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Elphel
imagej-elphel
Commits
65ebce35
Commit
65ebce35
authored
Aug 05, 2025
by
Andrey Filippov
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default parameters adjustment
parent
8b0de09b
Changes
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IntersceneMatchParameters.java
...lphel/imagej/tileprocessor/IntersceneMatchParameters.java
+9
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src/main/java/com/elphel/imagej/tileprocessor/IntersceneMatchParameters.java
View file @
65ebce35
...
@@ -699,25 +699,25 @@ min_str_neib_fpn 0.35
...
@@ -699,25 +699,25 @@ min_str_neib_fpn 0.35
public
double
cuas_multi_strength
=
0.45
;
// maximal strength to use multi-tile DSI
public
double
cuas_multi_strength
=
0.45
;
// maximal strength to use multi-tile DSI
public
double
cuas_reliable_str
=
0.8
;
// use for relaible tiles if INTER-INTRA-LMA is available, not just DSI_MAIN
public
double
cuas_reliable_str
=
0.8
;
// use for relaible tiles if INTER-INTRA-LMA is available, not just DSI_MAIN
public
double
cuas_fat_zero
=
100
0
.0
;
// phase correlation fat zero
public
double
cuas_fat_zero
=
100.0
;
// phase correlation fat zero
public
double
cuas_cent_radius
=
3.0
;
// centroids center radius
public
double
cuas_cent_radius
=
3.0
;
// centroids center radius
public
int
cuas_n_recenter
=
2
;
// when cosine window, re-center window these many times
public
int
cuas_n_recenter
=
2
;
// when cosine window, re-center window these many times
public
double
cuas_rstr
=
0.0
0
1
;
// minimal phase correlation maximums relative to max str
public
double
cuas_rstr
=
0.01
;
// minimal phase correlation maximums relative to max str
public
boolean
cuas_smooth
=
true
;
// used cosine window when averaging correlations
public
boolean
cuas_smooth
=
true
;
// used cosine window when averaging correlations
public
int
cuas_corr_pairs
=
50
;
// number of correlation pairs to accumulate
public
int
cuas_corr_pairs
=
50
;
// number of correlation pairs to accumulate
public
int
cuas_corr_offset
=
20
;
// offset between motion detection pairs
public
int
cuas_corr_offset
=
20
;
// offset between motion detection pairs
public
boolean
cuas_half_step
=
fals
e
;
// half step (=cuas_corr_offset/2) when scanning for motion
public
boolean
cuas_half_step
=
tru
e
;
// half step (=cuas_corr_offset/2) when scanning for motion
public
int
cuas_max_range
=
2
;
// how far to extend local max: 1 3x3 neighbors, 2 - 5x5 neighbs
public
int
cuas_max_range
=
2
;
// how far to extend local max: 1 3x3 neighbors, 2 - 5x5 neighbs
public
int
cuas_num_cycles
=
10
;
// number of cycles of testing and removing bad targets
public
int
cuas_num_cycles
=
10
;
// number of cycles of testing and removing bad targets
// boosting weight of moving targets
// boosting weight of moving targets
public
double
cuas_speed_min
=
0.
2
;
// minimal pixels per range (per cuas_corr_offset)
public
double
cuas_speed_min
=
0.
0
;
// minimal pixels per range (per cuas_corr_offset)
public
double
cuas_speed_pref
=
0.
5
;
// preferable speed (boost weights for faster targets)
public
double
cuas_speed_pref
=
0.
0
;
// preferable speed (boost weights for faster targets)
public
double
cuas_speed_boost
=
2.5
;
// speed boost limit
public
double
cuas_speed_boost
=
1.0
;
// speed boost limit
// target filtering after constant velocity accumulation
// target filtering after constant velocity accumulation
public
double
cuas_target_radius
=
3.0
;
// target centroids center radius
public
double
cuas_target_radius
=
3.0
;
// target centroids center radius
public
double
cuas_target_strength
=
0.8
;
// target centroids center radius
public
double
cuas_target_strength
=
0.8
;
// target centroids center radius
public
double
[][]
cuas_target_frac
=
{{
0
,
0.15
},{
2
,
0.3
},{
5
,
0.4
}};
public
double
[][]
cuas_target_frac
=
{{
0
,
0.15
},{
2
.5
,
0.18
},{
5
,
0.3
}};
public
boolean
cuas_no_border
=
true
;
// exclude targets with centers on the 16x16 tile edges
public
boolean
cuas_no_border
=
true
;
// exclude targets with centers on the 16x16 tile edges
// CUAS Motion LMA parameters
// CUAS Motion LMA parameters
public
double
cuas_lma_sigma
=
3.0
;
public
double
cuas_lma_sigma
=
3.0
;
...
@@ -747,11 +747,11 @@ min_str_neib_fpn 0.35
...
@@ -747,11 +747,11 @@ min_str_neib_fpn 0.35
public
double
cuas_mask_width
=
9
;
public
double
cuas_mask_width
=
9
;
public
double
cuas_mask_blur
=
3
;
public
double
cuas_mask_blur
=
3
;
public
boolean
cuas_mask_round
=
fals
e
;
public
boolean
cuas_mask_round
=
tru
e
;
public
int
cuas_target_type
=
0
;
// 0 - unknown, 1 - known, 2 - friend, 3 - foe
public
int
cuas_target_type
=
0
;
// 0 - unknown, 1 - known, 2 - friend, 3 - foe
public
double
cuas_input_range
=
5
;
public
double
cuas_input_range
=
5
;
public
boolean
cuas_scale2x
=
true
;
public
boolean
cuas_scale2x
=
true
;
public
boolean
cuas_ra_background
=
true
;
// apply running average to the background of the moving targets (false - use high-noise no-averaged images
public
boolean
cuas_ra_background
=
true
;
// apply running average to the background of the moving targets (false - use high-noise no-averaged images
// which files to save in the model directory:
// which files to save in the model directory:
...
...
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