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Elphel
kicad-source-mirror
Commits
a6c8beb7
Commit
a6c8beb7
authored
May 14, 2013
by
Maciej Suminski
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Drawing tracks using PushVertices, added some comments, fixed formatting.
parent
32784ea1
Changes
4
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4 changed files
with
83 additions
and
51 deletions
+83
-51
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+54
-36
round.vert
common/gal/opengl/shader/round.vert
+1
-1
vbo_item.cpp
common/gal/opengl/vbo_item.cpp
+4
-4
vbo_item.h
include/gal/opengl/vbo_item.h
+24
-10
No files found.
common/gal/opengl/opengl_gal.cpp
View file @
a6c8beb7
...
@@ -68,7 +68,7 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
...
@@ -68,7 +68,7 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
isFrameBufferInitialized
=
false
;
isFrameBufferInitialized
=
false
;
isUseShader
=
isUseShaders
;
isUseShader
=
isUseShaders
;
isShaderInitialized
=
false
;
isShaderInitialized
=
false
;
isGrouping
=
false
;
isGrouping
=
false
;
shaderPath
=
"../../common/gal/opengl/shader/"
;
shaderPath
=
"../../common/gal/opengl/shader/"
;
wxSize
parentSize
=
aParent
->
GetSize
();
wxSize
parentSize
=
aParent
->
GetSize
();
...
@@ -615,20 +615,35 @@ inline void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2
...
@@ -615,20 +615,35 @@ inline void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2
VECTOR2D
perpendicularVector
(
-
startEndVector
.
y
*
scale
,
startEndVector
.
x
*
scale
);
VECTOR2D
perpendicularVector
(
-
startEndVector
.
y
*
scale
,
startEndVector
.
x
*
scale
);
// Compute the edge points of the line
// Compute the edge points of the line
VECTOR2D
point1
=
aStartPoint
+
perpendicularVector
;
VECTOR2D
v0
=
aStartPoint
+
perpendicularVector
;
VECTOR2D
point2
=
aStartPoint
-
perpendicularVector
;
VECTOR2D
v1
=
aStartPoint
-
perpendicularVector
;
VECTOR2D
point3
=
aEndPoint
+
perpendicularVector
;
VECTOR2D
v2
=
aEndPoint
+
perpendicularVector
;
VECTOR2D
point4
=
aEndPoint
-
perpendicularVector
;
VECTOR2D
v3
=
aEndPoint
-
perpendicularVector
;
glBegin
(
GL_TRIANGLES
);
if
(
isGrouping
)
glVertex3d
(
point1
.
x
,
point1
.
y
,
layerDepth
);
{
glVertex3d
(
point2
.
x
,
point2
.
y
,
layerDepth
);
GLfloat
newVertices
[]
=
{
glVertex3d
(
point4
.
x
,
point4
.
y
,
layerDepth
);
v0
.
x
,
v0
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
,
v1
.
x
,
v1
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
,
v3
.
x
,
v3
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
,
v0
.
x
,
v0
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
,
v3
.
x
,
v3
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
,
v2
.
x
,
v2
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
curVboItem
->
PushVertices
(
newVertices
,
6
);
}
else
{
glBegin
(
GL_TRIANGLES
);
glVertex3d
(
v0
.
x
,
v0
.
y
,
layerDepth
);
glVertex3d
(
v1
.
x
,
v1
.
y
,
layerDepth
);
glVertex3d
(
v3
.
x
,
v3
.
y
,
layerDepth
);
glVertex3d
(
point1
.
x
,
point1
.
y
,
layerDepth
);
glVertex3d
(
v0
.
x
,
v0
.
y
,
layerDepth
);
glVertex3d
(
point4
.
x
,
point4
.
y
,
layerDepth
);
glVertex3d
(
v3
.
x
,
v3
.
y
,
layerDepth
);
glVertex3d
(
point3
.
x
,
point3
.
y
,
layerDepth
);
glVertex3d
(
v2
.
x
,
v2
.
y
,
layerDepth
);
glEnd
();
glEnd
();
}
}
}
...
@@ -637,7 +652,7 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
...
@@ -637,7 +652,7 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
VECTOR2D
startEndVector
=
aEndPoint
-
aStartPoint
;
VECTOR2D
startEndVector
=
aEndPoint
-
aStartPoint
;
double
lineAngle
=
atan2
(
startEndVector
.
y
,
startEndVector
.
x
);
double
lineAngle
=
atan2
(
startEndVector
.
y
,
startEndVector
.
x
);
if
(
isGrouping
)
/*
if ( isGrouping )
{
{
// Angle of a line perpendicular to the segment being drawn
// Angle of a line perpendicular to the segment being drawn
double beta = ( M_PI / 2.0 ) - lineAngle;
double beta = ( M_PI / 2.0 ) - lineAngle;
...
