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Elphel
kicad-source-mirror
Commits
16a28348
Commit
16a28348
authored
Apr 17, 2013
by
Maciej Suminski
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Plain Diff
Added const(..)& in GAL methods' parameters and change iterators to constant iterators.
parent
520be6f6
Changes
5
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Showing
5 changed files
with
72 additions
and
70 deletions
+72
-70
cairo_gal.cpp
common/gal/cairo/cairo_gal.cpp
+11
-12
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+23
-21
cairo_gal.h
include/gal/cairo/cairo_gal.h
+11
-11
graphics_abstraction_layer.h
include/gal/graphics_abstraction_layer.h
+11
-11
opengl_gal.h
include/gal/opengl/opengl_gal.h
+16
-15
No files found.
common/gal/cairo/cairo_gal.cpp
View file @
16a28348
...
@@ -293,7 +293,7 @@ void CAIRO_GAL::RestoreScreen()
...
@@ -293,7 +293,7 @@ void CAIRO_GAL::RestoreScreen()
}
}
void
CAIRO_GAL
::
DrawLine
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
)
void
CAIRO_GAL
::
DrawLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
{
{
cairo_move_to
(
cairoImage
,
aStartPoint
.
x
,
aStartPoint
.
y
);
cairo_move_to
(
cairoImage
,
aStartPoint
.
x
,
aStartPoint
.
y
);
cairo_line_to
(
cairoImage
,
aEndPoint
.
x
,
aEndPoint
.
y
);
cairo_line_to
(
cairoImage
,
aEndPoint
.
x
,
aEndPoint
.
y
);
...
@@ -341,7 +341,7 @@ void CAIRO_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPo
...
@@ -341,7 +341,7 @@ void CAIRO_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPo
}
}
void
CAIRO_GAL
::
DrawCircle
(
VECTOR2D
aCenterPoint
,
double
aRadius
)
void
CAIRO_GAL
::
DrawCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
)
{
{
// A circle is drawn using an arc
// A circle is drawn using an arc
cairo_new_sub_path
(
cairoImage
);
cairo_new_sub_path
(
cairoImage
);
...
@@ -351,7 +351,7 @@ void CAIRO_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
...
@@ -351,7 +351,7 @@ void CAIRO_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
}
}
void
CAIRO_GAL
::
DrawArc
(
VECTOR2D
aCenterPoint
,
double
aRadius
,
double
aStartAngle
,
void
CAIRO_GAL
::
DrawArc
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aStartAngle
,
double
aEndAngle
)
double
aEndAngle
)
{
{
SWAP
(
aStartAngle
,
>
,
aEndAngle
);
SWAP
(
aStartAngle
,
>
,
aEndAngle
);
...
@@ -368,7 +368,7 @@ void CAIRO_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
...
@@ -368,7 +368,7 @@ void CAIRO_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
bool
isFirstPoint
=
true
;
bool
isFirstPoint
=
true
;
// Iterate over the point list and draw the segments
// Iterate over the point list and draw the segments
for
(
std
::
deque
<
VECTOR2D
>::
iterator
it
=
aPointList
.
begin
();
it
!=
aPointList
.
end
();
++
it
)
for
(
std
::
deque
<
VECTOR2D
>::
const_
iterator
it
=
aPointList
.
begin
();
it
!=
aPointList
.
end
();
++
it
)
{
{
if
(
isFirstPoint
)
if
(
isFirstPoint
)
{
{
...
@@ -410,7 +410,7 @@ void CAIRO_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
...
@@ -410,7 +410,7 @@ void CAIRO_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
}
}
void
CAIRO_GAL
::
DrawRectangle
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
)
void
CAIRO_GAL
::
DrawRectangle
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
{
{
// Calculate the diagonal points
// Calculate the diagonal points
VECTOR2D
diagonalPointA
(
aEndPoint
.
x
,
aStartPoint
.
y
);
VECTOR2D
diagonalPointA
(
aEndPoint
.
x
,
aStartPoint
.
y
);
...
@@ -427,8 +427,8 @@ void CAIRO_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
...
