hotkeys.cpp 6.53 KB
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/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 1992-2010 <Jean-Pierre Charras>
 * Copyright (C) 1992-2010 KiCad Developers, see change_log.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

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/**
 * @file gerbview/hotkeys.cpp
 */
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#include <fctsys.h>
#include <common.h>
#include <kicad_device_context.h>
#include <id.h>
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#include <gerbview.h>
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#include <gerbview_frame.h>
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#include <class_drawpanel.h>
#include <hotkeys.h>
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/* How to add a new hotkey:
 *  add a new id in the enum hotkey_id_commnand like MY_NEW_ID_FUNCTION.
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 *  add a new EDA_HOTKEY entry like:
 *  static EDA_HOTKEY HkMyNewEntry(wxT("Command Label"), MY_NEW_ID_FUNCTION, default key value);
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 *      "Command Label" is the name used in hotkey list display, and the identifier in the
 *      hotkey list file MY_NEW_ID_FUNCTION is an equivalent id function used in the switch
 *      in OnHotKey() function.   default key value is the default hotkey for this command.
 *      Can be overrided by the user hotkey list file add the HkMyNewEntry pointer in the
 *      s_board_edit_Hotkey_List list ( or/and the s_module_edit_Hotkey_List list)  Add the
 *      new code in the switch in OnHotKey() function.   when the variable PopupOn is true,
 *      an item is currently edited.  This can be usefull if the new function cannot be
 *      executed while an item is currently being edited
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 *  ( For example, one cannot start a new wire when a component is moving.)
 *
 *  Note: If an hotkey is a special key, be sure the corresponding wxWidget keycode (WXK_XXXX)
 *  is handled in the hotkey_name_descr s_Hotkey_Name_List list (see hotkeys_basic.cpp)
 *  and see this list for some ascii keys (space ...)
 */

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// local variables
// Hotkey list:
static EDA_HOTKEY   HkResetLocalCoord( wxT( "Reset Local Coordinates" ), HK_RESET_LOCAL_COORD, ' ' );
static EDA_HOTKEY   HkSetGridOrigin( wxT("Set Grid Origin"), HK_SET_GRID_ORIGIN, 'S' );

static EDA_HOTKEY   HkZoomAuto( wxT( "Zoom Auto" ), HK_ZOOM_AUTO, WXK_HOME );
static EDA_HOTKEY   HkZoomCenter( wxT( "Zoom Center" ), HK_ZOOM_CENTER, WXK_F4 );
static EDA_HOTKEY   HkZoomRedraw( wxT( "Zoom Redraw" ), HK_ZOOM_REDRAW, WXK_F3 );
static EDA_HOTKEY   HkZoomOut( wxT( "Zoom Out" ), HK_ZOOM_OUT, WXK_F2 );
static EDA_HOTKEY   HkZoomIn( wxT( "Zoom In" ), HK_ZOOM_IN, WXK_F1 );
static EDA_HOTKEY   HkHelp( wxT( "Help (this window)" ), HK_HELP, '?' );
static EDA_HOTKEY   HkSwitchUnits( wxT( "Switch Units" ), HK_SWITCH_UNITS, 'U' );
static EDA_HOTKEY   HkTrackDisplayMode( wxT( "Track Display Mode" ), HK_SWITCH_GBR_ITEMS_DISPLAY_MODE, 'F' );

static EDA_HOTKEY   HkSwitch2NextCopperLayer( wxT( "Switch to Next Layer" ), HK_SWITCH_LAYER_TO_NEXT, '+' );
static EDA_HOTKEY   HkSwitch2PreviousCopperLayer( wxT( "Switch to Previous Layer" ), HK_SWITCH_LAYER_TO_PREVIOUS, '-' );
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// List of common hotkey descriptors
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EDA_HOTKEY* s_Gerbview_Hotkey_List[] = {
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    &HkHelp,
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    &HkZoomIn,                      &HkZoomOut,         &HkZoomRedraw,  &HkZoomCenter,
    &HkZoomAuto,    &HkSwitchUnits, &HkResetLocalCoord, &HkSetGridOrigin,
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    &HkTrackDisplayMode,
    &HkSwitch2NextCopperLayer,
    &HkSwitch2PreviousCopperLayer,
    NULL
};


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// list of sections and corresponding hotkey list for GerbView (used to create an hotkey
// config file)
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struct EDA_HOTKEY_CONFIG s_Gerbview_Hokeys_Descr[] =
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{
    { &g_CommonSectionTag, s_Gerbview_Hotkey_List, NULL  },
    { NULL,                NULL,                   NULL  }
};


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bool GERBVIEW_FRAME::OnHotKey( wxDC* aDC, int aHotkeyCode, const wxPoint& aPosition, EDA_ITEM* aItem )
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{
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    wxCommandEvent cmd( wxEVT_COMMAND_MENU_SELECTED );
    cmd.SetEventObject( this );

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    /* Convert lower to upper case (the usual toupper function has problem with non ascii
     * codes like function keys */
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    if( (aHotkeyCode >= 'a') && (aHotkeyCode <= 'z') )
        aHotkeyCode += 'A' - 'a';
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    EDA_HOTKEY * HK_Descr = GetDescriptorFromHotkey( aHotkeyCode, s_Gerbview_Hotkey_List );
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    if( HK_Descr == NULL )
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        return false;
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    switch( HK_Descr->m_Idcommand )
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    {
    default:
    case HK_NOT_FOUND:
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        return false;
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    case HK_HELP:       // Display Current hotkey list
        DisplayHotkeyList( this, s_Gerbview_Hokeys_Descr );
        break;

    case HK_ZOOM_IN:
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        cmd.SetId( ID_POPUP_ZOOM_IN );
        GetEventHandler()->ProcessEvent( cmd );
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        break;

    case HK_ZOOM_OUT:
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        cmd.SetId( ID_POPUP_ZOOM_OUT );
        GetEventHandler()->ProcessEvent( cmd );
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        break;

    case HK_ZOOM_REDRAW:
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        cmd.SetId( ID_ZOOM_REDRAW );
        GetEventHandler()->ProcessEvent( cmd );
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        break;

    case HK_ZOOM_CENTER:
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        cmd.SetId( ID_POPUP_ZOOM_CENTER );
        GetEventHandler()->ProcessEvent( cmd );
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        break;

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    case HK_ZOOM_AUTO:
        cmd.SetId( ID_ZOOM_PAGE );
        GetEventHandler()->ProcessEvent( cmd );
        break;

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    case HK_RESET_LOCAL_COORD:         // Reset the relative coord
        GetScreen()->m_O_Curseur = GetCrossHairPosition();
        break;

    case HK_SET_GRID_ORIGIN:
        SetGridOrigin( GetCrossHairPosition() );
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        break;

    case HK_SWITCH_UNITS:
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        g_UserUnit = (g_UserUnit == INCHES ) ? MILLIMETRES : INCHES;
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        break;

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    case HK_SWITCH_GBR_ITEMS_DISPLAY_MODE:
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        m_DisplayOptions.m_DisplayLinesFill = not m_DisplayOptions.m_DisplayLinesFill;
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        m_canvas->Refresh();
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        break;

    case HK_SWITCH_LAYER_TO_PREVIOUS:
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        if( getActiveLayer() > 0 )
        {
            setActiveLayer( getActiveLayer() - 1 );
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            m_canvas->Refresh();
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        }
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        break;

    case HK_SWITCH_LAYER_TO_NEXT:
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        if( getActiveLayer() < 31 )
        {
            setActiveLayer( getActiveLayer() + 1 );
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            m_canvas->Refresh();
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        }
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        break;
    }
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    return true;
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}