Commit 62e2537e authored by Maciej Suminski's avatar Maciej Suminski

selection_tool: Renamed selectSingle to selectCursor.

parent 18898fe8
...@@ -32,7 +32,7 @@ TOOL_ACTION COMMON_ACTIONS::selectionActivate( "pcbnew.InteractiveSelection", ...@@ -32,7 +32,7 @@ TOOL_ACTION COMMON_ACTIONS::selectionActivate( "pcbnew.InteractiveSelection",
AS_GLOBAL, 0, AS_GLOBAL, 0,
"", "", AF_ACTIVATE ); // No description, it is not supposed to be shown anywhere "", "", AF_ACTIVATE ); // No description, it is not supposed to be shown anywhere
TOOL_ACTION COMMON_ACTIONS::selectionSingle( "pcbnew.InteractiveSelection.Single", TOOL_ACTION COMMON_ACTIONS::selectionCursor( "pcbnew.InteractiveSelection.Cursor",
AS_GLOBAL, 0, AS_GLOBAL, 0,
"", "" ); // No description, it is not supposed to be shown anywhere "", "" ); // No description, it is not supposed to be shown anywhere
......
...@@ -41,7 +41,7 @@ public: ...@@ -41,7 +41,7 @@ public:
static TOOL_ACTION selectionActivate; static TOOL_ACTION selectionActivate;
/// Select a single item under the cursor position /// Select a single item under the cursor position
static TOOL_ACTION selectionSingle; static TOOL_ACTION selectionCursor;
/// Clears the current selection /// Clears the current selection
static TOOL_ACTION selectionClear; static TOOL_ACTION selectionClear;
......
...@@ -581,7 +581,7 @@ wxPoint EDIT_TOOL::getModificationPoint( const SELECTION& aSelection ) ...@@ -581,7 +581,7 @@ wxPoint EDIT_TOOL::getModificationPoint( const SELECTION& aSelection )
bool EDIT_TOOL::makeSelection( const SELECTION& aSelection ) bool EDIT_TOOL::makeSelection( const SELECTION& aSelection )
{ {
if( aSelection.Empty() ) // Try to find an item that could be modified if( aSelection.Empty() ) // Try to find an item that could be modified
m_toolMgr->RunAction( COMMON_ACTIONS::selectionSingle, true ); m_toolMgr->RunAction( COMMON_ACTIONS::selectionCursor, true );
return !aSelection.Empty(); return !aSelection.Empty();
} }
......
...@@ -111,7 +111,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -111,7 +111,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
if( !m_additive ) if( !m_additive )
clearSelection(); clearSelection();
selectSingle( evt->Position() ); selectCursor( evt->Position() );
} }
} }
...@@ -119,7 +119,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -119,7 +119,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
else if( evt->IsClick( BUT_RIGHT ) ) else if( evt->IsClick( BUT_RIGHT ) )
{ {
if( m_selection.Empty() ) if( m_selection.Empty() )
selectSingle( evt->Position() ); selectCursor( evt->Position() );
generateMenu(); generateMenu();
} }
...@@ -128,7 +128,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -128,7 +128,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
else if( evt->IsDblClick( BUT_LEFT ) ) else if( evt->IsDblClick( BUT_LEFT ) )
{ {
if( m_selection.Empty() ) if( m_selection.Empty() )
selectSingle( evt->Position() ); selectCursor( evt->Position() );
m_toolMgr->RunAction( COMMON_ACTIONS::properties ); m_toolMgr->RunAction( COMMON_ACTIONS::properties );
} }
...@@ -143,7 +143,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -143,7 +143,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
else if( m_selection.Empty() ) else if( m_selection.Empty() )
{ {
// There is nothing selected, so try to select something // There is nothing selected, so try to select something
if( !selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ), false ) ) if( !selectCursor( getView()->ToWorld( getViewControls()->GetMousePosition() ), false ) )
{ {
// If nothings has been selected or user wants to select more // If nothings has been selected or user wants to select more
// draw the selection box // draw the selection box
...@@ -171,10 +171,10 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -171,10 +171,10 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
} }
} }
else if( evt->IsAction( &COMMON_ACTIONS::selectionSingle ) ) else if( evt->IsAction( &COMMON_ACTIONS::selectionCursor ) )
{ {
// GetMousePosition() is used, as it is independent of snapping settings // GetMousePosition() is used, as it is independent of snapping settings
selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ) ); selectCursor( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
