1. 04 Jun, 2013 1 commit
    • Maciej Suminski's avatar
      Introducing shaders. · 28511cf4
      Maciej Suminski authored
      Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
      Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
      Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
      28511cf4
  2. 03 Jun, 2013 1 commit
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