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Andrey Filippov authored
At every poseSequencePass start, explicitly drop the per-sequence GPU task template and the DP seeding key, re-arm the scene-0 DP oracle, and return the device image-set ring to set 0. A back-to-back rerun in the same JVM now seeds identically to a fresh launch (restores the simple byte-identity gate; fresh starts were already bit-exact, reruns wobbled 0.0024 px from carried-over warm state - the previous run's last D5 overlap leaves an arbitrary active set while the new run's ring bookkeeping assumes set 0), and a (re)started production RT sequence never inherits stale resident state. Co-authored-by:Claude Fable 5 <claude-fable-5@anthropic.com>
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