@@ -427,8 +427,8 @@ void CAIRO_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
}
}
void
CAIRO_GAL
::
DrawCurve
(
VECTOR2D
aStartPoint
,
VECTOR2D
aControlPointA
,
void
CAIRO_GAL
::
DrawCurve
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aControlPointA
,
VECTOR2D
aControlPointB
,
VECTOR2D
aEndPoint
)
const
VECTOR2D
&
aControlPointB
,
const
VECTOR2D
&
aEndPoint
)
{
{
cairo_move_to
(
cairoImage
,
aStartPoint
.
x
,
aStartPoint
.
y
);
cairo_move_to
(
cairoImage
,
aStartPoint
.
x
,
aStartPoint
.
y
);
cairo_curve_to
(
cairoImage
,
aControlPointA
.
x
,
aControlPointA
.
y
,
aControlPointB
.
x
,
cairo_curve_to
(
cairoImage
,
aControlPointA
.
x
,
aControlPointA
.
y
,
aControlPointB
.
x
,
...
@@ -606,7 +606,7 @@ void CAIRO_GAL::Rotate( double aAngle )
...
@@ -606,7 +606,7 @@ void CAIRO_GAL::Rotate( double aAngle )
}
}
void
CAIRO_GAL
::
Translate
(
VECTOR2D
aTranslation
)
void
CAIRO_GAL
::
Translate
(
const
VECTOR2D
&
aTranslation
)
{
{
storePath
();
storePath
();
...
@@ -623,7 +623,7 @@ void CAIRO_GAL::Translate( VECTOR2D aTranslation )
...
@@ -623,7 +623,7 @@ void CAIRO_GAL::Translate( VECTOR2D aTranslation )
}
}
void
CAIRO_GAL
::
Scale
(
VECTOR2D
aScale
)
void
CAIRO_GAL
::
Scale
(
const
VECTOR2D
&
aScale
)
{
{
storePath
();
storePath
();
...
@@ -905,9 +905,8 @@ void CAIRO_GAL::initCursor( int aCursorSize )
...
@@ -905,9 +905,8 @@ void CAIRO_GAL::initCursor( int aCursorSize )
}
}
VECTOR2D
CAIRO_GAL
::
ComputeCursorToWorld
(
VECTOR2D
aCursorPosition
)
VECTOR2D
CAIRO_GAL
::
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
)
{
{
MATRIX3x3D
inverseMatrix
=
worldScreenMatrix
.
Inverse
();
MATRIX3x3D
inverseMatrix
=
worldScreenMatrix
.
Inverse
();
VECTOR2D
cursorPositionWorld
=
inverseMatrix
*
aCursorPosition
;
VECTOR2D
cursorPositionWorld
=
inverseMatrix
*
aCursorPosition
;
...
@@ -953,7 +952,7 @@ void CAIRO_GAL::DrawCursor( VECTOR2D aCursorPosition )
...
@@ -953,7 +952,7 @@ void CAIRO_GAL::DrawCursor( VECTOR2D aCursorPosition )
}
}
void
CAIRO_GAL
::
DrawGridLine
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
)
void
CAIRO_GAL
::
DrawGridLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
{
{
cairo_move_to
(
cairoImage
,
aStartPoint
.
x
,
aStartPoint
.
y
);
cairo_move_to
(
cairoImage
,
aStartPoint
.
x
,
aStartPoint
.
y
);
cairo_line_to
(
cairoImage
,
aEndPoint
.
x
,
aEndPoint
.
y
);
cairo_line_to
(
cairoImage
,
aEndPoint
.
x
,
aEndPoint
.
y
);
...
...
common/gal/opengl/opengl_gal.cpp
View file @
16a28348
...
@@ -439,7 +439,7 @@ inline void OPENGL_GAL::selectShader( int aIndex )
...
@@ -439,7 +439,7 @@ inline void OPENGL_GAL::selectShader( int aIndex )
}
}
void
OPENGL_GAL
::
drawRoundedSegment
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
,
void
OPENGL_GAL
::
drawRoundedSegment
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
,
double
aWidth
,
bool
aStroke
,
bool
aGlBegin
)
double
aWidth
,
bool
aStroke
,
bool
aGlBegin
)
{
{
VECTOR2D
l
=
(
aEndPoint
-
aStartPoint
);
VECTOR2D
l
=
(
aEndPoint
-
aStartPoint
);
...
@@ -493,7 +493,7 @@ void OPENGL_GAL::drawRoundedSegment( VECTOR2D aStartPoint, VECTOR2D aEndPoint,
...
