• Andrey Filippov's avatar
    CLAUDE: Fix synth bg_avg to do real pyramid-level decimation · 134a5bdb
    Andrey Filippov authored
    The bg_avg>1 path kept all n_synth frames and only added an averaged
    background, so AVG4 and AVG8 produced the same frame count and 1/fps
    timestamps. Now output frame i is the mean of bg_avg consecutive frames of
    BOTH the scaled synthetic target AND the real background (non-overlapping
    groups): the sequence is decimated by N (n_synth/N frames), the moving target
    is motion-averaged like a real pyramid level, and each timestamp is the last
    real frame of its group (N/fps increments).
    Co-authored-by: 's avatarClaude Opus 4.8 (1M context) <noreply@anthropic.com>
    134a5bdb
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