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Elphel
imagej-elphel
Commits
5ae6b730
Commit
5ae6b730
authored
Nov 22, 2022
by
Andrey Filippov
Browse files
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Plain Diff
Refactored texture processing steps
parent
0b00f0ae
Changes
3
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Showing
3 changed files
with
667 additions
and
265 deletions
+667
-265
TexturedModel.java
...n/java/com/elphel/imagej/tileprocessor/TexturedModel.java
+645
-262
TileNeibs.java
src/main/java/com/elphel/imagej/tileprocessor/TileNeibs.java
+20
-1
TilePlanes.java
...main/java/com/elphel/imagej/tileprocessor/TilePlanes.java
+2
-2
No files found.
src/main/java/com/elphel/imagej/tileprocessor/TexturedModel.java
View file @
5ae6b730
...
...
@@ -1298,68 +1298,17 @@ public class TexturedModel {
return
imp_tex
;
// ImagePlus[] ? with alpha, to be split into png and saved with alpha.
}
public
static
double
[][]
processTexture
(
final
CLTParameters
clt_parameters
,
final
int
tilesX
,
final
double
[][]
slice_disparities
,
final
double
[][][]
sensor_texture
,
// per-sensor texture value
final
double
[][]
combo_texture_in
,
// average texture value
final
String
dbg_prefix
)
{
final
double
var_radius
=
3.5
;
// for variance filter of the combo disparity
final
double
dir_radius
=
1.5
;
// averaging inter-sensor variance to view behind obstacles
final
double
try_dir_var
=
20.0
;
// try directional if the intersensor variance exceeds this value
final
int
dir_num_start
=
7
;
// start with this number of consecutive sensors
final
int
dir_num_restart
=
5
;
// restart (from best direction) with this number of consecutive sensors
final
double
dir_worsen_rel
=
0.15
;
// add more sensors until variance grows by this relative
final
double
dir_var_max
=
15.0
;
// do not add more sensors if the variance would exceed this
final
double
max_disparity_lim
=
100.0
;
// do not allow stray disparities above this
final
double
min_trim_disparity
=
2.0
;
// do not try to trim texture outlines with lower disparities
final
double
fg_max_inter
=
40.0
;
// Trim FG tile if inter variance exceeds
final
double
fg_max_rel
=
2.0
;
// Trim FG tile if inter variance to same variance exceeds
final
int
trim_shrink
=
2
;
final
int
trim_grow
=
2
;
final
int
trim_shrink2
=
2
;
final
int
trim_edge
=
9
;
public
static
double
[][]
getComboTexture
(
final
double
[][][]
sensor_texture
)
{
final
int
num_slices
=
sensor_texture
.
length
;
final
int
ivar_radius
=
(
int
)
Math
.
floor
(
var_radius
);
final
int
idir_radius
=
(
int
)
Math
.
floor
(
dir_radius
);
final
double
[][]
var_weights
=
new
double
[
ivar_radius
+
1
][
ivar_radius
+
1
];
final
double
[][]
dir_weights
=
new
double
[
idir_radius
+
1
][
idir_radius
+
1
];
for
(
int
i
=
0
;
i
<
var_weights
.
length
;
i
++)
{
for
(
int
j
=
0
;
j
<
var_weights
[
i
].
length
;
j
++)
{
var_weights
[
i
][
j
]
=
Math
.
cos
(
0.5
*
Math
.
PI
*
i
/
var_radius
)
*
Math
.
cos
(
0.5
*
Math
.
PI
*
j
/
var_radius
);
}
}
for
(
int
i
=
0
;
i
<
dir_weights
.
length
;
i
++)
{
for
(
int
j
=
0
;
j
<
dir_weights
[
i
].
length
;
j
++)
{
dir_weights
[
i
][
j
]
=
Math
.
cos
(
0.5
*
Math
.
PI
*
i
/
dir_radius
)
*
Math
.
cos
(
0.5
*
Math
.
PI
*
j
/
dir_radius
);
}
}
final
int
transform_size
=
clt_parameters
.
transform_size
;
final
int
width
=
tilesX
*
transform_size
;
final
int
img_size
=
sensor_texture
[
0
][
0
].
length
;
final
int
height
=
img_size
/
width
;
final
int
tilesY
=
height
/
transform_size
;
final
int
tiles
=
tilesX
*
tilesY
;
final
int
offset_tile_center
=
transform_size
*
transform_size
/
2
;
final
int
num_sensors
=
sensor_texture
[
0
].
length
;
final
double
[][]
gcombo_texture
=
(
combo_texture_in
!=
null
)
?
combo_texture_in
:
new
double
[
num_slices
][
img_size
];
final
double
[][]
gvars_same
=
new
double
[
num_slices
][];
final
double
[][]
gvars_inter
=
new
double
[
num_slices
][];
final
double
[][]
out_textures
=
new
double
[
num_slices
][];
final
int
img_size
=
sensor_texture
[
0
][
0
].
length
;
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
double
[][]
combo_texture
=
new
double
[
num_slices
][
img_size
];
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
if
(
combo_texture_in
==
null
)
{
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
final
int
fnslice
=
nslice
;
Arrays
.
fill
(
g
combo_texture
[
fnslice
],
Double
.
NaN
);
Arrays
.
fill
(
combo_texture
[
fnslice
],
Double
.
NaN
);
ai
.
set
(
0
);
// calculate total number of connections (w/o fof) by combining opposite directions
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
...
...
@@ -1370,21 +1319,26 @@ public class TexturedModel {
for
(
int
nsens
=
0
;
nsens
<
num_sensors
;
nsens
++)
{
d
+=
sensor_texture
[
fnslice
][
nsens
][
indx
];
}
g
combo_texture
[
fnslice
][
indx
]
=
d
/
num_sensors
;
combo_texture
[
fnslice
][
indx
]
=
d
/
num_sensors
;
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
return
combo_texture
;
}
// get max disparity
final
TileNeibs
tn
=
new
TileNeibs
(
tilesX
,
tilesY
);
public
static
double
getMaxDisparity
(
double
[][]
slice_disparities
,
double
max_disparity_lim
)
{
final
int
num_slices
=
slice_disparities
.
length
;
final
int
tiles
=
slice_disparities
[
0
].
length
;
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
AtomicInteger
ati
=
new
AtomicInteger
(
0
);
final
double
[]
th_max_disp
=
new
double
[
threads
.
length
];
final
int
tile_slices
=
tiles
*
num_slices
;
final
AtomicInteger
ati
=
new
AtomicInteger
(
0
);
ai
.
set
(
0
);
// calculate total number of connections (w/o fof) by combining opposite directions
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
...
...
