Pointer.to(newint[]{0}),// null, // new Pointer(), //Pointer.to(gpu_textures), // new Pointer(), // Pointer.to(gpu_textures),
Pointer.to(newint[]{0}),// null, // new Pointer(), //Pointer.to(gpu_textures), // new Pointer(), // Pointer.to(gpu_textures),
Pointer.to(newint[]{texture_stride}),// can be a null pointer - will not be used! float * gpu_texture_rbg, // (number of colors +1 + ?)*16*16 rgba texture tiles
Pointer.to(newint[]{texture_stride}),// can be a null pointer - will not be used! float * gpu_texture_rbg, // (number of colors +1 + ?)*16*16 rgba texture tiles