIT 7 // bit 7 used to request texture for the tile //#define CORR_TEXTURE_BIT 7 // bit 7 used to request texture for the tile
#define TASK_CORR_BITS 4 //#define TASK_CORR_BITS 4 // REMOVE!!!
#define TASK_TEXTURE_N_BIT 0 // Texture with North neighbor // will be temporary disabled - too many references in Java code. Any task != 0 will be OK
#define TASK_TEXTURE_E_BIT 1 // Texture with East neighbor #define TASK_INTER_EN 10 // Task bit to enable interscene correlation
#define TASK_TEXTURE_S_BIT 2 // Texture with South neighbor #define TASK_CORR_EN 9 // Task bit to enable intrascene correlation (pairs defined separately)
#define TASK_TEXTURE_W_BIT 3 // Texture with West neighbor #define TASK_TEXT_EN 8 // task bit to enable texture generation
#define TASK_TEXT_N_BIT 0 // Texture with North neighbor
#define TASK_TEXT_NE_BIT 1 // Texture with North-East neighbor
#define TASK_TEXT_E_BIT 2 // Texture with East neighbor
#define TASK_TEXT_SE_BIT 3 // Texture with South-East neighbor
#define TASK_TEXT_S_BIT 4 // Texture with South neighbor
#define TASK_TEXT_SW_BIT 5 // Texture with South-West neighbor
#define TASK_TEXT_W_BIT 6 // Texture with West neighbor
#define TASK_TEXT_NW_BIT 7 // Texture with North-West neighbor
//#define TASK_TEXTURE_N_BIT 0 // Texture with North neighbor
//#define TASK_TEXTURE_E_BIT 1 // Texture with East neighbor
//#define TASK_TEXTURE_S_BIT 2 // Texture with South neighbor
//#define TASK_TEXTURE_W_BIT 3 // Texture with West neighbor
#define LIST_TEXTURE_BIT 8 // 7 // bit to request texture calculation #define LIST_TEXTURE_BIT 8 // 7 // bit to request texture calculation
#define TEXT_NTILE_SHIFT 9 // 8 // tile number shift for texture calculation (will be different from CORR_NTILE_SHIFT!) #define TEXT_NTILE_SHIFT 9 // 8 // tile number shift for texture calculation (will be different from CORR_NTILE_SHIFT!)
......
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