@@ -662,37 +677,40 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
...
@@ -662,37 +677,40 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
};
};
curVboItem->PushVertices( newVertices, 6 );
curVboItem->PushVertices( newVertices, 6 );
}
}
else*/
if
(
isFillEnabled
)
{
{
glColor4d
(
fillColor
.
r
,
fillColor
.
g
,
fillColor
.
b
,
fillColor
.
a
);
if
(
isFillEnabled
)
{
if
(
!
isGrouping
)
glColor4d
(
fillColor
.
r
,
fillColor
.
g
,
fillColor
.
b
,
fillColor
.
a
);
SetLineWidth
(
aWidth
);
SetLineWidth
(
aWidth
);
drawSemiCircle
(
aStartPoint
,
aWidth
/
2
,
lineAngle
+
M_PI
/
2
,
layerDepth
);
drawSemiCircle
(
aStartPoint
,
aWidth
/
2
,
lineAngle
+
M_PI
/
2
,
layerDepth
);
drawSemiCircle
(
aEndPoint
,
aWidth
/
2
,
lineAngle
-
M_PI
/
2
,
layerDepth
);
drawSemiCircle
(
aEndPoint
,
aWidth
/
2
,
lineAngle
-
M_PI
/
2
,
layerDepth
);
drawLineQuad
(
aStartPoint
,
aEndPoint
);
drawLineQuad
(
aStartPoint
,
aEndPoint
);
}
}
else
else
{
{
double
lineLength
=
startEndVector
.
EuclideanNorm
();
double
lineLength
=
startEndVector
.
EuclideanNorm
();
glColor4d
(
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
);
glColor4d
(
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
);
glPushMatrix
();
glPushMatrix
();
glTranslated
(
aStartPoint
.
x
,
aStartPoint
.
y
,
0.0
);
glTranslated
(
aStartPoint
.
x
,
aStartPoint
.
y
,
0.0
);
glRotated
(
lineAngle
*
(
360
/
(
2
*
M_PI
)
),
0
,
0
,
1
);
glRotated
(
lineAngle
*
(
360
/
(
2
*
M_PI
)
),
0
,
0
,
1
);
drawLineQuad
(
VECTOR2D
(
0.0
,
aWidth
/
2.0
),
drawLineQuad
(
VECTOR2D
(
0.0
,
aWidth
/
2.0
),
VECTOR2D
(
lineLength
,
aWidth
/
2.0
)
);
VECTOR2D
(
lineLength
,
aWidth
/
2.0
)
);
drawLineQuad
(
VECTOR2D
(
0.0
,
-
aWidth
/
2.0
),
drawLineQuad
(
VECTOR2D
(
0.0
,
-
aWidth
/
2.0
),
VECTOR2D
(
lineLength
,
-
aWidth
/
2.0
)
);
VECTOR2D
(
lineLength
,
-
aWidth
/
2.0
)
);
DrawArc
(
VECTOR2D
(
0.0
,
0.0
),
aWidth
/
2.0
,
M_PI
/
2.0
,
3.0
*
M_PI
/
2.0
);
DrawArc
(
VECTOR2D
(
0.0
,
0.0
),
aWidth
/
2.0
,
M_PI
/
2.0
,
3.0
*
M_PI
/
2.0
);
DrawArc
(
VECTOR2D
(
lineLength
,
0.0
),
aWidth
/
2.0
,
M_PI
/
2.0
,
-
M_PI
/
2.0
);
DrawArc
(
VECTOR2D
(
lineLength
,
0.0
),
aWidth
/
2.0
,
M_PI
/
2.0
,
-
M_PI
/
2.0
);
glPopMatrix
();
glPopMatrix
();
}
}
}
}
}
...
...
common/gal/opengl/shader/round.vert
View file @
a6c8beb7
...
@@ -25,7 +25,7 @@
...
@@ -25,7 +25,7 @@
#version 120
#version 120
varying
float
aspect
;
varying
float
aspect
;
void
main
()
void
main
()
{
{
...
...
common/gal/opengl/vbo_item.cpp
View file @
a6c8beb7
...
@@ -86,7 +86,7 @@ void VBO_ITEM::PushVertex( const GLfloat* aVertex )
...