@@ -493,7 +493,7 @@ void OPENGL_GAL::drawRoundedSegment( VECTOR2D aStartPoint, VECTOR2D aEndPoint,
}
}
inline
void
OPENGL_GAL
::
drawLineQuad
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
)
inline
void
OPENGL_GAL
::
drawLineQuad
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
{
{
VECTOR2D
startEndVector
=
aEndPoint
-
aStartPoint
;
VECTOR2D
startEndVector
=
aEndPoint
-
aStartPoint
;
double
lineLength
=
startEndVector
.
EuclideanNorm
();
double
lineLength
=
startEndVector
.
EuclideanNorm
();
...
@@ -564,10 +564,11 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
...
@@ -564,10 +564,11 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
}
}
inline
void
OPENGL_GAL
::
drawLineCap
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
,
double
aDepthOffset
)
inline
void
OPENGL_GAL
::
drawLineCap
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
,
double
aDepthOffset
)
{
{
VECTOR2D
startEndVector
=
aEndPoint
-
aStartPoint
;
VECTOR2D
startEndVector
=
aEndPoint
-
aStartPoint
;
double
lineLength
=
startEndVector
.
EuclideanNorm
();
//
double lineLength = startEndVector.EuclideanNorm();
double
lineAngle
=
atan2
(
startEndVector
.
y
,
startEndVector
.
x
);
double
lineAngle
=
atan2
(
startEndVector
.
y
,
startEndVector
.
x
);
switch
(
lineCap
)
switch
(
lineCap
)
...
@@ -582,16 +583,16 @@ inline void OPENGL_GAL::drawLineCap( VECTOR2D aStartPoint, VECTOR2D aEndPoint, d
...
@@ -582,16 +583,16 @@ inline void OPENGL_GAL::drawLineCap( VECTOR2D aStartPoint, VECTOR2D aEndPoint, d
break
;
break
;
case
LINE_CAP_SQUARED
:
case
LINE_CAP_SQUARED
:
VECTOR2D
offset
;
// FIXME?
VECTOR2D offset;
offset
=
startEndVector
*
(
lineWidth
/
lineLength
/
2.0
);
//
offset = startEndVector * ( lineWidth / lineLength / 2.0 );
aStartPoint
=
aStartPoint
-
offset
;
//
aStartPoint = aStartPoint - offset;
aEndPoint
=
aEndPoint
+
offset
;
//
aEndPoint = aEndPoint + offset;
break
;
break
;
}
}
}
}
void
OPENGL_GAL
::
DrawLine
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
)
void
OPENGL_GAL
::
DrawLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
{
{
if
(
isUseShader
)
if
(
isUseShader
)
{
{
...
@@ -816,7 +817,7 @@ void OPENGL_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
...
@@ -816,7 +817,7 @@ void OPENGL_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
}
}
void
OPENGL_GAL
::
DrawRectangle
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
)
void
OPENGL_GAL
::
DrawRectangle
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
{
{
// Compute the diagonal points of the rectangle
// Compute the diagonal points of the rectangle
VECTOR2D
diagonalPointA
(
aEndPoint
.
x
,
aStartPoint
.
y
);
VECTOR2D
diagonalPointA
(
aEndPoint
.
x
,
aStartPoint
.
y
);
...
@@ -890,7 +891,7 @@ void OPENGL_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
...
@@ -890,7 +891,7 @@ void OPENGL_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
}
}
void
OPENGL_GAL
::
DrawCircle
(
VECTOR2D
aCenterPoint
,
double
aRadius
)
void
OPENGL_GAL
::
DrawCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
)
{
{
// We need a minimum radius, else simply don't draw the circle
// We need a minimum radius, else simply don't draw the circle
if
(
aRadius
<=
0.0
)
if
(
aRadius
<=
0.0
)
...
@@ -959,7 +960,7 @@ void OPENGL_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
...
@@ -959,7 +960,7 @@ void OPENGL_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
// This method is used for round line caps
// This method is used for round line caps
void
OPENGL_GAL
::
drawSemiCircle
(
VECTOR2D
aCenterPoint
,
double
aRadius
,
double
aAngle
,
void
OPENGL_GAL
::
drawSemiCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aAngle
,
double
aDepthOffset
)
double
aDepthOffset
)
{
{
// XXX Depth seems to be buggy
// XXX Depth seems to be buggy
...
@@ -975,7 +976,7 @@ void OPENGL_GAL::drawSemiCircle( VECTOR2D aCenterPoint, double aRadius, double a
...
