int task_task = 0xf | (1 << TASK_CORR_BITS); // just 1 bit, correlation selection is defined by common corr_sel bits
// int task_task = 0xf | (1 << TASK_CORR_BITS); // just 1 bit, correlation selection is defined by common corr_sel bits
int task_task = (1 << TASK_INTER_EN) | (1 << TASK_CORR_EN) | (1 << TASK_TEXT_EN); // just 1 bit, correlation selection is defined by common corr_sel bits
int task_txy = tx + (ty << 16);
float task_target_disparity = DBG_DISPARITY;
float * tp = ftask_data + task_size * nt;
...
...
@@ -1142,7 +1143,7 @@ int main(int argc, char **argv)
float *tp = ftask_data + task_size * nt;
int cm = (*(int *) tp) & TASK_TEXTURE_BITS; // non-zero any of 4 lower task bits
if (cm){
texture_indices[num_textures++] = (nt << CORR_NTILE_SHIFT) | (1 << LIST_TEXTURE_BIT); // setting 0x80 in texture indices
texture_indices[num_textures++] = (nt << TEXT_NTILE_SHIFT) | (1 << LIST_TEXTURE_BIT); // setting 0x80 in texture indices
}
}
}
...
...
@@ -2385,7 +2386,7 @@ int main(int argc, char **argv)
non_overlap_layers[i] = NAN;
}
for (int itile = 0; itile < cpu_pnum_texture_tiles; itile++) { // if (texture_indices[itile] & ((1 << LIST_TEXTURE_BIT))){
int ntile = texture_indices[itile] >> CORR_NTILE_SHIFT;
int ntile = texture_indices[itile] >> TEXT_NTILE_SHIFT;
int tileX = ntile % TILESX;
int tileY = ntile / TILESX;
for (int ilayer = 0; ilayer < tile_texture_layers; ilayer++){