Commit 8d207d39 authored by Andrey Filippov's avatar Andrey Filippov

removed common_roll from where it does not belong

parent ce4d91d4
......@@ -982,7 +982,8 @@ matrix([[-0.125, -0.125, 0.125, 0.125, -0.125, 0.125, 0. , -0. , -0.
double pXid = pXci * rD2rND;
double pYid = pYci * rD2rND;
// individual rotate (check sign)
double a_roll = (this.roll[i] - this.common_roll) * Math.PI/180.0 ;
// double a_roll = (this.roll[i] - this.common_roll) * Math.PI/180.0 ;
double a_roll = (this.roll[i]) * Math.PI/180.0 ;
double c_roll = Math.cos(a_roll);
double s_roll = Math.sin(a_roll);
// double c_roll = Math.cos((this.roll[i] - this.common_roll) * Math.PI/180.0);
......@@ -1045,7 +1046,8 @@ matrix([[-0.125, -0.125, 0.125, 0.125, -0.125, 0.125, 0. , -0. , -0.
double pXid = pXci * rD2rND;
double pYid = pYci * rD2rND;
// individual rotate (check sign)
double a_roll = (this.roll[i] - this.common_roll) * Math.PI/180.0 + corr_vector.getRoll(i) ;
// double a_roll = (this.roll[i] - this.common_roll) * Math.PI/180.0 + corr_vector.getRoll(i) ;
double a_roll = (this.roll[i]) * Math.PI/180.0 + corr_vector.getRoll(i) ;
double c_roll = Math.cos(a_roll);
double s_roll = Math.sin(a_roll);
pXY[i][0] = c_roll * pXid + s_roll * pYid + this.pXY0[i][0];
......@@ -1151,7 +1153,8 @@ matrix([[-0.125, -0.125, 0.125, 0.125, -0.125, 0.125, 0. , -0. , -0.
double pXid = pXci * rD2rND;
double pYid = pYci * rD2rND;
// individual rotate (check sign)
double a_roll = (this.roll[i] - this.common_roll) * Math.PI/180.0 + corr_vector.getRoll(i) ;
// double a_roll = (this.roll[i] - this.common_roll) * Math.PI/180.0 + corr_vector.getRoll(i) ;
double a_roll = (this.roll[i]) * Math.PI/180.0 + corr_vector.getRoll(i) ;
double c_roll = Math.cos(a_roll);
double s_roll = Math.sin(a_roll);
pXY[i][0] = c_roll * pXid + s_roll * pYid + this.pXY0[i][0];
......@@ -1285,8 +1288,8 @@ matrix([[-0.125, -0.125, 0.125, 0.125, -0.125, 0.125, 0. , -0. , -0.
double disparity)
{
// reverse getPortsCoordinates
double c_roll = Math.cos(( - this.common_roll) * Math.PI/180.0);
double s_roll = Math.sin(( - this.common_roll) * Math.PI/180.0);
double c_roll = 1.0; // Math.cos(( - this.common_roll) * Math.PI/180.0);
double s_roll = 0.0; // Math.sin(( - this.common_roll) * Math.PI/180.0);
double pXcd0 = px - 0.5 * this.pixelCorrectionWidth;
double pYcd0 = py - 0.5 * this.pixelCorrectionWidth;
double pXcd = c_roll * pXcd0 - s_roll* pYcd0;
......
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