• Andrey Filippov's avatar
    CLAUDE: rung C3 - freeze per-scene conditioning, light prepare cycles 2+ · 6e7b92d8
    Andrey Filippov authored
    Design 3-A4i rung C3 (native tile_processor_gpu HEAD): the cycle-1 resident
    prepare result carries the FROZEN conditioning; later cycles of the same
    scene run a light prepare (fresh measured offsets + fx/J at the moving pose;
    weights/eigen/selection/pull/reg/pure_weight untouched). Rulings (Andrey
    07/17): eigen freezes WITH the weights (same trust-in-tile nature); a
    frozen-selected tile with no fresh valid peak abstains (y=fx, zero
    residual); reg weights + pure_weight freeze from cycle 1. Semantic gain:
    every cycle optimizes the SAME objective - conditioning no longer wobbles
    with per-cycle measurement noise. Provider/GpuQuad/GpuQuadJna gain a light
    flag; the per-scene instance naturally scopes the freeze.
    Gates: mvn package+test PASS; Stage0 36/36; native suite incl. new LIGHT
    bit-exact test PASS.
    Co-Authored-By: 's avatarClaude Fable 5 <noreply@anthropic.com>
    6e7b92d8
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