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Elphel
obj2rgbd
Commits
57620a51
Commit
57620a51
authored
Feb 27, 2020
by
Oleg Dzhimiev
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initial
parents
Pipeline
#1518
canceled with stages
Changes
3
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1
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3 changed files
with
182 additions
and
0 deletions
+182
-0
blender_generate_image_and_depth.py
blender_generate_image_and_depth.py
+106
-0
exr2png.py
exr2png.py
+58
-0
obj2rgbd.py
obj2rgbd.py
+18
-0
No files found.
blender_generate_image_and_depth.py
0 → 100644
View file @
57620a51
import
bpy
import
numpy
as
np
import
os
import
sys
'''
Usage:
~$ blender -b -P blender_generate_image_and_depth.py -- file1,file2,..,fileN
or
~$ <path-to-blender>/blender -b -P blender_generate_image_and_depth.py -- file1,file2,..,fileN
- file names must include path
- must be .obj format
- at the same path all accompanying files must be present - .mtl and textures
- no space after commas
- blender executable must be in the path
- ~$ which blender
- alternatively can call from blender path
Example:
~$ blender -b -P blender_generate_image_and_depth.py -- input/1527256815_550165_v01/1527256815_550165.obj,input/1527256858_750165_v01/1527256858_750165.obj
Output:
- <model_output_folder>/name-image.jpeg - RGB
- <model_output_folder>/name-depth.exr - D, 32-bit float data
Comment:
- for some reason it worked ok with Blender v2.80.75
- didn't work for some models in Blender v2.82.7
'''
model_output_folder
=
"output"
scene
=
bpy
.
context
.
scene
world
=
scene
.
world
camera
=
scene
.
camera
scene
.
render
.
resolution_x
=
2592
scene
.
render
.
resolution_y
=
1902
scene
.
render
.
resolution_percentage
=
100
world
.
use_nodes
=
False
world
.
color
=
(
1.00
,
1.00
,
1.00
)
objs
=
bpy
.
data
.
objects
objs
.
remove
(
objs
[
"Cube"
],
do_unlink
=
True
)
objs
.
remove
(
objs
[
"Light"
],
do_unlink
=
True
)
camera
.
location
=
(
0
,
0
,
0
)
camera
.
rotation_mode
=
"XYZ"
camera
.
rotation_euler
=
(
90
*
np
.
pi
/
180.0
,
0
,
0
)
camera
.
data
.
clip_end
=
10000
camera
.
data
.
clip_start
=
0.1
camera
.
data
.
angle
=
66.8
*
np
.
pi
/
180
bpy
.
context
.
scene
.
use_nodes
=
True
rn
=
scene
.
node_tree
.
nodes
.
new
(
'CompositorNodeRLayers'
)
depth
=
scene
.
node_tree
.
nodes
.
new
(
'CompositorNodeOutputFile'
)
depth
.
format
.
file_format
=
'OPEN_EXR'
depth
.
format
.
color_depth
=
'32'
depth
.
format
.
color_mode
=
'RGB'
depth
.
format
.
exr_codec
=
'ZIP'
depth
.
base_path
=
model_output_folder
depth
.
file_slots
[
0
]
.
path
=
'depth-'
scene
.
node_tree
.
links
.
new
(
rn
.
outputs
[
2
],
depth
.
inputs
[
0
])
fpaths
=
sys
.
argv
[
-
1
]
.
split
(
','
)
TEST
=
False
if
(
TEST
):
fpaths
=
[
'input/1527256815_550165_v01/1527256815_550165.obj'
,
'input/1527256903_350165/v03/1527256903_350165.obj'
,
'input/1488240695_710844_x3d105/1488240695_710844.obj'
]
print
(
fpaths
)
if
(
not
(
os
.
path
.
isdir
(
model_output_folder
))):
os
.
mkdir
(
model_output_folder
)
for
fpath
in
fpaths
:
obj_name
=
fpath
.
split
(
'/'
)[
-
1
][:
-
4
]
print
(
obj_name
)
bpy
.
ops
.
import_scene
.