@@ -975,7 +976,7 @@ void OPENGL_GAL::drawSemiCircle( VECTOR2D aCenterPoint, double aRadius, double a
// FIXME Optimize
// FIXME Optimize
void
OPENGL_GAL
::
DrawArc
(
VECTOR2D
aCenterPoint
,
double
aRadius
,
double
aStartAngle
,
void
OPENGL_GAL
::
DrawArc
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aStartAngle
,
double
aEndAngle
)
double
aEndAngle
)
{
{
if
(
aRadius
<=
0
)
if
(
aRadius
<=
0
)
...
@@ -1158,8 +1159,8 @@ void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
...
@@ -1158,8 +1159,8 @@ void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
}
}
void
OPENGL_GAL
::
DrawCurve
(
VECTOR2D
aStartPoint
,
VECTOR2D
aControlPointA
,
void
OPENGL_GAL
::
DrawCurve
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aControlPointA
,
VECTOR2D
aControlPointB
,
VECTOR2D
aEndPoint
)
const
VECTOR2D
&
aControlPointB
,
const
VECTOR2D
&
aEndPoint
)
{
{
// FIXME The drawing quality needs to be improved
// FIXME The drawing quality needs to be improved
// FIXME Perhaps choose a quad/triangle strip instead?
// FIXME Perhaps choose a quad/triangle strip instead?
...
@@ -1266,13 +1267,13 @@ void OPENGL_GAL::Rotate( double aAngle )
...
@@ -1266,13 +1267,13 @@ void OPENGL_GAL::Rotate( double aAngle )
}
}
void
OPENGL_GAL
::
Translate
(
VECTOR2D
aVector
)
void
OPENGL_GAL
::
Translate
(
const
VECTOR2D
&
aVector
)
{
{
glTranslated
(
aVector
.
x
,
aVector
.
y
,
0
);
glTranslated
(
aVector
.
x
,
aVector
.
y
,
0
);
}
}
void
OPENGL_GAL
::
Scale
(
VECTOR2D
aScale
)
void
OPENGL_GAL
::
Scale
(
const
VECTOR2D
&
aScale
)
{
{
// TODO: Check method
// TODO: Check method
glScaled
(
aScale
.
x
,
aScale
.
y
,
0
);
glScaled
(
aScale
.
x
,
aScale
.
y
,
0
);
...
@@ -1487,11 +1488,12 @@ void OPENGL_GAL::initCursor( int aCursorSize )
...
@@ -1487,11 +1488,12 @@ void OPENGL_GAL::initCursor( int aCursorSize )
}
}
VECTOR2D
OPENGL_GAL
::
ComputeCursorToWorld
(
VECTOR2D
aCursorPosition
)
VECTOR2D
OPENGL_GAL
::
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
)
{
{
aCursorPosition
.
y
=
screenSize
.
y
-
aCursorPosition
.
y
;
VECTOR2D
cursorPosition
=
aCursorPosition
;
cursorPosition
.
y
=
screenSize
.
y
-
aCursorPosition
.
y
;
MATRIX3x3D
inverseMatrix
=
worldScreenMatrix
.
Inverse
();
MATRIX3x3D
inverseMatrix
=
worldScreenMatrix
.
Inverse
();
VECTOR2D
cursorPositionWorld
=
inverseMatrix
*
aC
ursorPosition
;
VECTOR2D
cursorPositionWorld
=
inverseMatrix
*
c
ursorPosition
;
return
cursorPositionWorld
;
return
cursorPositionWorld
;
}
}
...
@@ -1552,7 +1554,7 @@ void OPENGL_GAL::DrawCursor( VECTOR2D aCursorPosition )
...
@@ -1552,7 +1554,7 @@ void OPENGL_GAL::DrawCursor( VECTOR2D aCursorPosition )
}
}
void
OPENGL_GAL
::
DrawGridLine
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
)
void
OPENGL_GAL
::
DrawGridLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
{
{
// We check, if we got a horizontal or a vertical grid line and compute the offset
// We check, if we got a horizontal or a vertical grid line and compute the offset
VECTOR2D
perpendicularVector
;
VECTOR2D
perpendicularVector
;
...
...
include/gal/cairo/cairo_gal.h
View file @
16a28348
...
@@ -96,7 +96,7 @@ public:
...