@@ -1403,14 +1357,31 @@ public class TexturedModel {
};
}
ImageDtt
.
startAndJoin
(
threads
);
double
disparity_max
0
=
0.0
;
double
disparity_max
=
0.0
;
for
(
int
i
=
0
;
i
<
th_max_disp
.
length
;
i
++)
{
disparity_max
0
=
Math
.
max
(
disparity_max0
,
th_max_disp
[
i
]);
disparity_max
=
Math
.
max
(
disparity_max
,
th_max_disp
[
i
]);
}
final
double
disparity_max
=
disparity_max0
;
// int getNeibIndex(int indx, int dx, int dy) {
final
boolean
[][]
is_fg_tile
=
new
boolean
[
num_slices
][
tiles
];
// nothing obscures this
final
boolean
[][]
has_bg_tile
=
new
boolean
[
num_slices
][
tiles
];
// has tiles behind (at least directly)
return
disparity_max
;
}
public
static
boolean
[][][]
get_fg_has_bg
(
final
double
[][]
slice_disparities
,
final
double
max_disparity_lim
,
final
double
min_trim_disparity
,
final
int
transform_size
,
final
int
tilesX
)
{
final
int
num_slices
=
slice_disparities
.
length
;
final
int
tiles
=
slice_disparities
[
0
].
length
;
final
int
tilesY
=
tiles
/
tilesX
;
final
boolean
[][]
is_fg_tile
=
new
boolean
[
num_slices
][
tiles
];
final
boolean
[][]
has_bg_tile
=
new
boolean
[
num_slices
][
tiles
];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
double
disparity_max
=
getMaxDisparity
(
slice_disparities
,
// double [][] slice_disparities,
max_disparity_lim
);
// double max_disparity_lim)
final
TileNeibs
tn
=
new
TileNeibs
(
tilesX
,
tilesY
);
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
int
fnslice
=
nslice
;
ai
.
set
(
0
);
...
...
@@ -1420,7 +1391,7 @@ public class TexturedModel {
public
void
run
()
{
for
(
int
tile
=
ai
.
getAndIncrement
();
tile
<
tiles
;
tile
=
ai
.
getAndIncrement
())
if
(
slice_disparities
[
fnslice
][
tile
]
>
min_trim_disparity
){
// checks for NaN too !
// may be a FG tile that needs trimming (not considering yet tiles that both can be obscured and obscure).
if
((
fnslice
==
6
)
&&
(
tile
==
2333
))
{
if
((
fnslice
==
-
6
)
&&
(
tile
==
2333
))
{
System
.
out
.
println
(
"fnslice="
+
fnslice
+
", tile="
+
tile
);
System
.
out
.
println
(
"fnslice="
+
fnslice
+
", tile="
+
tile
);
}
...
...
@@ -1449,14 +1420,26 @@ public class TexturedModel {
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
return
new
boolean
[][][]
{
is_fg_tile
,
has_bg_tile
};
}
if
(
dbg_prefix
!=
null
)
{
//final double [][] slice_disparities,
public
static
void
showDebugDisparities
(
final
double
[][]
slice_disparities
,
final
int
tilesX
,
String
prefix
)
{
if
(
prefix
!=
null
)
{
final
int
num_slices
=
slice_disparities
.
length
;
final
int
tiles
=
slice_disparities
[
0
].
length
;
final
int
tilesY
=
tiles
/
tilesX
;
String
[]
dbg_titles
=
new
String
[
num_slices
];
for
(
int
i
=
0
;
i
<
dbg_titles
.
length
;
i
++)
{
dbg_titles
[
i
]
=
String
.
format
(
"slice-%02d"
,
i
);
...
...
@@ -1466,13 +1449,30 @@ public class TexturedModel {
tilesX
,
tilesY
,
true
,
dbg_
prefix
+
"-slice_disparities"
,
prefix
+
"-slice_disparities"
,
dbg_titles
);
}
}
public
static
void
showDebugFgBg
(
boolean
[][][]
fg_has_bg
,
final
int
tilesX
,
String
prefix
)
{
if
(
prefix
!=
null
)
{
final
int
num_slices
=
fg_has_bg
[
0
].
length
;
final
int
tiles
=
fg_has_bg
[
0
][
0
].
length
;
final
int
tilesY
=
tiles
/
tilesX
;
String
[]
dbg_titles
=
new
String
[
num_slices
];
for
(
int
i
=
0
;
i
<
dbg_titles
.
length
;
i
++)
{
dbg_titles
[
i
]
=
String
.
format
(
"slice-%02d"
,
i
);
}
double
[][]
dbg_fgbg
=
new
double
[
num_slices
][
tiles
];
for
(
int
ns
=
0
;
ns
<
num_slices
;
ns
++)
{
Arrays
.
fill
(
dbg_fgbg
[
ns
],
Double
.
NaN
);
for
(
int
tile
=
0
;
tile
<
tiles
;
tile
++)
{
dbg_fgbg
[
ns
][
tile
]
=
(
is_fg_tile
[
ns
][
tile
]?
2
:
0
)
+
(
has_bg_tile
[
ns
][
tile
]?
1
:
0
);
dbg_fgbg
[
ns
][
tile
]
=
(
fg_has_bg
[
0
][
ns
][
tile
]?
2
:
0
)
+
(
fg_has_bg
[
1
]
[
ns
][
tile
]?
1
:
0
);
}
}
...
...
@@ -1481,57 +1481,46 @@ public class TexturedModel {
tilesX
,
tilesY
,
true
,
dbg_
prefix
+
"-fgbg"
,
prefix
+
"-fgbg"
,
dbg_titles
);
}
}
/*
final boolean [] is_bg = (is_bg_in != null) ? is_bg_in : new boolean [img_size];
if (is_bg_in == null) { Arrays.fill(is_bg, true);}
final boolean [] is_fg = (is_fg_in != null) ? is_fg_in : new boolean [img_size];
if (is_fg_in == null) { Arrays.fill(is_fg, true);}
final double [][] gvars_same = new double [num_slices][];
final double [][] gvars_inter = new double [num_slices][];
*/
public
static
double
[][][]
getVariances
(
final
double
[][][]
sensor_texture
,
final
double
[][]
combo_texture
,
final
double
var_radius
,
final
int
width
)
{
// last slice - ratio
final
int
num_slices
=
sensor_texture
.
length
;
final
int
num_sensors
=
sensor_texture
[
0
].
length
;
final
int
img_size
=
sensor_texture
[
0
][
0
].
length
;
final
int
height
=
img_size
/
width
;
final
int
ivar_radius
=
(
int
)
Math
.
floor
(
var_radius
);
final
double
[][]
var_weights
=
new
double
[
ivar_radius
+
1
][
ivar_radius
+
1
];
for
(
int
i
=
0
;
i
<
var_weights
.
length
;
i
++)
{
for
(
int
j
=
0
;
j
<
var_weights
[
i
].
length
;
j
++)
{
var_weights
[
i
][
j
]
=
Math
.
cos
(
0.5
*
Math
.
PI
*
i
/
var_radius
)
*
Math
.
cos
(
0.5
*
Math
.
PI
*
j
/
var_radius
);
}
}
final
double
[][][]
vars
=
new
double
[
2
][
num_slices
][
img_size
];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
TileNeibs
pn
=
new
TileNeibs
(
width
,
height
);
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
final
int
fnslice
=
nslice
;
gvars_same
[
fnslice
]
=
new
double
[
img_size
];
gvars_inter
[
fnslice
]
=
new
double
[
img_size
];
final
double
[]
combo_texture
=
gcombo_texture
[
fnslice
];
final
double
[]
vars_same
=
gvars_same
[
fnslice
];
// new double [img_size];
final
double
[]
vars_inter
=
gvars_inter
[
fnslice
];
// new double [img_size];
final
double
[]
vars_ratio
=
new
double
[
img_size
];
final
double
[]
vars_dir_initial
=
new
double
[
img_size
];
final
double
[]
dirs_initial
=
new
double
[
img_size
];
final
double
[]
vars_dir_final
=
new
double
[
img_size
];
final
double
[]
dirs_final
=
new
double
[
img_size
];
final
double
[]
dirs_len
=
new
double
[
img_size
];
final
double
[]
vars_dir_ratio
=
new
double
[
img_size
];
final
double
[]
dirs_avg
=
new
double
[
img_size
];
final
double
[]
dbg_is_fg
=
(
dbg_prefix
!=
null
)
?
new
double
[
img_size
]
:
null
;
System
.
arraycopy
(
combo_texture
,
0
,
dirs_avg
,
0
,
img_size
);
Arrays
.
fill
(
vars_same
,
Double
.