obj
(
filepath
=
fpath
,
use_smooth_groups
=
False
)
obj
=
bpy
.
data
.
objects
[
obj_name
]
for
mat
in
obj
.
material_slots
:
mat
.
material
.
use_nodes
=
True
scene
.
render
.
filepath
=
os
.
path
.
join
(
model_output_folder
,
obj_name
+
"-image.jpeg"
)
scene
.
render
.
image_settings
.
file_format
=
'JPEG'
bpy
.
ops
.
render
.
render
(
write_still
=
True
)
bpy
.
data
.
objects
.
remove
(
obj
)
# rename exr
os
.
rename
(
os
.
path
.
join
(
model_output_folder
,
'depth-0001.exr'
),
os
.
path
.
join
(
model_output_folder
,
obj_name
+
"-depth.exr"
))
exr2png.py
0 → 100644
View file @
57620a51
import
OpenEXR
import
Imath
import
numpy
as
np
import
matplotlib
import
matplotlib.pyplot
as
plt
from
PIL
import
Image
# From here: https://gist.github.com/arseniy-panfilov/4dc8fc5131277affe64619b1a9d00da0
def
exr2arr
(
exrfile
):
file
=
OpenEXR
.
InputFile
(
exrfile
)
dw
=
file
.
header
()[
'dataWindow'
]
channels
=
file
.
header
()[
'channels'
]
.
keys
()
print
(
channels
)
channels_list
=
list
()
for
c
in
(
'R'
,
'G'
,
'B'
,
'A'
):
if
c
in
channels
:
channels_list
.
append
(
c
)
#size = (dw.max.x - dw.min.x + 1, dw.max.y - dw.min.y + 1)
size
=
(
dw
.
max
.
y
-
dw
.
min
.
y
+
1
,
dw
.
max
.
x
-
dw
.
min
.
x
+
1
)
color_channels
=
file
.
channels
(
channels_list
,
Imath
.
PixelType
(
Imath
.
PixelType
.
FLOAT
))
channels_tuple
=
[
np
.
fromstring
(
channel
,
dtype
=
'f'
)
for
channel
in
color_channels
]
res
=
np
.
dstack
(
channels_tuple
)
res
.
reshape
(
size
+
(
len
(
channels_tuple
),))
return
res
[:,:,
0
]
if
__name__
==
"__main__"
:
fname
=
"depth-0001.exr"
arr
=
exr_to_array
(
fname
)
print
(
arr
.
shape
)
dmap
=
arr
[:,:,
0
]
print
(
np
.
max
(
dmap
))
dmap
[
dmap
==
65504
]
=
0
dmap
[
dmap
==
10000000000.0
]
=
0
print
(
np
.
max
(
dmap
))
k
=
1
#k = 0xffff/np.max(dmap)
#k = 5 # 20cm
k
=
100
# 1 cm
#k = 10 # 10cm /unit
print
(
"scale = "
+
str
(
k
))
dmap
=
k
*
dmap
dmap
[
dmap
>
65535
]
=
0
im
=
Image
.
fromarray
(
dmap
.
astype
(
np
.
uint16
))
im
.
save
(
'model-depth.png'
)
plt
.
imshow
(
dmap
)
plt
.
colorbar
()
plt
.
show
()
\ No newline at end of file
obj2rgbd.py
0 → 100644
View file @
57620a51
import
os
import
subprocess
import
exr2png
as
e2p
PATH_TO_BLENDER
=
""
fpaths
=
[
'input/1527256815_550165_v01/1527256815_550165.obj'
,
'input/1527256903_350165/v03/1527256903_350165.obj'
,
'input/1488240695_710844_x3d105/1488240695_710844.obj'
]
filelist
=
','
.
join
(
fpaths
)
# this will run by Blender's bundled python
subprocess
.
run
(
os
.
path
.
join
(
PATH_TO_BLENDER
,
'blender'
)
+
" -b -P blender_generate_image_and_depth.py -- "
+
filelist
,
shell
=
True
)
model_output_folder
=
"output"
\ No newline at end of file
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