@@ -96,7 +96,7 @@ public:
virtual
void
EndDrawing
();
virtual
void
EndDrawing
();
/// @copydoc GAL::DrawLine()
/// @copydoc GAL::DrawLine()
virtual
void
DrawLine
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
);
virtual
void
DrawLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
);
/// @copydoc GAL::DrawSegment()
/// @copydoc GAL::DrawSegment()
virtual
void
DrawSegment
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
,
double
aWidth
);
virtual
void
DrawSegment
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
,
double
aWidth
);
...
@@ -105,21 +105,21 @@ public:
...
@@ -105,21 +105,21 @@ public:
virtual
void
DrawPolyline
(
std
::
deque
<
VECTOR2D
>&
aPointList
);
virtual
void
DrawPolyline
(
std
::
deque
<
VECTOR2D
>&
aPointList
);
/// @copydoc GAL::DrawCircle()
/// @copydoc GAL::DrawCircle()
virtual
void
DrawCircle
(
VECTOR2D
aCenterPoint
,
double
aRadius
);
virtual
void
DrawCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
);
/// @copydoc GAL::DrawArc()
/// @copydoc GAL::DrawArc()
virtual
void
virtual
void
DrawArc
(
VECTOR2D
aCenterPoint
,
double
aRadius
,
double
aStartAngle
,
double
aEndAngle
);
DrawArc
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aStartAngle
,
double
aEndAngle
);
/// @copydoc GAL::DrawRectangle()
/// @copydoc GAL::DrawRectangle()
virtual
void
DrawRectangle
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
);
virtual
void
DrawRectangle
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
);
/// @copydoc GAL::DrawPolygon()
/// @copydoc GAL::DrawPolygon()
virtual
void
DrawPolygon
(
const
std
::
deque
<
VECTOR2D
>&
aPointList
);
virtual
void
DrawPolygon
(
const
std
::
deque
<
VECTOR2D
>&
aPointList
);
/// @copydoc GAL::DrawCurve()
/// @copydoc GAL::DrawCurve()
virtual
void
DrawCurve
(
VECTOR2D
startPoint
,
VECTOR2D
controlPointA
,
VECTOR2D
controlPointB
,
virtual
void
DrawCurve
(
const
VECTOR2D
&
startPoint
,
const
VECTOR2D
&
controlPointA
,
VECTOR2D
endPoint
);
const
VECTOR2D
&
controlPointB
,
const
VECTOR2D
&
endPoint
);
// --------------
// --------------
// Screen methods
// Screen methods
...
@@ -188,10 +188,10 @@ public:
...
@@ -188,10 +188,10 @@ public:
virtual
void
Rotate
(
double
aAngle
);
virtual
void
Rotate
(
double
aAngle
);
/// @copydoc GAL::Translate()
/// @copydoc GAL::Translate()
virtual
void
Translate
(
VECTOR2D
aTranslation
);
virtual
void
Translate
(
const
VECTOR2D
&
aTranslation
);
/// @copydoc GAL::Scale()
/// @copydoc GAL::Scale()
virtual
void
Scale
(
VECTOR2D
aScale
);
virtual
void
Scale
(
const
VECTOR2D
&
aScale
);
/// @copydoc GAL::Save()
/// @copydoc GAL::Save()
virtual
void
Save
();
virtual
void
Save
();
...
@@ -235,7 +235,7 @@ public:
...
@@ -235,7 +235,7 @@ public:
void
SetScreenDPI
(
double
aScreenDPI
);
void
SetScreenDPI
(
double
aScreenDPI
);
/// @copydoc GAL::SetLookAtPoint()
/// @copydoc GAL::SetLookAtPoint()
void
SetLookAtPoint
(
VECTOR2D
aPoint
);
void
SetLookAtPoint
(
const
VECTOR2D
&
aPoint
);
/// @copydoc GAL::GetLookAtPoint()
/// @copydoc GAL::GetLookAtPoint()
VECTOR2D
GetLookAtPoint
();
VECTOR2D
GetLookAtPoint
();
...
@@ -257,7 +257,7 @@ public:
...
@@ -257,7 +257,7 @@ public:
// -------
// -------
/// @copydoc GAL::ComputeCursorToWorld()
/// @copydoc GAL::ComputeCursorToWorld()
virtual
VECTOR2D
ComputeCursorToWorld
(
VECTOR2D
aCursorPosition
);
virtual
VECTOR2D
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
);
/// @copydoc GAL::SetIsCursorEnabled()
/// @copydoc GAL::SetIsCursorEnabled()
void
SetIsCursorEnabled
(
bool
aIsCursorEnabled
);
void
SetIsCursorEnabled
(
bool
aIsCursorEnabled
);
...
