Commit 0c14826c authored by Andrey Filippov's avatar Andrey Filippov

intermediate, not broken

parent 8aae665c
This diff is collapsed.
......@@ -1108,7 +1108,8 @@ int main(int argc, char **argv)
for (int tx = 0; tx < TILESX; tx++){
int nt = ty * TILESX + tx;
// int task_task = 0xf | (((1 << NUM_PAIRS)-1) << TASK_CORR_BITS);
int task_task = 0xf | (1 << TASK_CORR_BITS); // just 1 bit, correlation selection is defined by common corr_sel bits
// int task_task = 0xf | (1 << TASK_CORR_BITS); // just 1 bit, correlation selection is defined by common corr_sel bits
int task_task = (1 << TASK_INTER_EN) | (1 << TASK_CORR_EN) | (1 << TASK_TEXT_EN); // just 1 bit, correlation selection is defined by common corr_sel bits
int task_txy = tx + (ty << 16);
float task_target_disparity = DBG_DISPARITY;
float * tp = ftask_data + task_size * nt;
......@@ -1142,7 +1143,7 @@ int main(int argc, char **argv)
float *tp = ftask_data + task_size * nt;
int cm = (*(int *) tp) & TASK_TEXTURE_BITS; // non-zero any of 4 lower task bits
if (cm){
texture_indices[num_textures++] = (nt << CORR_NTILE_SHIFT) | (1 << LIST_TEXTURE_BIT); // setting 0x80 in texture indices
texture_indices[num_textures++] = (nt << TEXT_NTILE_SHIFT) | (1 << LIST_TEXTURE_BIT); // setting 0x80 in texture indices
}
}
}
......@@ -2385,7 +2386,7 @@ int main(int argc, char **argv)
non_overlap_layers[i] = NAN;
}
for (int itile = 0; itile < cpu_pnum_texture_tiles; itile++) { // if (texture_indices[itile] & ((1 << LIST_TEXTURE_BIT))){
int ntile = texture_indices[itile] >> CORR_NTILE_SHIFT;
int ntile = texture_indices[itile] >> TEXT_NTILE_SHIFT;
int tileX = ntile % TILESX;
int tileY = ntile / TILESX;
for (int ilayer = 0; ilayer < tile_texture_layers; ilayer++){
......
......@@ -63,11 +63,26 @@
// only lower bit will be used to request correlations, correlation mask will be common for all the scene
//#define CORR_PAIRS_MASK 0x3f// lower bits used to address correlation pair for the selected tile
//#define CORR_TEXTURE_BIT 7 // bit 7 used to request texture for the tile
#define TASK_CORR_BITS 4
#define TASK_TEXTURE_N_BIT 0 // Texture with North neighbor
#define TASK_TEXTURE_E_BIT 1 // Texture with East neighbor
#define TASK_TEXTURE_S_BIT 2 // Texture with South neighbor
#define TASK_TEXTURE_W_BIT 3 // Texture with West neighbor
//#define TASK_CORR_BITS 4 // REMOVE!!!
// will be temporary disabled - too many references in Java code. Any task != 0 will be OK
#define TASK_INTER_EN 10 // Task bit to enable interscene correlation
#define TASK_CORR_EN 9 // Task bit to enable intrascene correlation (pairs defined separately)
#define TASK_TEXT_EN 8 // task bit to enable texture generation
#define TASK_TEXT_N_BIT 0 // Texture with North neighbor
#define TASK_TEXT_NE_BIT 1 // Texture with North-East neighbor
#define TASK_TEXT_E_BIT 2 // Texture with East neighbor
#define TASK_TEXT_SE_BIT 3 // Texture with South-East neighbor
#define TASK_TEXT_S_BIT 4 // Texture with South neighbor
#define TASK_TEXT_SW_BIT 5 // Texture with South-West neighbor
#define TASK_TEXT_W_BIT 6 // Texture with West neighbor
#define TASK_TEXT_NW_BIT 7 // Texture with North-West neighbor
//#define TASK_TEXTURE_N_BIT 0 // Texture with North neighbor
//#define TASK_TEXTURE_E_BIT 1 // Texture with East neighbor
//#define TASK_TEXTURE_S_BIT 2 // Texture with South neighbor
//#define TASK_TEXTURE_W_BIT 3 // Texture with West neighbor
#define LIST_TEXTURE_BIT 8 // 7 // bit to request texture calculation
#define TEXT_NTILE_SHIFT 9 // 8 // tile number shift for texture calculation (will be different from CORR_NTILE_SHIFT!)
......
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