Commit 6e182b18 authored by Andrey Filippov's avatar Andrey Filippov

Re-did TileClusters, continue with pixel-level textures

parent ce1b3a18
...@@ -116,8 +116,8 @@ class TileCluster{ ...@@ -116,8 +116,8 @@ class TileCluster{
return new Rectangle (bounds.x - gap, bounds.y - gap, bounds.width + 2* gap, bounds.height + 2* gap); return new Rectangle (bounds.x - gap, bounds.y - gap, bounds.width + 2* gap, bounds.height + 2* gap);
} }
public boolean [] getBorder() {return border;} // Modify to use border_int (==border_int_max)? public boolean [] getBorder() {return border;} // Modify to use border_int (==border_int_max)?
public int [] getBorderInt() {return border_int;} public int [] getBorderInt() {return border_int;}
public int getBorderIntMax() {return border_int_max;} public int getBorderIntMax() {return border_int_max;}
public double [] getDisparity() {return disparity;} public double [] getDisparity() {return disparity;}
public void setDisparity(double [] disparity) {this.disparity = disparity;} public void setDisparity(double [] disparity) {this.disparity = disparity;}
public double [] getSubDisparity(int indx) { // disparity should be NaN for unused ! public double [] getSubDisparity(int indx) { // disparity should be NaN for unused !
......
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