@@ -290,7 +290,7 @@ public:
...
@@ -290,7 +290,7 @@ public:
}
}
protected
:
protected
:
virtual
void
DrawGridLine
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
);
virtual
void
DrawGridLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
);
private
:
private
:
/// Super class definition
/// Super class definition
...
...
include/gal/graphics_abstraction_layer.h
View file @
16a28348
...
@@ -105,7 +105,7 @@ public:
...
@@ -105,7 +105,7 @@ public:
* @param aStartPoint is the start point of the line.
* @param aStartPoint is the start point of the line.
* @param aEndPoint is the end point of the line.
* @param aEndPoint is the end point of the line.
*/
*/
virtual
void
DrawLine
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
)
=
0
;
virtual
void
DrawLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
=
0
;
/**
/**
* @brief Draw a rounded segment.
* @brief Draw a rounded segment.
...
@@ -131,7 +131,7 @@ public:
...
@@ -131,7 +131,7 @@ public:
* @param aCenterPoint is the center point of the circle.
* @param aCenterPoint is the center point of the circle.
* @param aRadius is the radius of the circle.
* @param aRadius is the radius of the circle.
*/
*/
virtual
void
DrawCircle
(
VECTOR2D
aCenterPoint
,
double
aRadius
)
=
0
;
virtual
void
DrawCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
)
=
0
;
/**
/**
* @brief Draw an arc.
* @brief Draw an arc.
...
@@ -142,7 +142,7 @@ public:
...
@@ -142,7 +142,7 @@ public:
* @param aEndAngle is the end angle of the arc.
* @param aEndAngle is the end angle of the arc.
*/
*/
virtual
void
virtual
void
DrawArc
(
VECTOR2D
aCenterPoint
,
double
aRadius
,
double
aStartAngle
,
double
aEndAngle
)
=
0
;
DrawArc
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aStartAngle
,
double
aEndAngle
)
=
0
;
/**
/**
* @brief Draw a rectangle.
* @brief Draw a rectangle.
...
@@ -150,7 +150,7 @@ public:
...
@@ -150,7 +150,7 @@ public:
* @param aStartPoint is the start point of the rectangle.
* @param aStartPoint is the start point of the rectangle.
* @param aEndPoint is the end point of the rectangle.
* @param aEndPoint is the end point of the rectangle.
*/
*/
virtual
void
DrawRectangle
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
)
=
0
;
virtual
void
DrawRectangle
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
=
0
;
/**
/**
* @brief Draw a polygon.
* @brief Draw a polygon.
...
@@ -167,8 +167,8 @@ public:
...
@@ -167,8 +167,8 @@ public:
* @param controlPointB is the second control point.
* @param controlPointB is the second control point.
* @param endPoint is the end point of the spline.
* @param endPoint is the end point of the spline.
*/
*/
virtual
void
DrawCurve
(
VECTOR2D
startPoint
,
VECTOR2D
controlPointA
,
virtual
void
DrawCurve
(
const
VECTOR2D
&
startPoint
,
const
VECTOR2D
&
controlPointA
,
VECTOR2D
controlPointB
,
VECTOR2D
endPoint
)
=
0
;
const
VECTOR2D
&
controlPointB
,
const
VECTOR2D
&
endPoint
)
=
0
;
// --------------
// --------------
// Screen methods
// Screen methods
...
@@ -326,14 +326,14 @@ public:
...
@@ -326,14 +326,14 @@ public:
*
*
* @param aTranslation is the translation vector.
* @param aTranslation is the translation vector.
*/
*/
virtual
void
Translate
(
VECTOR2D
aTranslation
)
=
0
;
virtual
void
Translate
(
const
VECTOR2D
&
aTranslation
)
=
0
;
/**
/**
* @brief Scale the context.
* @brief Scale the context.
*
*
* @param aScale is the scale factor for the x- and y-axis.
* @param aScale is the scale factor for the x- and y-axis.
*/
*/
virtual
void
Scale
(
VECTOR2D
aScale
)
=
0
;
virtual
void
Scale
(
const
VECTOR2D
&
aScale
)
=
0
;
/// @brief Save the context.
/// @brief Save the context.
virtual
void
Save
()
=
0
;
virtual
void
Save
()
=
0
;
...
@@ -476,7 +476,7 @@ public:
...