NaN
);
Arrays
.
fill
(
vars_inter
,
Double
.
NaN
);
Arrays
.
fill
(
vars_ratio
,
Double
.
NaN
);
System
.
arraycopy
(
vars_inter
,
0
,
vars_dir_initial
,
0
,
img_size
);
Arrays
.
fill
(
dirs_initial
,
Double
.
NaN
);
Arrays
.
fill
(
dirs_final
,
Double
.
NaN
);
Arrays
.
fill
(
dirs_len
,
Double
.
NaN
);
if
(
dbg_is_fg
!=
null
)
Arrays
.
fill
(
dbg_is_fg
,
Double
.
NaN
);
for
(
int
i
=
0
;
i
<
vars
.
length
;
i
++)
{
Arrays
.
fill
(
vars
[
i
][
nslice
],
Double
.
NaN
);
}
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
cindx
=
ai
.
getAndIncrement
();
cindx
<
img_size
;
cindx
=
ai
.
getAndIncrement
())
if
(!
Double
.
isNaN
(
combo_texture
[
cindx
]))
{
if
(!
Double
.
isNaN
(
combo_texture
[
fnslice
][
cindx
]))
{
int
y0
=
cindx
/
width
;
int
x0
=
cindx
%
width
;
double
var_same
=
Double
.
NaN
;
...
...
@@ -1541,9 +1530,9 @@ public class TexturedModel {
for
(
int
dvy
=
-
ivar_radius
;
dvy
<=
ivar_radius
;
dvy
++)
{
for
(
int
dvx
=
-
ivar_radius
;
dvx
<=
ivar_radius
;
dvx
++)
{
int
indx
=
pn
.
getIndex
(
x0
+
dvx
,
y0
+
dvy
);
if
((
indx
>=
0
)
&&
!
Double
.
isNaN
(
combo_texture
[
indx
]))
{
if
((
indx
>=
0
)
&&
!
Double
.
isNaN
(
combo_texture
[
fnslice
][
indx
]))
{
double
w
=
var_weights
[
Math
.
abs
(
dvy
)][
Math
.
abs
(
dvx
)];
// 1.0;
double
d
=
combo_texture
[
indx
];
double
d
=
combo_texture
[
fnslice
][
indx
];
sw
+=
w
;
swd
+=
w
*
d
;
swd2
+=
w
*
d
*
d
;
...
...
@@ -1554,7 +1543,7 @@ public class TexturedModel {
double
avg
=
swd
/
sw
;
double
avg2
=
swd2
/
sw
;
var_same
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
vars
_same
[
cindx
]
=
var_same
;
vars
[
0
][
fnslice
]
[
cindx
]
=
var_same
;
}
// calculate inter-sensor variance (add local normalization?)
sw
=
0.0
;
swd
=
0.0
;
swd2
=
0.0
;
...
...
@@ -1569,21 +1558,286 @@ public class TexturedModel {
double
avg
=
swd
/
sw
;
double
avg2
=
swd2
/
sw
;
var_inter
=
Math
.
sqrt
(
avg2
-
avg
*
avg
);
vars
_inter
[
cindx
]
=
var_inter
;
vars
[
1
][
fnslice
]
[
cindx
]
=
var_inter
;
}
vars_ratio
[
cindx
]
=
var_same
/
var_inter
;
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
return
vars
;
}
public
static
boolean
[][]
getAllTexturePixels
(
final
double
[][]
combo_texture
,
final
int
width
)
{
final
int
num_slices
=
combo_texture
.
length
;
final
int
img_size
=
combo_texture
[
0
].
length
;
final
boolean
[][]
texture_on
=
new
boolean
[
num_slices
][
img_size
];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
final
int
fnslice
=
nslice
;
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
cindx
=
ai
.
getAndIncrement
();
cindx
<
img_size
;
cindx
=
ai
.
getAndIncrement
())
if
(!
Double
.
isNaN
(
combo_texture
[
fnslice
][
cindx
]))
{
texture_on
[
fnslice
][
cindx
]
=
true
;
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
return
texture_on
;
}
public
static
boolean
[][]
getEdgeTexturePixels
(
final
boolean
[][]
texture_on
,
final
int
width
,
final
int
trim_edge
)
{
final
int
num_slices
=
texture_on
.
length
;
final
int
img_size
=
texture_on
[
0
].
length
;
final
boolean
[][]
texture_edge
=
new
boolean
[
num_slices
][];
final
TileNeibs
pn
=
new
TileNeibs
(
width
,
img_size
/
width
);
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nslice
=
ai
.
getAndIncrement
();
nslice
<
num_slices
;
nslice
=
ai
.
getAndIncrement
())
{
texture_edge
[
nslice
]=
pn
.
getEdgeSelection
(
trim_edge
,
// int grow, // grow tile selection by 1 over non-background tiles 1: 4 directions, 2 - 8 directions, 3 - 8 by 1, 4 by 1 more
texture_on
[
nslice
],
// boolean [] tiles,
null
);
// boolean [] prohibit);
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
return
texture_edge
;
}
public
static
boolean
[][]
filterFgByVariances
(
final
double
[][]
combo_texture
,
final
boolean
[][]
texture_on
,
// if null will rely on NaN in combo_texture
final
double
[][]
vars_same
,
final
double
[][]
vars_inter
,
final
boolean
[][]
is_fg_tile
,
final
boolean
[][]
has_bg_tile
,
final
double
fg_max_inter
,
final
double
fg_max_rel
,
final
int
width
,
final
int
transform_size
)
{
final
int
num_slices
=
texture_on
.
length
;
final
int
img_size
=
texture_on
[
0
].
length
;
final
int
tilesX
=
width
/
transform_size
;
final
boolean
[][]
texture_filt
=
new
boolean
[
num_slices
][
img_size
];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
final
int
fnslice
=
nslice
;
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
cindx
=
ai
.
getAndIncrement
();
cindx
<
img_size
;
cindx
=
ai
.
getAndIncrement
())
// is_fg_tile[fnslice][tile]
if
(!
