Commit 250a6859 authored by Oleg Dzhimiev's avatar Oleg Dzhimiev
Browse files

cleanup:

+ hardcoded constants
+ comments and docs
parent 567495ea
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+23 −20
Original line number Diff line number Diff line
@@ -2,24 +2,28 @@
Copyright (C) 2020, Elphel Inc.
SPDX-License-Identifier: GPL-3.0-or-later
Author: Oleg K Dzhimiev <oleg@elphel.com>
'''

'''
Usage:

~$ blender -b -P blender_generate_image_and_depth.py -- file1,file2,..,fileN
or
~$ <path-to-blender>/blender -b -P blender_generate_image_and_depth.py -- file1,file2,..,fileN

  - file names must include path
  - must be .obj format
  - at the same path all accompanying files must be present - .mtl and textures
  - no space after commas
Notes:
  - *.obj format
  - include path in the *.obj name
  - unique *.obj names - everything is dumped into a single folder
  - .mtl and textures, if exist, must be in the *.obj path
  - no spaces after commas in the file list
  - blender executable must be in the path
    - ~$ which blender
    - alternatively can call from blender path

Example:

~$ blender -b -P blender_generate_image_and_depth.py -- input/1527256815_550165_v01/1527256815_550165.obj,input/1527256858_750165_v01/1527256858_750165.obj
~$ blender -b -P blender_generate_image_and_depth.py -- path1/model1.obj,path2/model2.obj

Output:

@@ -32,21 +36,28 @@ Comment:
  - didn't work for some models in Blender v2.82.7

'''

import numpy as np
import os
import sys

import bpy

# hardcoded constants
img_w = 2592
img_h = 1902
img_fov_degs = 66.8

model_default_rotation = (90*np.pi/180.0, 0, 0)
model_output_folder = "output"
# end constants

scene = bpy.context.scene
world = scene.world
camera = scene.camera

scene.render.resolution_x = 2592
scene.render.resolution_y = 1902
# fixed resolution for now
scene.render.resolution_x = img_w
scene.render.resolution_y = img_h
scene.render.resolution_percentage = 100

world.use_nodes = False
@@ -58,10 +69,10 @@ objs.remove(objs["Light"], do_unlink=True)

camera.location = (0,0,0)
camera.rotation_mode = "XYZ"
camera.rotation_euler = (90*np.pi/180.0, 0, 0)
camera.rotation_euler = model_default_rotation
camera.data.clip_end = 10000
camera.data.clip_start = 0.1
camera.data.angle = 66.8*np.pi/180
camera.data.angle = img_fov_degs*np.pi/180

bpy.context.scene.use_nodes = True

@@ -69,6 +80,7 @@ rn = scene.node_tree.nodes.new('CompositorNodeRLayers')
depth = scene.node_tree.nodes.new('CompositorNodeOutputFile')
depth.format.file_format = 'OPEN_EXR'
depth.format.color_depth = '32'
# TODO: try BW
depth.format.color_mode = 'RGB'
depth.format.exr_codec = 'ZIP'
depth.base_path = model_output_folder
@@ -78,21 +90,12 @@ scene.node_tree.links.new(rn.outputs[2], depth.inputs[0])

fpaths = sys.argv[-1].split(',')

TEST=False
if (TEST):
    fpaths = ['input/1527256815_550165_v01/1527256815_550165.obj',
              'input/1527256903_350165/v03/1527256903_350165.obj',
              'input/1488240695_710844_x3d105/1488240695_710844.obj']

print(fpaths)

if(not (os.path.isdir(model_output_folder))):
    os.mkdir(model_output_folder)

for fpath in fpaths:

    obj_name = fpath.split('/')[-1][:-4]
    print(obj_name)

    bpy.ops.import_scene.obj(filepath=fpath, use_smooth_groups=False)