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Elphel
kicad-source-mirror
Commits
fe6c901a
Commit
fe6c901a
authored
Jul 03, 2013
by
Maciej Suminski
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Shaders can handle integer parameters (uniforms).
parent
97f914cc
Changes
2
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Showing
2 changed files
with
14 additions
and
4 deletions
+14
-4
shader.cpp
common/gal/opengl/shader.cpp
+10
-2
shader.h
include/gal/opengl/shader.h
+4
-2
No files found.
common/gal/opengl/shader.cpp
View file @
fe6c901a
...
...
@@ -117,7 +117,7 @@ bool SHADER::Link()
}
void
SHADER
::
AddParameter
(
const
std
::
string
&
aParameterName
)
int
SHADER
::
AddParameter
(
const
std
::
string
&
aParameterName
)
{
GLint
location
=
glGetUniformLocation
(
programNumber
,
aParameterName
.
c_str
()
);
...
...
@@ -125,15 +125,23 @@ void SHADER::AddParameter( const std::string& aParameterName )
{
parameterLocation
.
push_back
(
location
);
}
return
location
;
}
void
SHADER
::
SetParameter
(
int
parameterNumber
,
float
value
)
void
SHADER
::
SetParameter
(
int
parameterNumber
,
float
value
)
const
{
glUniform1f
(
parameterLocation
[
parameterNumber
],
value
);
}
void
SHADER
::
SetParameter
(
int
parameterNumber
,
int
value
)
const
{
glUniform1i
(
parameterLocation
[
parameterNumber
],
value
);
}
int
SHADER
::
GetAttribute
(
std
::
string
aAttributeName
)
const
{
return
glGetAttribLocation
(
programNumber
,
aAttributeName
.
c_str
()
);
...
...
include/gal/opengl/shader.h
View file @
fe6c901a
...
...
@@ -141,8 +141,9 @@ public:
* method using the queue position.
*
* @param aParameterName is the name of the parameter.
* @return the added parameter location.
*/
void
AddParameter
(
const
std
::
string
&
aParameterName
);
int
AddParameter
(
const
std
::
string
&
aParameterName
);
/**
* @brief Set a parameter of the shader.
...
...
@@ -150,7 +151,8 @@ public:
* @param aParameterNumber is the number of the parameter.
* @param aValue is the value of the parameter.
*/
void
SetParameter
(
int
aParameterNumber
,
float
aValue
);
void
SetParameter
(
int
aParameterNumber
,
float
aValue
)
const
;
void
SetParameter
(
int
aParameterNumber
,
int
aValue
)
const
;
/**
* @brief Gets an attribute location.
...
...
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