Double
.
isNaN
(
combo_texture
[
fnslice
][
cindx
])
&&
((
texture_on
==
null
)||
texture_on
[
fnslice
][
cindx
]))
{
texture_filt
[
fnslice
][
cindx
]
=
true
;
int
y0
=
cindx
/
width
;
int
x0
=
cindx
%
width
;
int
tileX
=
x0
/
transform_size
;
int
tileY
=
y0
/
transform_size
;
int
tile
=
tileX
+
tilesX
*
tileY
;
// only trim if nothing obscures this and has some BG
if
(
is_fg_tile
[
fnslice
][
tile
]
&&
has_bg_tile
[
fnslice
][
tile
])
{
if
(
vars_inter
[
fnslice
][
cindx
]
>
fg_max_inter
)
{
texture_filt
[
fnslice
][
cindx
]
=
false
;
}
if
(
vars_inter
[
fnslice
][
cindx
]/
vars_same
[
fnslice
][
cindx
]
>
fg_max_rel
)
{
texture_filt
[
fnslice
][
cindx
]
=
false
;
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
return
texture_filt
;
}
public
static
void
trimFgEdgePixels
(
final
boolean
[][]
texture_filt
,
final
boolean
[][]
texture_edge
,
final
boolean
[][]
is_fg_tile
,
final
boolean
[][]
has_bg_tile
,
final
int
trim_edge_center
,
final
int
width
,
final
int
transform_size
)
{
final
int
num_slices
=
texture_filt
.
length
;
final
int
img_size
=
texture_filt
[
0
].
length
;
final
int
tilesX
=
width
/
transform_size
;
final
int
tiles
=
img_size
/
transform_size
/
transform_size
;
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
final
int
fnslice
=
nslice
;
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
int
tile_center_offs
=
((
transform_size
/
2
)
-
1
)*
(
width
+
1
);
// 1923
for
(
int
tile
=
ai
.
getAndIncrement
();
tile
<
tiles
;
tile
=
ai
.
getAndIncrement
())
{
if
(
is_fg_tile
[
fnslice
][
tile
]
&&
has_bg_tile
[
fnslice
][
tile
])
{
int
tileX
=
tile
%
tilesX
;
int
tileY
=
tile
/
tilesX
;
int
indx0
=
(
tileY
*
transform_size
)
*
width
+
(
tileX
*
transform_size
);
int
indx1
=
indx0
+
tile_center_offs
;
int
num_cent
=
0
;
for
(
int
dy
=
0
;
dy
<
2
;
dy
++)
{
for
(
int
dx
=
0
;
dx
<
2
;
dx
++)
{
if
(
texture_filt
[
fnslice
][
indx1
+
width
*
dy
+
dx
])
{
num_cent
++;
}
}
}
if
(
num_cent
<
trim_edge_center
)
{
for
(
int
dy
=
0
;
dy
<
transform_size
;
dy
++)
{
for
(
int
dx
=
0
;
dx
<
transform_size
;
dx
++)
{
int
indx
=
indx0
+
width
*
dy
+
dx
;
if
(
texture_edge
[
fnslice
][
indx
])
{
texture_filt
[
fnslice
][
indx
]
=
false
;
}
}
}
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
}
public
static
void
filterSelections
(
final
boolean
[][]
selections
,
// ** will be modified
final
int
min_neibs
,
final
int
grow
,
final
int
shrink
,
final
int
width
)
{
final
int
num_slices
=
selections
.
length
;
final
TileNeibs
pn
=
new
TileNeibs
(
width
,
selections
[
0
].
length
/
width
);
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nslice
=
ai
.
getAndIncrement
();
nslice
<
num_slices
;
nslice
=
ai
.
getAndIncrement
())
{
pn
.
removeFewNeibs
(
selections
[
nslice
],
// boolean [] selection, // should be the same size
min_neibs
);
// int min_neibs)
if
(
grow
>
0
)
{
pn
.
growSelection
(
grow
,
// int grow, // grow tile selection by 1 over non-background tiles 1: 4 directions, 2 - 8 directions, 3 - 8 by 1, 4 by 1 more
selections
[
nslice
],
// boolean [] tiles,
null
);
// boolean [] prohibit);
}
if
(
shrink
>
0
)
{
pn
.
shrinkSelection
(
shrink
,
// int grow, // grow tile selection by 1 over non-background tiles 1: 4 directions, 2 - 8 directions, 3 - 8 by 1, 4 by 1 more
selections
[
nslice
],
// boolean [] tiles,
null
);
// boolean [] prohibit);
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
public
static
void
applyTextureSelection
(
final
boolean
[][]
selections
,
final
double
[][]
combo_texture
// will be modified - NaN where not selected
)
{
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
threads
[
ithread
]
=
new
Thread
()
{
public
void
run
()
{
for
(
int
nslice
=
ai
.
getAndIncrement
();
nslice
<
selections
.
length
;
nslice
=
ai
.
getAndIncrement
())
{
for
(
int
i
=
0
;
i
<
selections
[
nslice
].
length
;
i
++)
{
if
(!
selections
[
nslice
][
i
])
{
combo_texture
[
nslice
][
i
]
=
Double
.
NaN
;
}
}
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
}
System
.
arraycopy
(
vars_inter
,
0
,
vars_dir_final
,
0
,
img_size
);
System
.
arraycopy
(
vars_ratio
,
0
,
vars_dir_ratio
,
0
,
img_size
);
public
static
double
[][]
processBgOcclusions
(
final
double
[][][]
sensor_texture
,
final
double
[][]
combo_texture
,
final
boolean
[][]
selections
,
final
boolean
[][]
is_fg_tile
,
final
boolean
[][]
has_bg_tile
,
final
double
[][]
vars_inter
,
double
dir_radius
,
final
int
width
,
final
int
transform_size
,
final
double
try_dir_var
,
// 20.0; // try directional if the intersensor variance exceeds this value
final
int
dir_num_start
,
// 7; // start with this number of consecutive sensors
final
int
dir_num_restart
,
// 5; // restart (from best direction) with this number of consecutive sensors
final
double
dir_var_max
,
// 15.0; // do not add more sensors if the variance would exceed this
final
double
dir_worsen_rel
,
// 0.15;// add more sensors until variance grows by this relative
final
double
[][][]
dbg_out
// [5][][]
)
{
final
int
num_slices
=
selections
.
length
;
final
int
img_size
=
selections
[
0
].
length
;
final
int
num_sensors
=
sensor_texture
[
0
].
length
;
final
int
tilesX
=
width
/
transform_size
;
final
double
[][]
out_textures
=
new
double
[
num_slices
][];
final
Thread
[]
threads
=
ImageDtt
.
newThreadArray
(
THREADS_MAX
);
final
AtomicInteger
ai
=
new
AtomicInteger
(
0
);
final
TileNeibs
pn
=
new
TileNeibs
(
width
,
img_size
/
width
);
final
int
idir_radius
=
(
int
)
Math
.
floor
(
dir_radius
);
final
double
[][]
dir_weights
=
new
double
[
idir_radius
+
1
][
idir_radius
+
1
];
for
(
int
i
=
0
;
i
<
dir_weights
.
length
;
i
++)
{
for
(
int
j
=
0
;
j
<
dir_weights
[
i
].
length
;
j
++)
{
dir_weights
[
i
][
j
]
=
Math
.
cos
(
0.5
*
Math
.
PI
*
i
/
dir_radius
)
*
Math
.
cos
(
0.5
*
Math
.
PI
*
j
/
dir_radius
);
}
}
if
(
dbg_out
!=
null
)
{
for
(
int
i
=
0
;
i
<
dbg_out
.
length
;
i
++)
{
dbg_out
[
i
]
=
new
double
[
num_slices
][];
}
}
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
final
int
fnslice
=
nslice
;
out_textures
[
fnslice
]
=
combo_texture
[
fnslice
].
clone
();
final
double
[]
vars_dir_initial
=
new
double
[
img_size
];
final
double
[]
dirs_initial
=
new
double
[
img_size
];
final
double
[]
vars_dir_final
=
new
double
[
img_size
];
final
double
[]
dirs_final
=
new
double
[
img_size
];
final
double
[]
dirs_len
=
new
double
[
img_size
];
System
.
arraycopy
(
vars_inter
[
fnslice
],
0
,
vars_dir_initial
,
0
,
img_size
);
Arrays
.
fill
(
dirs_initial
,
Double
.
