gd.addCheckbox("Use window for AUX tiles to reduce weight of the hi-res tiles near low-res tile boundaries",this.ly_gt_use_wnd);
gd.addCheckbox("Use window for AUX tiles to reduce weight of the hi-res tiles near low-res tile boundaries",this.ly_gt_use_wnd);
gd.addNumericField("Aux disparity thershold to split FG and BG (and disable AUX tile for adjustment)",this.ly_gt_rms,3);
gd.addNumericField("Aux disparity thershold to split FG and BG (and disable AUX tile for adjustment)",this.ly_gt_rms,3);
gd.addMessage("--- others ---");
gd.addMessage("--- Lazy eye from GT ---");
gd.addCheckbox("Adjust disparity using objects at infinity by changing individual tilt and azimuth ",this.lylw_inf_en," disable if there are no really far objects in the scene");
gd.addCheckbox("Adjust azimuths and tilts",this.lylw_aztilt_en,"Adjust azimuths and tilts excluding those that change disparity");
gd.addCheckbox("Adjust differential rolls",this.lylw_diff_roll_en,"Adjust differential rolls (3 of 4 rolls, keeping average roll)");
clt_parameters.ly_inf_force,// boolean force_convergence, // if true try to adjust convergence (disparity, symmetrical parameter 0) even with no disparity
clt_parameters.ly_inf_force,// boolean force_convergence, // if true try to adjust convergence (disparity, symmetrical parameter 0) even with no disparity
clt_parameters.ly_com_roll,// boolean common_roll, // Enable common roll (valid for high disparity range only)
clt_parameters.lylw_com_roll,// boolean common_roll, // Enable common roll (valid for high disparity range only)
clt_parameters.ly_inf_force,// boolean force_convergence, // if true try to adjust convergence (disparity, symmetrical parameter 0) even with no disparity
clt_parameters.ly_inf_force,// boolean force_convergence, // if true try to adjust convergence (disparity, symmetrical parameter 0) even with no disparity
clt_parameters.ly_com_roll,// boolean common_roll, // Enable common roll (valid for high disparity range only)
clt_parameters.lylw_com_roll,// boolean common_roll, // Enable common roll (valid for high disparity range only)
/// geometryCorrection_main, // GeometryCorrection geometryCorrection_main, // if is aux camera using main cameras' coordinates. Disparity is still in aux camera pixels
/// geometryCorrection_main, // GeometryCorrection geometryCorrection_main, // if is aux camera using main cameras' coordinates. Disparity is still in aux camera pixels