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Andrey Filippov authored
Add nadir_undistort (boolean, default true) to IntersceneMatchParameters at all 6 required locations (field, dialog, read, save, load, clone). When enabled, renderNadirSequence() undistorts the pX,pY coordinates of each scene's nadir disparity map before calling renderGPUFromDSI(), so the rendered NADIR-MERGED TIFF images are rectilinear (pinhole projection) rather than retaining the sensor's native radial distortion. Analysis of the Boson 640 calibration (lwir16-06-72-00.calib-tiff) showed: - True distortion polynomial terms: < 1 px magnitude across the full image - The dominant issue was d = K0 = 1.00997 (a ~1% focal-length constant offset) which, when modeled as PINHOLE with the nominal focal length, curves the ground plane into the 'Little Prince planet' sphere effect seen in Blender - With nadir_undistort=true, COLMAP can use a pure PINHOLE model with the correct effective focal length (f * d = 1121.8 px instead of 1110.8 px) The undistortPxPy() helper mirrors getWorldCoordinates() in GeometryCorrection: rD_mm = ||(pX-cx, pY-cy)|| * pixelSize_mm factor = getRByRDist(rD_mm / distortionRadius) pX_rect = (pX - cx) * factor + cx Co-authored-by:Claude <claude@elphel.com>
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