@@ -86,7 +86,7 @@ void VBO_ITEM::PushVertex( const GLfloat* aVertex )
}
}
void
VBO_ITEM
::
PushVertices
(
const
GLfloat
*
aVert
ex
,
GLuint
aSize
)
void
VBO_ITEM
::
PushVertices
(
const
GLfloat
*
aVert
ices
,
GLuint
aSize
)
{
{
int
newSize
=
m_size
+
aSize
;
int
newSize
=
m_size
+
aSize
;
GLfloat
*
newVertices
=
new
GLfloat
[
newSize
*
VertStride
];
GLfloat
*
newVertices
=
new
GLfloat
[
newSize
*
VertStride
];
...
@@ -101,8 +101,8 @@ void VBO_ITEM::PushVertices( const GLfloat* aVertex, GLuint aSize )
...
@@ -101,8 +101,8 @@ void VBO_ITEM::PushVertices( const GLfloat* aVertex, GLuint aSize )
}
}
m_vertices
=
newVertices
;
m_vertices
=
newVertices
;
// Add
the new vertex
// Add
new vertices
memcpy
(
&
newVertices
[
m_size
*
VertStride
],
aVert
ex
,
aSize
*
VertSize
);
memcpy
(
&
newVertices
[
m_size
*
VertStride
],
aVert
ices
,
aSize
*
VertSize
);
// Handle new indices
// Handle new indices
if
(
m_indices
)
if
(
m_indices
)
...
@@ -160,7 +160,7 @@ void SetVbo( int aVboId )
...
@@ -160,7 +160,7 @@ void SetVbo( int aVboId )
}
}
int GetVbo()
int GetVbo()
const
{
{
}
}
*/
*/
include/gal/opengl/vbo_item.h
View file @
a6c8beb7
...
@@ -43,9 +43,23 @@ public:
...
@@ -43,9 +43,23 @@ public:
VBO_ITEM
();
VBO_ITEM
();
~
VBO_ITEM
();
~
VBO_ITEM
();
// TODO comments
/**
* Function PushVertex()
* Adds a single vertex to the VBO_ITEM. Vertex contains information about coordinates and
* colors and has to follow the specified format {X,Y,Z,R,G,B,A}.
* @param aVertex is a vertex to be added.
*/
void
PushVertex
(
const
GLfloat
*
aVertex
);
void
PushVertex
(
const
GLfloat
*
aVertex
);
void
PushVertices
(
const
GLfloat
*
aVertex
,
GLuint
aSize
);
/**
* Function PushVertices()
* Adds multiple vertices to the VBO_ITEM. This function is recommended over multiple calls to
* PushVertex, as it does less memory reallocations. Vertices contain information about
* coordinates and colors and has to follow the specified format {X,Y,Z,R,G,B,A}.
* @param aVertices are vertices to be added.
* @param aSize is an amount of vertices to be added.
*/
void
PushVertices
(
const
GLfloat
*
aVertices
,
GLuint
aSize
);
/**
/**
* Function GetVertices()
* Function GetVertices()
...
@@ -79,7 +93,7 @@ public:
...
@@ -79,7 +93,7 @@ public:
///< Functions for getting VBO ids.
///< Functions for getting VBO ids.
//void SetVbo( int aVboId );
//void SetVbo( int aVboId );
//int GetVbo();
//int GetVbo()
const
;
///< Data organization information for vertices.
///< Data organization information for vertices.
static
const
int
VertStride
=
7
;
static
const
int
VertStride
=
7
;
...
@@ -94,21 +108,21 @@ private:
...
@@ -94,21 +108,21 @@ private:
///< Contains vertices coordinates and colors.
///< Contains vertices coordinates and colors.
///< Packed by 7 floats for each vertex: {X, Y, Z, R, G, B, A}
///< Packed by 7 floats for each vertex: {X, Y, Z, R, G, B, A}
GLfloat
*
m_vertices
;
GLfloat
*
m_vertices
;
///< Indices of vertices
///< Indices of vertices
GLuint
*
m_indices
;
GLuint
*
m_indices
;
///< Offset and size of data in VBO.
///< Offset and size of data in VBO.
int
m_offset
;
int
m_offset
;
int
m_size
;
int
m_size
;
///< Shader data used for rendering.
///< Shader data used for rendering.
int
m_shader
;
int
m_shader
;
int
m_shaderAttrib
;
int
m_shaderAttrib
;
///< Flag telling if the item should be recached in VBO or not.
///< Flag telling if the item should be recached in VBO or not.
bool
m_isDirty
;
bool
m_isDirty
;
};
};
}
// namespace KiGfx
}
// namespace KiGfx
...
...
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