Commit e8083ae8 authored by Maciej Suminski's avatar Maciej Suminski

Added some comments and changed names of classes to match the coding rules.

parent fef50dd8
...@@ -56,7 +56,7 @@ void TOOL_INTERACTIVE::goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIS ...@@ -56,7 +56,7 @@ void TOOL_INTERACTIVE::goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIS
} }
void TOOL_INTERACTIVE::SetContextMenu( CONTEXT_MENU* aMenu, TOOL_ContextMenuTrigger aTrigger ) void TOOL_INTERACTIVE::SetContextMenu( CONTEXT_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger )
{ {
aMenu->setTool( this ); aMenu->setTool( this );
m_toolMgr->ScheduleContextMenu( this, aMenu, aTrigger ); m_toolMgr->ScheduleContextMenu( this, aMenu, aTrigger );
......
...@@ -45,23 +45,39 @@ ...@@ -45,23 +45,39 @@
using boost::optional; using boost::optional;
using namespace std; using namespace std;
struct TOOL_MANAGER::ToolState /// Struct describing the current state of a TOOL
struct TOOL_MANAGER::TOOL_STATE
{ {
/// The tool itself
TOOL_BASE* theTool; TOOL_BASE* theTool;
/// Is the tool active or idle at the moment
bool idle; bool idle;
/// Flag defining if the tool is waiting for any event
bool pendingWait; bool pendingWait;
/// Is there a context menu to be displayed
bool pendingContextMenu; bool pendingContextMenu;
/// Context menu used by the tool
CONTEXT_MENU* contextMenu; CONTEXT_MENU* contextMenu;
TOOL_ContextMenuTrigger contextMenuTrigger;
/// Defines when a context menu is opened
CONTEXT_MENU_TRIGGER contextMenuTrigger;
/// Coroutine launched upon an event trigger
COROUTINE<int, TOOL_EVENT&>* cofunc; COROUTINE<int, TOOL_EVENT&>* cofunc;
/// The event that triggered the coroutine
TOOL_EVENT wakeupEvent; TOOL_EVENT wakeupEvent;
/// List of events that are triggering the coroutine
TOOL_EVENT_LIST waitEvents; TOOL_EVENT_LIST waitEvents;
std::vector<Transition> transitions; /// List of possible transitions (ie. association of events and functions that are executed
/// upon the event reception
std::vector<TRANSITION> transitions;
}; };
...@@ -72,7 +88,7 @@ TOOL_MANAGER::TOOL_MANAGER() ...@@ -72,7 +88,7 @@ TOOL_MANAGER::TOOL_MANAGER()
void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool ) void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
{ {
ToolState* st = new ToolState; TOOL_STATE* st = new TOOL_STATE;
st->theTool = aTool; st->theTool = aTool;
st->idle = true; st->idle = true;
...@@ -131,7 +147,7 @@ bool TOOL_MANAGER::InvokeTool( const std::string& aName ) ...@@ -131,7 +147,7 @@ bool TOOL_MANAGER::InvokeTool( const std::string& aName )
TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const
{ {
std::map<TOOL_ID, ToolState*>::const_iterator it = m_toolIdIndex.find( aId ); std::map<TOOL_ID, TOOL_STATE*>::const_iterator it = m_toolIdIndex.find( aId );
if( it != m_toolIdIndex.end() ) if( it != m_toolIdIndex.end() )
return it->second->theTool; return it->second->theTool;
...@@ -142,7 +158,7 @@ TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const ...@@ -142,7 +158,7 @@ TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const
TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const
{ {
std::map<std::string, ToolState*>::const_iterator it = m_toolNameIndex.find( aName ); std::map<std::string, TOOL_STATE*>::const_iterator it = m_toolNameIndex.find( aName );
if( it != m_toolNameIndex.end() ) if( it != m_toolNameIndex.end() )
return it->second->theTool; return it->second->theTool;
...@@ -154,15 +170,15 @@ TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const ...@@ -154,15 +170,15 @@ TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const
void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler, void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
const TOOL_EVENT_LIST& aConditions ) const TOOL_EVENT_LIST& aConditions )
{ {
ToolState* st = m_toolState[aTool]; TOOL_STATE* st = m_toolState[aTool];
st->transitions.push_back( Transition( aConditions, aHandler ) ); st->transitions.push_back( TRANSITION( aConditions, aHandler ) );
} }
optional<TOOL_EVENT> TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool, optional<TOOL_EVENT> TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool,
const TOOL_EVENT_LIST& aConditions ) const TOOL_EVENT_LIST& aConditions )
{ {
ToolState* st = m_toolState[aTool]; TOOL_STATE* st = m_toolState[aTool];
st->pendingWait = true; st->pendingWait = true;
st->waitEvents = aConditions; st->waitEvents = aConditions;
...@@ -177,7 +193,7 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent ) ...@@ -177,7 +193,7 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
// iterate over all registered tools // iterate over all registered tools
BOOST_FOREACH( TOOL_ID toolId, m_activeTools ) BOOST_FOREACH( TOOL_ID toolId, m_activeTools )
{ {
ToolState* st = m_toolIdIndex[toolId]; TOOL_STATE* st = m_toolIdIndex[toolId];
// the tool state handler is waiting for events (i.e. called Wait() method) // the tool state handler is waiting for events (i.e. called Wait() method)
if( st->pendingWait ) if( st->pendingWait )
...@@ -204,7 +220,7 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent ) ...@@ -204,7 +220,7 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
} }
} }
BOOST_FOREACH( ToolState* st, m_toolState | boost::adaptors::map_values ) BOOST_FOREACH( TOOL_STATE* st, m_toolState | boost::adaptors::map_values )
{ {
if( !st->pendingWait ) if( !st->pendingWait )
{ {
...@@ -212,7 +228,7 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent ) ...@@ -212,7 +228,7 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
// Go() method that match the event. // Go() method that match the event.