@@ -476,7 +476,7 @@ public:
* @param aDepthRange is the depth range where component x is the near clipping plane and y
* @param aDepthRange is the depth range where component x is the near clipping plane and y
* is the far clipping plane.
* is the far clipping plane.
*/
*/
inline
void
SetDepthRange
(
VECTOR2D
aDepthRange
)
inline
void
SetDepthRange
(
const
VECTOR2D
&
aDepthRange
)
{
{
depthRange
=
aDepthRange
;
depthRange
=
aDepthRange
;
}
}
...
@@ -617,7 +617,7 @@ public:
...
@@ -617,7 +617,7 @@ public:
* @param aCursorPosition is the cursor position in screen coordinates.
* @param aCursorPosition is the cursor position in screen coordinates.
* @return the cursor position in world coordinates.
* @return the cursor position in world coordinates.
*/
*/
virtual
VECTOR2D
ComputeCursorToWorld
(
VECTOR2D
aCursorPosition
)
=
0
;
virtual
VECTOR2D
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
)
=
0
;
/**
/**
* @brief Enable/Disable cursor.
* @brief Enable/Disable cursor.
...
@@ -720,7 +720,7 @@ protected:
...
@@ -720,7 +720,7 @@ protected:
* @param aStartPoint is the start point of the line.
* @param aStartPoint is the start point of the line.
* @param aEndPoint is the end point of the line.
* @param aEndPoint is the end point of the line.
*/
*/
virtual
void
DrawGridLine
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
)
=
0
;
virtual
void
DrawGridLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
=
0
;
};
};
}
// namespace KiGfx
}
// namespace KiGfx
...
...
include/gal/opengl/opengl_gal.h
View file @
16a28348
...
@@ -103,7 +103,7 @@ public:
...
@@ -103,7 +103,7 @@ public:
virtual
void
EndDrawing
();
virtual
void
EndDrawing
();
/// @copydoc GAL::DrawLine()
/// @copydoc GAL::DrawLine()
virtual
void
DrawLine
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
);
virtual
void
DrawLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
);
/// @copydoc GAL::DrawSegment()
/// @copydoc GAL::DrawSegment()
virtual
void
DrawSegment
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
,
double
aWidth
);
virtual
void
DrawSegment
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
,
double
aWidth
);
...
@@ -112,21 +112,21 @@ public:
...
@@ -112,21 +112,21 @@ public:
virtual
void
DrawPolyline
(
std
::
deque
<
VECTOR2D
>&
aPointList
);
virtual
void
DrawPolyline
(
std
::
deque
<
VECTOR2D
>&
aPointList
);
/// @copydoc GAL::DrawCircle()
/// @copydoc GAL::DrawCircle()
virtual
void
DrawCircle
(
VECTOR2D
aCenterPoint
,
double
aRadius
);
virtual
void
DrawCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
);
/// @copydoc GAL::DrawArc()
/// @copydoc GAL::DrawArc()
virtual
void
virtual
void
DrawArc
(
VECTOR2D
aCenterPoint
,
double
aRadius
,
double
aStartAngle
,
double
aEndAngle
);
DrawArc
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aStartAngle
,
double
aEndAngle
);
/// @copydoc GAL::DrawRectangle()
/// @copydoc GAL::DrawRectangle()
virtual
void
DrawRectangle
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
);
virtual
void
DrawRectangle
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
);
/// @copydoc GAL::DrawPolygon()
/// @copydoc GAL::DrawPolygon()
virtual
void
DrawPolygon
(
const
std
::
deque
<
VECTOR2D
>&
aPointList
);
virtual
void
DrawPolygon
(
const
std
::
deque
<
VECTOR2D
>&
aPointList
);
/// @copydoc GAL::DrawCurve()
/// @copydoc GAL::DrawCurve()
virtual
void
DrawCurve
(
VECTOR2D
startPoint
,
VECTOR2D
controlPointA
,
VECTOR2D
controlPointB
,
virtual
void
DrawCurve
(
const
VECTOR2D
&
startPoint
,
const
VECTOR2D
&
controlPointA
,
VECTOR2D
endPoint
);
const
VECTOR2D
&
controlPointB
,
const
VECTOR2D
&
endPoint
);
// --------------
// --------------
// Screen methods
// Screen methods
...
@@ -206,10 +206,10 @@ public:
...
