gd.addCheckbox("Adjust disparity using objects at infinity by changing individual tilt and azimuth ",this.ly_inf_en," disable if there are no really far objects in the scene");
gd.addCheckbox("Use window for AUX tiles to reduce weight of the hi-res tiles near low-res tile boundaries",this.ly_gt_use_wnd);
gd.addNumericField("Aux disparity thershold to split FG and BG (and disable AUX tile for adjustment)",this.ly_gt_rms,3);
gd.addMessage("--- others ---");
gd.addCheckbox("Calculate and apply lazy eye correction after disparity scan (poly or extrinsic), may repeat",this.ly_on_scan);
gd.addCheckbox("Adjust disparity using objects at infinity by changing individual tilt and azimuth ",this.ly_inf_en," disable if there are no really far objects in the scene");
gd.addCheckbox("Adjust azimuths and tilts",this.ly_aztilt_en,"Adjust azimuths and tilts excluding those that change disparity");
gd.addCheckbox("Adjust azimuths and tilts",this.ly_aztilt_en,"Adjust azimuths and tilts excluding those that change disparity");
gd.addCheckbox("Adjust differential rolls",this.ly_diff_roll_en,"Adjust differential rolls (3 of 4 rolls, keeping average roll)");
gd.addCheckbox("Adjust differential rolls",this.ly_diff_roll_en,"Adjust differential rolls (3 of 4 rolls, keeping average roll)");
geometryCorrection_main,// GeometryCorrection geometryCorrection_main, // if is aux camera using main cameras' coordinates. Disparity is still in aux camera pixels
/// geometryCorrection_main, // GeometryCorrection geometryCorrection_main, // if is aux camera using main cameras' coordinates. Disparity is still in aux camera pixels