NaN
);
Arrays
.
fill
(
dirs_final
,
Double
.
NaN
);
Arrays
.
fill
(
dirs_len
,
Double
.
NaN
);
ai
.
set
(
0
);
System
.
arraycopy
(
vars_inter
[
fnslice
],
0
,
vars_dir_final
,
0
,
img_size
);
final
int
dir_samples
=
(
2
*
idir_radius
+
1
)
*
(
2
*
idir_radius
+
1
);
ai
.
set
(
0
);
for
(
int
ithread
=
0
;
ithread
<
threads
.
length
;
ithread
++)
{
...
...
@@ -1595,29 +1849,22 @@ public class TexturedModel {
double
[]
swd2
=
new
double
[
dir_samples
];
for
(
int
cindx
=
ai
.
getAndIncrement
();
cindx
<
img_size
;
cindx
=
ai
.
getAndIncrement
())
// is_fg_tile[fnslice][tile]
if
(
!
Double
.
isNaN
(
combo_texture
[
cindx
])
)
{
if
(
selections
[
fnslice
][
cindx
]
)
{
int
y0
=
cindx
/
width
;
int
x0
=
cindx
%
width
;
int
tileX
=
x0
/
transform_size
;
int
tileY
=
y0
/
transform_size
;
int
tile
=
tileX
+
tilesX
*
tileY
;
if
(
dbg_is_fg
!=
null
)
{
dbg_is_fg
[
cindx
]
=
(
is_fg_tile
[
fnslice
][
tile
]?
2
:
0
)
+
(
has_bg_tile
[
fnslice
][
tile
]?
1
:
0
);
}
// only trim if nothing obscures this and has some BG
if
(
is_fg_tile
[
fnslice
][
tile
]
&&
has_bg_tile
[
fnslice
][
tile
])
{
if
(
vars_inter
[
cindx
]
>
fg_max_inter
)
{
dirs_avg
[
cindx
]
=
Double
.
NaN
;
}
}
else
if
(
vars_inter
[
cindx
]
>
try_dir_var
)
{
// try obscuring by others
if
(!(
is_fg_tile
[
fnslice
][
tile
]
&&
has_bg_tile
[
fnslice
][
tile
])
&&
(
vars_inter
[
fnslice
][
cindx
]
>
try_dir_var
))
{
// try obscuring by others
Arrays
.
fill
(
sw
,
0.0
);
Arrays
.
fill
(
swd
,
0.0
);
Arrays
.
fill
(
swd2
,
0.0
);
for
(
int
dvy
=
-
idir_radius
;
dvy
<=
idir_radius
;
dvy
++)
{
for
(
int
dvx
=
-
idir_radius
;
dvx
<=
idir_radius
;
dvx
++)
{
int
pindx
=
pn
.
getIndex
(
x0
+
dvx
,
y0
+
dvy
);
if
((
pindx
>=
0
)
&&
!
Double
.
isNaN
(
combo_texture
[
pindx
])
)
{
if
((
pindx
>=
0
)
&&
selections
[
fnslice
][
cindx
]
)
{
int
vindx
=
(
dvy
+
idir_radius
)
*
(
2
*
idir_radius
+
1
)
+
(
dvx
+
idir_radius
);
for
(
int
nsens
=
0
;
nsens
<
dir_num_start
;
nsens
++)
{
double
w
=
1.0
;
...
...
@@ -1653,7 +1900,7 @@ public class TexturedModel {
for
(
int
dvy
=
-
idir_radius
;
dvy
<=
idir_radius
;
dvy
++)
{
for
(
int
dvx
=
-
idir_radius
;
dvx
<=
idir_radius
;
dvx
++)
{
int
pindx
=
pn
.
getIndex
(
x0
+
dvx
,
y0
+
dvy
);
if
((
pindx
>=
0
)
&&
!
Double
.
isNaN
(
combo_texture
[
pindx
])
)
{
if
((
pindx
>=
0
)
&&
selections
[
fnslice
][
cindx
]
)
{
int
vindx
=
(
dvy
+
idir_radius
)
*
(
2
*
idir_radius
+
1
)
+
(
dvx
+
idir_radius
);
double
w0
=
1.0
;
double
d0
=
sensor_texture
[
fnslice
][
start_dir
][
pindx
];
...
...
@@ -1762,47 +2009,258 @@ public class TexturedModel {
dirs_final
[
cindx
]
=
ddir
;
dirs_len
[
cindx
]
=
dir_len
;
vars_dir_final
[
cindx
]
=
dir_var
;
vars_dir_ratio
[
cindx
]
=
vars_same
[
cindx
]/
dir_var
;
dirs_avg
[
cindx
]
=
dir_avg
;
out_textures
[
fnslice
][
cindx
]
=
dir_avg
;
}
// } else if (vars_inter[cindx] > try_dir_var) { // try obscuring by others
}
}
};
}
ImageDtt
.
startAndJoin
(
threads
);
if
(
dbg_out
!=
null
)
{
dbg_out
[
0
][
fnslice
]
=
vars_dir_initial
;
dbg_out
[
1
][
fnslice
]
=
vars_dir_final
;
dbg_out
[
2
][
fnslice
]
=
dirs_initial
;
dbg_out
[
3
][
fnslice
]
=
dirs_final
;
dbg_out
[
4
][
fnslice
]
=
dirs_len
;
}
}
return
out_textures
;
}
public
static
double
[][]
copyTexture
(
double
[][]
data
){
double
[][]
result
=
new
double
[
data
.
length
][];
for
(
int
i
=
0
;
i
<
data
.
length
;
i
++)
{
result
[
i
]
=
data
[
i
].
clone
();
}
return
result
;
}
public
static
boolean
[][]
copyTexture
(
boolean
[][]
data
){
boolean
[][]
result
=
new
boolean
[
data
.
length
][];
for
(
int
i
=
0
;
i
<
data
.
length
;
i
++)
{
result
[
i
]
=
data
[
i
].
clone
();
}
return
result
;
}
public
static
double
[][]
dbgBooleanTexture
(
boolean
[][]
data
,
double
f
,
double
t
){
double
[][]
result
=
new
double
[
data
.
length
][];
for
(
int
i
=
0
;
i
<
data
.
length
;
i
++)
{
result
[
i
]
=
new
double
[
data
[
i
].
length
];
for
(
int
j
=
0
;
j
<
result
[
i
].
length
;
j
++)
{
result
[
i
][
j
]
=
data
[
i
][
j
]?
t
:
f
;
}
}
return
result
;
}
public
static
double
[][]
dbgBooleanTexture
(
boolean
[][]
data0
,
boolean
[][]
data1
,
double
v0
,
double
v1
,
double
v2
,
double
v3
){
double
[][]
result
=
new
double
[
data0
.
length
][];
for
(
int
i
=
0
;
i
<
data0
.
length
;
i
++)
{
result
[
i
]
=
new
double
[
data0
[
i
].
length
];
for
(
int
j
=
0
;
j
<
result
[
i
].
length
;
j
++)
{
result
[
i
][
j
]
=
data1
[
i
][
j
]?
