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Elphel
kicad-source-mirror
Commits
ea8f9c61
Commit
ea8f9c61
authored
Jun 22, 2011
by
Vladimir Ur
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Small Update for physical length lib. - wxPoint supported
parent
35ec6ff5
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1
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length.h
include/length.h
+40
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include/length.h
View file @
ea8f9c61
...
@@ -7,6 +7,7 @@
...
@@ -7,6 +7,7 @@
#define UNITS_H_INCLUDED 1
#define UNITS_H_INCLUDED 1
#include <math.h>
#include <math.h>
#include <wx/gdicmn.h>
/**********************************************/
/**********************************************/
/*! I'm a physical length */
/*! I'm a physical length */
/**********************************************/
/**********************************************/
...
@@ -388,7 +389,7 @@ public:
...
@@ -388,7 +389,7 @@ public:
}
}
/*!
/*!
* A point ( or vector ) given x and y multiplies of s
ome
unit.
* A point ( or vector ) given x and y multiplies of s
pecified
unit.
* Given just for a convenience, you can use ( x*unit, y*unit ) instead.
* Given just for a convenience, you can use ( x*unit, y*unit ) instead.
* @param x coordinate factor
* @param x coordinate factor
* @param y coordinate factor
* @param y coordinate factor
...
@@ -398,6 +399,24 @@ public:
...
@@ -398,6 +399,24 @@ public:
{
{
}
}
/*!
* A point ( or vector ) given wxPoint and unit
* @param x wxPoint
* @param unit the unit
*/
LENGTH_XY
(
wxPoint
x
,
const
LENGTH
unit
)
:
m_X
(
unit
*
x
.
x
),
m_Y
(
unit
*
x
.
y
)
{
}
/*!
* A point ( or vector ) given wxRealPoint and unit
* @param x wxRealPoint
* @param unit the unit
*/
LENGTH_XY
(
wxRealPoint
x
,
const
LENGTH
unit
)
:
m_X
(
unit
*
x
.
x
),
m_Y
(
unit
*
x
.
y
)
{
}
/*!
/*!
* x coordinate
* x coordinate
* @return x coordinate
* @return x coordinate
...
@@ -612,6 +631,26 @@ public:
...
@@ -612,6 +631,26 @@ public:
return
*
this
;
return
*
this
;
}
}
/*!
* Outputs wxPoint in specified scale.
* @param y scale
* @return wxPoint
*/
const
wxPoint
toWxPoint
(
LENGTH
y
)
const
{
return
wxPoint
(
m_X
.
idiv
(
y
),
m_Y
.
idiv
(
y
)
);
}
/*!
* Outputs wxRealPoint in specified scale.
* @param y scale
* @return wxPoint
*/
const
wxRealPoint
toWxRealPoint
(
LENGTH
y
)
const
{
return
wxRealPoint
(
m_X
/
y
,
m_Y
/
y
);
}
/*!
/*!
* Rotates vector 90 degrees ( X axis towards Y )
* Rotates vector 90 degrees ( X axis towards Y )
* @return rotated
* @return rotated
...
...
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