cuMemAlloc(gpu_geometry_correction,GeometryCorrection.arrayLength(GPUTileProcessor.MAX_NUM_CAMS)*Sizeof.FLOAT);// always maximal number of cameras (sparse)
cuMemAlloc(gpu_geometry_correction,GeometryCorrection.arrayLength(GPUTileProcessor.MAX_NUM_CAMS)*Sizeof.FLOAT);// always maximal number of cameras (sparse)