(
data0
[
i
][
j
]?
v3:
v2
):
(
data0
[
i
][
j
]?
v1:
v0
);
}
}
return
result
;
}
public
static
double
[][]
processTexture
(
final
CLTParameters
clt_parameters
,
final
int
tilesX
,
final
double
[][]
slice_disparities
,
final
double
[][][]
sensor_texture
,
// per-sensor texture value
final
double
[][]
combo_texture_in
,
// average texture value
final
String
dbg_prefix
)
{
final
double
var_radius
=
3.5
;
// for variance filter of the combo disparity
final
double
dir_radius
=
1.5
;
// averaging inter-sensor variance to view behind obstacles
final
double
try_dir_var
=
20.0
;
// try directional if the intersensor variance exceeds this value
final
int
dir_num_start
=
7
;
// start with this number of consecutive sensors
final
int
dir_num_restart
=
5
;
// restart (from best direction) with this number of consecutive sensors
final
double
dir_worsen_rel
=
0.15
;
// add more sensors until variance grows by this relative
final
double
dir_var_max
=
15.0
;
// do not add more sensors if the variance would exceed this
final
double
max_disparity_lim
=
100.0
;
// do not allow stray disparities above this
final
double
min_trim_disparity
=
2.0
;
// do not try to trim texture outlines with lower disparities
final
double
fg_max_inter
=
40.0
;
// Trim FG tile if inter variance exceeds
final
double
fg_max_rel
=
2.0
;
// Trim FG tile if inter variance to same variance exceeds
final
int
min_neibs
=
2
;
// remove pixel clusters with less neighbors
final
int
trim_grow
=
4
;
final
int
trim_shrink
=
2
;
final
int
trim_edge
=
5
;
// trim FG edges - pixels from edge if tile center has no texture (2 for 1pix with diagonal)
final
int
trim_edge_center
=
2
;
// required number of texture pixels in the 2x2 tile center to keep edge
final
int
num_slices
=
sensor_texture
.
length
;
final
int
transform_size
=
clt_parameters
.
transform_size
;
final
int
width
=
tilesX
*
transform_size
;
final
int
img_size
=
sensor_texture
[
0
][
0
].
length
;
final
int
height
=
img_size
/
width
;
final
double
[][]
gcombo_texture
=
// now always calculate as it has lower noise
(
combo_texture_in
!=
null
)
?
combo_texture_in
:
getComboTexture
(
sensor_texture
);
double
[][][]
dbg_out
=
(
dbg_prefix
!=
null
)
?
new
double
[
5
][][]
:
null
;
boolean
[][][]
dbg_bool
=
(
dbg_prefix
!=
null
)
?
new
boolean
[
4
][][]
:
null
;
final
boolean
[][][]
fg_has_bg
=
get_fg_has_bg
(
slice_disparities
,
// final double [][] slice_disparities,
max_disparity_lim
,
// final double max_disparity_lim,
min_trim_disparity
,
// final double min_trim_disparity,
transform_size
,
// final int transform_size,
tilesX
);
// final int tilesX)
showDebugDisparities
(
// nop if dbg_prefix== null
slice_disparities
,
// final double [][] slice_disparities,
tilesX
,
// final int tilesX,
dbg_prefix
);
// String prefix);
showDebugFgBg
(
// nop if dbg_prefix== null
fg_has_bg
,
// boolean [][][] fg_has_bg,
tilesX
,
// final int tilesX,
dbg_prefix
);
// String prefix);
final
boolean
[][]
texture_on
=
getAllTexturePixels
(
gcombo_texture
,
// final double [][] combo_texture,
width
);
// final int width);
if
(
dbg_bool
!=
null
)
dbg_bool
[
0
]
=
copyTexture
(
texture_on
);
// all texture
// Get vars_same, vars_inter and in debug mode - also
final
double
[][][]
vars
=
getVariances
(
sensor_texture
,
// final double [][][] sensor_texture,
gcombo_texture
,
// final double [][] combo_texture,
var_radius
,
// final double var_radius,
width
);
// final int width,
// get edge pixels
final
boolean
[][]
texture_edge
=
getEdgeTexturePixels
(
texture_on
,
// final boolean [][] texture_on,
width
,
// final int width,
trim_edge
);
// final int trim_edge)
final
boolean
[][]
texture_fg_filt
=
filterFgByVariances
(
gcombo_texture
,
// final double [][] combo_texture,
texture_on
,
// final boolean [][] texture_on, // if null will rely on NaN in combo_texture
vars
[
0
],
// final double [][] vars_same,
vars
[
1
],
// final double [][] vars_inter,
fg_has_bg
[
0
],
// final boolean [][] is_fg_tile,
fg_has_bg
[
1
],
// final boolean [][] has_bg_tile,
fg_max_inter
,
// final double fg_max_inter,
fg_max_rel
,
// final double fg_max_rel,
width
,
// final int width,
transform_size
);
// final int transform_size);
if
(
dbg_bool
!=
null
)
dbg_bool
[
1
]
=
copyTexture
(
texture_fg_filt
);
// filter FG by variances
// debug-copy texture_fg_filt as it will be modified in the next step
trimFgEdgePixels
(
texture_fg_filt
,
// final boolean [][] texture_filt, //** Will be modified
texture_edge
,
// final boolean [][] texture_edge,
fg_has_bg
[
0
],
// final boolean [][] is_fg_tile,
fg_has_bg
[
1
],
// final boolean [][] has_bg_tile,
trim_edge_center
,
// final int trim_edge_center,
width
,
// final int width,
transform_size
);
// final int transform_size)
// debug-copy texture_fg_filt as it will be modified in the next step
// dbg_texture_fg_pre_filt[nslice] = texture_fg_filt[nslice].clone();
if
(
dbg_bool
!=
null
)
dbg_bool
[
2
]
=
copyTexture
(
texture_fg_filt
);
// filter by edges
filterSelections
(
texture_fg_filt
,
// final boolean [][] selections, // ** will be modified
min_neibs
,
// final int min_neibs,
trim_grow
,
// final int grow,
trim_shrink
,
// final int shrink,
width
);
// final int width)
if
(
dbg_bool
!=
null
)
dbg_bool
[
3
]
=
copyTexture
(
texture_fg_filt
);
// filter by size
double
[][]
out_textures
=
processBgOcclusions
(
sensor_texture
,
// final double [][][] sensor_texture,
gcombo_texture
,
// final double [][] combo_texture,
texture_fg_filt
,
// final boolean [][] selections,
fg_has_bg
[
0
],
// final boolean [][] is_fg_tile,
fg_has_bg
[
1
],
// final boolean [][] has_bg_tile,
vars
[
1
],
// final double [][] vars_inter,
dir_radius
,
// double dir_radius,
width
,
// final int width,
transform_size
,
// final int transform_size,
try_dir_var
,
// final double try_dir_var, // 20.0; // try directional if the intersensor variance exceeds this value
dir_num_start
,
// final int dir_num_start, // 7; // start with this number of consecutive sensors
dir_num_restart
,
// final int dir_num_restart, // 5; // restart (from best direction) with this number of consecutive sensors
dir_var_max
,
// final double dir_var_max, // 15.0; // do not add more sensors if the variance would exceed this
dir_worsen_rel
,
// final double dir_worsen_rel, // 0.15;// add more sensors until variance grows by this relative
dbg_out
);
// final double [][][] dbg_out); // [5][][]
// No - need to preserve un-trimmed textures (for UM filter) and generate a separate alpha
/*
applyTextureSelection(
texture_fg_filt, // final boolean [][] selections,
out_textures); // final double [][] combo_texture // will be modified - NaN where not selected
*/
if
(
dbg_prefix
!=
null
)
{
final
double
[][]
gtext_fg_filt
=
dbgBooleanTexture
(
texture_fg_filt
,
-
1000
,
1000
);
// texture filtered by fg trim
final
double
[][]
dbg_text_edge
=
dbgBooleanTexture
(
texture_edge
,
-
1000
,
1000
);
final
double
[][]
dbg_text_en
=
dbgBooleanTexture
(
dbg_bool
[
0
],
-
1000
,
1000
);
final
double
[][]
dbg_fg_prefiltered
=
dbgBooleanTexture
(
dbg_bool
[
1
],
-
1000
,
1000
);
final
double
[][]
dbg_fg_prefiltered_neibs
=
dbgBooleanTexture
(
dbg_bool
[
2
],
-
1000
,
1000
);
final
double
[][]
dbg_fg_filtered
=
dbgBooleanTexture
(
dbg_bool
[
3
],
-
1000
,
1000
);
final
double
[][]
tdbg_is_fg
=
dbgBooleanTexture
(
fg_has_bg
[
1
],
fg_has_bg
[
0
],
0
,
1
,
2
,
3
);
final
double
[][]
gdbg_is_fg
=
new
double
[
tdbg_is_fg
.