if( st->transitions.size() ) if( st->transitions.size() )
{ {
BOOST_FOREACH( Transition tr, st->transitions ) BOOST_FOREACH( TRANSITION tr, st->transitions )
{ {
if( tr.first.Matches( aEvent ) ) if( tr.first.Matches( aEvent ) )
{ {
...@@ -238,7 +254,7 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent ) ...@@ -238,7 +254,7 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
} }
void TOOL_MANAGER::finishTool( ToolState* aState ) void TOOL_MANAGER::finishTool( TOOL_STATE* aState )
{ {
wxASSERT( m_activeTools.front() == aState->theTool->GetId() ); wxASSERT( m_activeTools.front() == aState->theTool->GetId() );
...@@ -252,13 +268,13 @@ void TOOL_MANAGER::finishTool( ToolState* aState ) ...@@ -252,13 +268,13 @@ void TOOL_MANAGER::finishTool( ToolState* aState )
bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent ) bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
{ {
wxLogDebug( "event: %s", aEvent.Format().c_str() ); // wxLogDebug( "event: %s", aEvent.Format().c_str() );
dispatchInternal( aEvent ); dispatchInternal( aEvent );
BOOST_FOREACH( TOOL_ID toolId, m_activeTools ) BOOST_FOREACH( TOOL_ID toolId, m_activeTools )
{ {
ToolState* st = m_toolIdIndex[toolId]; TOOL_STATE* st = m_toolIdIndex[toolId];
if( st->contextMenuTrigger == CMENU_NOW ) if( st->contextMenuTrigger == CMENU_NOW )
{ {
...@@ -285,9 +301,9 @@ bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent ) ...@@ -285,9 +301,9 @@ bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu, void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
TOOL_ContextMenuTrigger aTrigger ) CONTEXT_MENU_TRIGGER aTrigger )
{ {
ToolState* st = m_toolState[aTool]; TOOL_STATE* st = m_toolState[aTool];
st->contextMenu = aMenu; st->contextMenu = aMenu;
st->contextMenuTrigger = aTrigger; st->contextMenuTrigger = aTrigger;
......
...@@ -105,7 +105,7 @@ enum TOOL_Modifiers ...@@ -105,7 +105,7 @@ enum TOOL_Modifiers
}; };
// Defines when a context menu is opened. // Defines when a context menu is opened.
enum TOOL_ContextMenuTrigger enum CONTEXT_MENU_TRIGGER
{ {
CMENU_BUTTON = 0, // On the right button CMENU_BUTTON = 0, // On the right button
CMENU_NOW, // Right now (after TOOL_INTERACTIVE::SetContextMenu) CMENU_NOW, // Right now (after TOOL_INTERACTIVE::SetContextMenu)
......
...@@ -56,7 +56,7 @@ public: ...@@ -56,7 +56,7 @@ public:
* *
* Assigns a context menu and tells when it should be activated * Assigns a context menu and tells when it should be activated
*/ */
void SetContextMenu( CONTEXT_MENU* aMenu, TOOL_ContextMenuTrigger aTrigger = CMENU_BUTTON ); void SetContextMenu( CONTEXT_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger = CMENU_BUTTON );
/** /**
* Function Go() * Function Go()
......
...@@ -151,7 +151,7 @@ public: ...@@ -151,7 +151,7 @@ public:
* May be called from a coroutine context. * May be called from a coroutine context.
*/ */
void ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu, void ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
TOOL_ContextMenuTrigger aTrigger ); CONTEXT_MENU_TRIGGER aTrigger );
/** /**
* Allows a tool pass the already handled event to be passed to the next tool on the stack. * Allows a tool pass the already handled event to be passed to the next tool on the stack.
...@@ -162,15 +162,15 @@ public: ...@@ -162,15 +162,15 @@ public:
} }
private: private:
struct ToolState; struct TOOL_STATE;
typedef std::pair<TOOL_EVENT_LIST, TOOL_STATE_FUNC> Transition; typedef std::pair<TOOL_EVENT_LIST, TOOL_STATE_FUNC> TRANSITION;
void dispatchInternal( TOOL_EVENT& aEvent ); void dispatchInternal( TOOL_EVENT& aEvent );
void finishTool( ToolState* aState ); void finishTool( TOOL_STATE* aState );
std::map<TOOL_BASE*, ToolState*> m_toolState; std::map<TOOL_BASE*, TOOL_STATE*> m_toolState;
std::map<std::string, ToolState*> m_toolNameIndex; std::map<std::string, TOOL_STATE*> m_toolNameIndex;
std::map<TOOL_ID, ToolState*> m_toolIdIndex; std::map<TOOL_ID, TOOL_STATE*> m_toolIdIndex;
std::deque<TOOL_ID> m_activeTools; std::deque<TOOL_ID> m_activeTools;
EDA_ITEM* m_model; EDA_ITEM* m_model;
...@@ -179,7 +179,7 @@ private: ...@@ -179,7 +179,7 @@ private:
wxWindow* m_editFrame; wxWindow* m_editFrame;
bool m_passEvent; bool m_passEvent;
ToolState* m_currentTool; TOOL_STATE* m_currentTool;
}; };
#endif #endif
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