@@ -206,10 +206,10 @@ public:
virtual
void
Rotate
(
double
aAngle
);
virtual
void
Rotate
(
double
aAngle
);
/// @copydoc GAL::Translate()
/// @copydoc GAL::Translate()
virtual
void
Translate
(
VECTOR2D
aTranslation
);
virtual
void
Translate
(
const
VECTOR2D
&
aTranslation
);
/// @copydoc GAL::Scale()
/// @copydoc GAL::Scale()
virtual
void
Scale
(
VECTOR2D
aScale
);
virtual
void
Scale
(
const
VECTOR2D
&
aScale
);
/// @copydoc GAL::Save()
/// @copydoc GAL::Save()
virtual
void
Save
();
virtual
void
Save
();
...
@@ -253,7 +253,7 @@ public:
...
@@ -253,7 +253,7 @@ public:
void
SetScreenDPI
(
double
aScreenDPI
);
void
SetScreenDPI
(
double
aScreenDPI
);
/// @copydoc GAL::SetLookAtPoint()
/// @copydoc GAL::SetLookAtPoint()
void
SetLookAtPoint
(
VECTOR2D
aPoint
);
void
SetLookAtPoint
(
const
VECTOR2D
&
aPoint
);
/// @copydoc GAL::GetLookAtPoint()
/// @copydoc GAL::GetLookAtPoint()
VECTOR2D
GetLookAtPoint
();
VECTOR2D
GetLookAtPoint
();
...
@@ -275,7 +275,7 @@ public:
...
@@ -275,7 +275,7 @@ public:
// -------
// -------
/// @copydoc GAL::ComputeCursorToWorld()
/// @copydoc GAL::ComputeCursorToWorld()
virtual
VECTOR2D
ComputeCursorToWorld
(
VECTOR2D
aCursorPosition
);
virtual
VECTOR2D
ComputeCursorToWorld
(
const
VECTOR2D
&
aCursorPosition
);
/// @copydoc GAL::SetIsCursorEnabled()
/// @copydoc GAL::SetIsCursorEnabled()
void
SetIsCursorEnabled
(
bool
aIsCursorEnabled
);
void
SetIsCursorEnabled
(
bool
aIsCursorEnabled
);
...
@@ -313,7 +313,7 @@ public:
...
@@ -313,7 +313,7 @@ public:
}
}
protected
:
protected
:
virtual
void
DrawGridLine
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
);
virtual
void
DrawGridLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
);
private
:
private
:
/// Super class definition
/// Super class definition
...
@@ -384,7 +384,7 @@ private:
...
@@ -384,7 +384,7 @@ private:
* @param ADepthOffset is the relative depth of the semi-circle.
* @param ADepthOffset is the relative depth of the semi-circle.
*
*
*/
*/
void
drawSemiCircle
(
VECTOR2D
aCenterPoint
,
double
aRadius
,
double
aAngle
,
void
drawSemiCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aAngle
,
double
aDepthOffset
);
double
aDepthOffset
);
/// Compute the points of a unit circle.
/// Compute the points of a unit circle.
...
@@ -470,7 +470,7 @@ private:
...
@@ -470,7 +470,7 @@ private:
* @param aStartPoint is the start point of the line.
* @param aStartPoint is the start point of the line.
* @param aEndPoint is the end point of the line.
* @param aEndPoint is the end point of the line.
*/
*/
inline
void
drawLineQuad
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
);
inline
void
drawLineQuad
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
);
/**
/**
* @brief Draw the line cap
* @brief Draw the line cap
...
@@ -479,12 +479,13 @@ private:
...
@@ -479,12 +479,13 @@ private:
* @param aEndPoint is the end point of the line.
* @param aEndPoint is the end point of the line.
* @param aDepthOffset is the relative depth of the line cap.
* @param aDepthOffset is the relative depth of the line cap.
*/
*/
inline
void
drawLineCap
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
,
double
aDepthOffset
);
inline
void
drawLineCap
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
,
double
aDepthOffset
);
inline
void
selectShader
(
int
aIndex
);
inline
void
selectShader
(
int
aIndex
);
/// @copydoc GAL::DrawRoundedSegment()
/// @copydoc GAL::DrawRoundedSegment()
void
drawRoundedSegment
(
VECTOR2D
aStartPoint
,
VECTOR2D
aEndPoint
,
double
aWidth
,
void
drawRoundedSegment
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
,
double
aWidth
,
bool
aStroke
=
false
,
bool
aGlBegin
=
false
);
bool
aStroke
=
false
,
bool
aGlBegin
=
false
);
...
...
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