length
][
width
*
height
];
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
for
(
int
i
=
0
;
i
<
gdbg_is_fg
[
0
].
length
;
i
++)
{
int
tileX
=
(
i
%
width
)/
transform_size
;
int
tileY
=
(
i
/
width
)/
transform_size
;
int
tile
=
tileX
+
tilesX
*
tileY
;
gdbg_is_fg
[
nslice
][
i
]
=
tdbg_is_fg
[
nslice
][
tile
];
}
}
final
double
[][]
dbg_out_textures
=
new
double
[
num_slices
][];
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
dbg_out_textures
[
nslice
]
=
out_textures
[
nslice
].
clone
();
}
applyTextureSelection
(
texture_fg_filt
,
// final boolean [][] selections,
dbg_out_textures
);
// final double [][] combo_texture // will be modified - NaN where not selected
for
(
int
nslice
=
0
;
nslice
<
num_slices
;
nslice
++)
{
final
double
[]
vars_ratio
=
new
double
[
img_size
];
final
double
[]
vars_dir_ratio
=
new
double
[
img_size
];
for
(
int
i
=
0
;
i
<
img_size
;
i
++)
{
vars_ratio
[
i
]
=
vars
[
0
][
nslice
][
i
]/
vars
[
1
][
nslice
][
i
];
vars_dir_ratio
[
i
]
=
vars
[
0
][
nslice
][
i
]/
dbg_out
[
1
][
nslice
][
i
];
//vars_dir_final;
}
double
[][]
dbg_img
=
{
vars
_same
,
vars
_inter
,
vars_dir_initial
,
vars_dir_final
,
d
irs_initial
,
d
irs_final
,
d
irs_len
,
vars
[
0
][
nslice
]
,
vars
[
1
][
nslice
]
,
dbg_out
[
0
][
nslice
],
// gdbg_vars_dir_initial[nslice]
,
dbg_out
[
1
][
nslice
],
// gdbg_vars_dir_final[nslice]
,
d
bg_out
[
2
][
nslice
],
// gdbg_dirs_initial[nslice]
,
d
bg_out
[
3
][
nslice
],
// gdbg_dirs_final[nslice]
,
d
bg_out
[
4
][
nslice
],
// gdbg_dirs_len[nslice]
,
vars_ratio
,
vars_dir_ratio
,
dbg_is_fg
,
combo_texture
,
dirs_avg
,
sensor_texture
[
fnslice
][
0
],
sensor_texture
[
fnslice
][
1
],
sensor_texture
[
fnslice
][
2
],
sensor_texture
[
fnslice
][
3
],
sensor_texture
[
fnslice
][
4
],
sensor_texture
[
fnslice
][
5
],
sensor_texture
[
fnslice
][
6
],
sensor_texture
[
fnslice
][
7
],
sensor_texture
[
fnslice
][
8
],
sensor_texture
[
fnslice
][
9
],
sensor_texture
[
fnslice
][
10
],
sensor_texture
[
fnslice
][
11
],
sensor_texture
[
fnslice
][
12
],
sensor_texture
[
fnslice
][
13
],
sensor_texture
[
fnslice
][
14
],
sensor_texture
[
fnslice
][
15
]
dbg_text_edge
[
nslice
],
// dbg_text_edge,
dbg_text_en
[
nslice
],
dbg_fg_prefiltered
[
nslice
],
//
dbg_fg_prefiltered_neibs
[
nslice
],
dbg_fg_filtered
[
nslice
],
gdbg_is_fg
[
nslice
],
gcombo_texture
[
nslice
],
gtext_fg_filt
[
nslice
],
out_textures
[
nslice
],
// dirs_avg,
dbg_out_textures
[
nslice
],
sensor_texture
[
nslice
][
0
],
sensor_texture
[
nslice
][
1
],
sensor_texture
[
nslice
][
2
],
sensor_texture
[
nslice
][
3
],
sensor_texture
[
nslice
][
4
],
sensor_texture
[
nslice
][
5
],
sensor_texture
[
nslice
][
6
],
sensor_texture
[
nslice
][
7
],
sensor_texture
[
nslice
][
8
],
sensor_texture
[
nslice
][
9
],
sensor_texture
[
nslice
][
10
],
sensor_texture
[
nslice
][
11
],
sensor_texture
[
nslice
][
12
],
sensor_texture
[
nslice
][
13
],
sensor_texture
[
nslice
][
14
],
sensor_texture
[
nslice
][
15
]
};
String
[]
dbg_titles
=
{
"VAR_SAME"
,
...
...
@@ -1814,9 +2272,16 @@ public class TexturedModel {
"LEN"
,
"VAR_RATIO"
,
"DIR_RATIO"
,
"TEXTURE_EDGE"
,
"TEXTURE_ON"
,
"TEXTURE_TRIMMED"
,
"TEXTURE_TRIMMED_EDGED"
,
"TEXTURE_FG_FILTERED"
,
"IS_FG"
,
"COMBO_TEXTURE"
,
"OUT_TEXTURE"
,
"FG_FILTERED_TEXTURE"
,
"OUT_TEXTURE_BG"
,
"OUT_TEXTURE_FG"
,
"T00"
,
"T01"
,
"T02"
,
...
...
@@ -1839,13 +2304,11 @@ public class TexturedModel {
width
,
height
,
true
,
dbg_prefix
+
"-textures-"
+
f
nslice
,
dbg_prefix
+
"-textures-"
+
nslice
,
dbg_titles
);
}
out_textures
[
fnslice
]
=
dirs_avg
;
}
return
out_textures
;
return
out_textures
;
// need overall alpha. What about colors?
}
...
...