} }
else if( evt->IsAction( &COMMON_ACTIONS::find ) ) else if( evt->IsAction( &COMMON_ACTIONS::find ) )
...@@ -245,7 +245,7 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem ) ...@@ -245,7 +245,7 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
} }
bool SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere, bool aAllowDisambiguation ) bool SELECTION_TOOL::selectCursor( const VECTOR2I& aWhere, bool aAllowDisambiguation )
{ {
BOARD_ITEM* item; BOARD_ITEM* item;
GENERAL_COLLECTORS_GUIDE guide = m_frame->GetCollectorsGuide(); GENERAL_COLLECTORS_GUIDE guide = m_frame->GetCollectorsGuide();
...@@ -395,7 +395,7 @@ bool SELECTION_TOOL::selectMultiple() ...@@ -395,7 +395,7 @@ bool SELECTION_TOOL::selectMultiple()
void SELECTION_TOOL::setTransitions() void SELECTION_TOOL::setTransitions()
{ {
Go( &SELECTION_TOOL::Main, COMMON_ACTIONS::selectionActivate.MakeEvent() ); Go( &SELECTION_TOOL::Main, COMMON_ACTIONS::selectionActivate.MakeEvent() );
Go( &SELECTION_TOOL::SingleSelection, COMMON_ACTIONS::selectionSingle.MakeEvent() ); Go( &SELECTION_TOOL::CursorSelection, COMMON_ACTIONS::selectionCursor.MakeEvent() );
Go( &SELECTION_TOOL::ClearSelection, COMMON_ACTIONS::selectionClear.MakeEvent() ); Go( &SELECTION_TOOL::ClearSelection, COMMON_ACTIONS::selectionClear.MakeEvent() );
Go( &SELECTION_TOOL::find, COMMON_ACTIONS::find.MakeEvent() ); Go( &SELECTION_TOOL::find, COMMON_ACTIONS::find.MakeEvent() );
Go( &SELECTION_TOOL::findMove, COMMON_ACTIONS::findMove.MakeEvent() ); Go( &SELECTION_TOOL::findMove, COMMON_ACTIONS::findMove.MakeEvent() );
...@@ -444,9 +444,9 @@ bool SELECTION_TOOL::CheckLock() ...@@ -444,9 +444,9 @@ bool SELECTION_TOOL::CheckLock()
} }
int SELECTION_TOOL::SingleSelection( TOOL_EVENT& aEvent ) int SELECTION_TOOL::CursorSelection( TOOL_EVENT& aEvent )
{ {
selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ) ); selectCursor( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
setTransitions(); setTransitions();
return 0; return 0;
......
...@@ -151,8 +151,8 @@ public: ...@@ -151,8 +151,8 @@ public:
///> Checks if the user has agreed to modify locked items for the given selection. ///> Checks if the user has agreed to modify locked items for the given selection.
bool CheckLock(); bool CheckLock();
///> Select single item event handler. ///> Select a single item under cursor event handler.
int SingleSelection( TOOL_EVENT& aEvent ); int CursorSelection( TOOL_EVENT& aEvent );
///> Clear current selection event handler. ///> Clear current selection event handler.
int ClearSelection( TOOL_EVENT& aEvent ); int ClearSelection( TOOL_EVENT& aEvent );
...@@ -168,7 +168,7 @@ public: ...@@ -168,7 +168,7 @@ public:
private: private:
/** /**
* Function selectSingle() * Function selectCursor()
* Selects an item pointed by the parameter aWhere. If there is more than one item at that * Selects an item pointed by the parameter aWhere. If there is more than one item at that
* place, there is a menu displayed that allows to choose the item. * place, there is a menu displayed that allows to choose the item.
* *
...@@ -177,7 +177,7 @@ private: ...@@ -177,7 +177,7 @@ private:
* a menu is shown, otherise function finishes without selecting anything. * a menu is shown, otherise function finishes without selecting anything.
* @return True if an item was selected, false otherwise. * @return True if an item was selected, false otherwise.
*/ */
bool selectSingle( const VECTOR2I& aWhere, bool aAllowDisambiguation = true ); bool selectCursor( const VECTOR2I& aWhere, bool aAllowDisambiguation = true );
/** /**
* Function selectMultiple() * Function selectMultiple()
...@@ -208,7 +208,7 @@ private: ...@@ -208,7 +208,7 @@ private:
/** /**
* Function disambiguationMenu() * Function disambiguationMenu()
* Handles the menu that allows to select one of many items in case there is more than one * Handles the menu that allows to select one of many items in case there is more than one
* item at the selected point (@see selectSingle()). * item at the selected point (@see selectCursor()).
* *
* @param aItems contains list of items that are displayed to the user. * @param aItems contains list of items that are displayed to the user.
*/ */
......
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