@@ -2151,73 +2614,6 @@ public class TexturedModel {
ImageDtt
.
startAndJoin
(
threads
);
ai
.
set
(
0
);
/*
// debug-display this slice here
if (debug_level > -10) {
int dbg_slices = num_colors + 1 +num_colors*num_sensors + num_colors;
int dbg_width = tilesX * transform_size;
int dbg_height = tilesY * transform_size;
double [][] dbg_textures = new double [dbg_slices][dbg_width*dbg_height];
double [][] dbg_textures2 = new double [dbg_slices][dbg_width*dbg_height];
String [] dbg_titles = new String[dbg_textures.length];
int dbg_slices_v = dbg_slices + 8 * num_colors;
double [][] dbg_textures_v = new double [dbg_slices_v][];
String [] dbg_titles_v = new String[dbg_textures_v.length];
int tindx = 0;
for (int ncol = 0; ncol < num_colors; ncol++) {
dbg_titles[tindx++] = "C"+ncol;
}
dbg_titles[tindx++] = "ALPHA";
for (int nsens = 0; nsens < num_sensors; nsens++) {
for (int ncol = 0; ncol < num_colors; ncol++) {
dbg_titles[tindx++] = "T"+nsens+((num_colors>1)?(":"+ncol):"");
}
}
for (int ncol = 0; ncol < num_colors; ncol++) {
dbg_titles[tindx++] = "AVG"+((num_colors>1)?(ncol):"");
}
for (int n = 0; n < dbg_slices; n++) {
Arrays.fill(dbg_textures[n], Double.NaN);
Arrays.fill(dbg_textures2[n], Double.NaN);
}
// inter_textures_wd[fnslice][tileY][tileX][navg][i] +=
for (int tileY = 0; tileY < tilesY; tileY++) {
for (int tileX = 0; tileX < tilesX; tileX++) if (inter_textures_wd[fnslice][tileY][tileX] != null){
for (int row = 0; row < transform_size; row++) {
for (int n = 0; n < dbg_slices; n++) {
System.arraycopy(
inter_textures_wd[fnslice][tileY][tileX][n],
row*transform_size,
dbg_textures[n],
(tileY * transform_size + row) * dbg_width + (tileX * transform_size),
transform_size);
/// System.arraycopy(
/// inter_textures_wd2[fnslice][tileY][tileX][n],
/// row*transform_size,
/// dbg_textures2[n],
/// (tileY * transform_size + row) * dbg_width + (tileX * transform_size),
/// transform_size);
}
}
}
}
int ncol = 0; // 2 for color
double [][] sensor_texture = new double [num_sensors][];
for (int nsens = 0; nsens < num_sensors; nsens++){
sensor_texture[nsens] = dbg_textures[num_colors + 1 + ncol + nsens * num_colors];
}
// nslice
double [] processed_texture = processTexture(
clt_parameters, // final CLTParameters clt_parameters,
tilesX, // final int tilesX,
sensor_texture, // final double [][] sensor_texture, // per-sensor texture value
null, // final double [] combo_texture_in, // average texture value
null, // final boolean [] is_bg_in, // pixel may be background - try to look from one side
null, // final boolean [] is_fg_in, // pixel is foreground - generate transparency (just NaN here?)
ref_scene.getImageName()+"-"+nslice); // final String dbg_prefix);
}
*/
}
// for (int nslice = 0; nslice < num_slices; nslice++) {
final
double
[][]
slice_disparities
=
new
double
[
num_slices
][];
...
...
@@ -2225,19 +2621,6 @@ public class TexturedModel {
slice_disparities
[
nslice
]
=
tileClusters
[
nslice
].
getDisparity
();
// disparity in the reference view tiles (Double.NaN - invalid)
}
/*
for (int nslice = 0; nslice < num_slices; nslice++) {
final double [] disparity_ref = tileClusters[nslice].getDisparity(); // disparity in the reference view tiles (Double.NaN - invalid)
double [] processed_texture = processTexture(
clt_parameters, // final CLTParameters clt_parameters,
tilesX, // final int tilesX,
sensor_textures[nslice], // final double [][] sensor_texture, // per-sensor texture value
combo_textures[nslice], // null, // final double [] combo_texture_in, // average texture value
null, // final boolean [] is_bg_in, // pixel may be background - try to look from one side
null, // final boolean [] is_fg_in, // pixel is foreground - generate transparency (just NaN here?)
ref_scene.getImageName()+"-"+nslice); // final String dbg_prefix);
}
*/
double
[][]
processed_textures
=
processTexture
(
clt_parameters
,
// final CLTParameters clt_parameters,
tilesX
,
// final int tilesX,
...
...
src/main/java/com/elphel/imagej/tileprocessor/TileNeibs.java
View file @
5ae6b730
...
...
@@ -391,6 +391,25 @@ public class TileNeibs{
for
(
int
i
=
0
;
i
<
tiles
.
length
;
i
++)
tiles
[
i
]
=
!
itiles
[
i
];
}
public
boolean
[]
getEdgeSelection
(
int
shrink
,
// grow tile selection by 1 over non-background tiles 1: 4 directions, 2 - 8 directions, 3 - 8 by 1, 4 by 1 more
boolean
[]
tiles
,
boolean
[]
prohibit
)
{
boolean
[]
etiles
=
new
boolean
[
tiles
.
length
];
for
(
int
i
=
0
;
i
<
tiles
.
length
;
i
++)
etiles
[
i
]
=
!
tiles
[
i
];
growSelection
(
shrink
,
// grow tile selection by 1 over non-background tiles 1: 4 directions, 2 - 8 directions, 3 - 8 by 1, 4 by 1 more
etiles
,
prohibit
);
for
(
int
i
=
0
;
i
<
tiles
.
length
;
i
++)
etiles
[
i
]
&=
tiles
[
i
];
return
etiles
;
}
public
void
growSelection
(
int
grow
,
// grow tile selection by 1 over non-background tiles 1: 4 directions, 2 - 8 directions, 3 - 8 by 1, 4 by 1 more
boolean
[]
tiles
,
...
...
@@ -630,7 +649,7 @@ public class TileNeibs{
}
return
enum_clust_ordered
;
}
public
int
getMax
(
public
static
int
getMax
(
int
[]
data
)
{
int
mx
=
data
[
0
];
...
...
src/main/java/com/elphel/imagej/tileprocessor/TilePlanes.java
View file @
5ae6b730
...
...
@@ -5662,7 +5662,7 @@ public class TilePlanes {
grown_sel
,
// boolean [] tiles,
false
);
// boolean ordered)
int
num_clusters
=
t
ileNeibs
.
getMax
(
int
num_clusters
=
T
ileNeibs
.
getMax
(
clusters
);
// int [] data)
if
(
num_clusters
>
1
){
boolean
[]
dbg_grown_sel
=
grown_sel
.
clone
();
...
...
@@ -5699,7 +5699,7 @@ public class TilePlanes {
clusters
=
tileNeibs
.
enumerateClusters
(
grown_sel
,
// boolean [] tiles,
false
);
// boolean ordered)
num_clusters
=
t
ileNeibs
.
getMax
(
num_clusters
=
T
ileNeibs
.
getMax
(
clusters
);
if
(
num_clusters
>
1
){
boolean
[][]
cluster_sels
=
new
boolean
[
num_clusters
][
selections
[
np
].
length
];
...
...
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