Commit 2717c448 authored by Andrey Filippov's avatar Andrey Filippov

split large class

parent ae48752e
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...@@ -42,7 +42,7 @@ import org.w3c.dom.Element; ...@@ -42,7 +42,7 @@ import org.w3c.dom.Element;
public class X3dOutput { public class X3dOutput {
GeometryCorrection geometry_correction; GeometryCorrection geometry_correction;
public ArrayList <EyesisDCT.CLTPass3d> clt_3d_passes; public ArrayList <TileProcessor.CLTPass3d> clt_3d_passes;
public EyesisCorrectionParameters.CLTParameters clt_parameters; public EyesisCorrectionParameters.CLTParameters clt_parameters;
public EyesisCorrectionParameters.CorrectionParameters correctionsParameters; public EyesisCorrectionParameters.CorrectionParameters correctionsParameters;
public int debugLevel = 1; public int debugLevel = 1;
...@@ -55,7 +55,7 @@ public class X3dOutput { ...@@ -55,7 +55,7 @@ public class X3dOutput {
EyesisCorrectionParameters.CLTParameters clt_parameters, EyesisCorrectionParameters.CLTParameters clt_parameters,
EyesisCorrectionParameters.CorrectionParameters correctionsParameters, EyesisCorrectionParameters.CorrectionParameters correctionsParameters,
GeometryCorrection geometry_correction, GeometryCorrection geometry_correction,
ArrayList <EyesisDCT.CLTPass3d> clt_3d_passes){ ArrayList <TileProcessor.CLTPass3d> clt_3d_passes){
this.clt_parameters = clt_parameters; this.clt_parameters = clt_parameters;
this.correctionsParameters = correctionsParameters; this.correctionsParameters = correctionsParameters;
this.geometry_correction = geometry_correction; this.geometry_correction = geometry_correction;
...@@ -91,7 +91,7 @@ public class X3dOutput { ...@@ -91,7 +91,7 @@ public class X3dOutput {
el_Scene.appendChild(el_TopGroup); el_Scene.appendChild(el_TopGroup);
EyesisDCT.CLTPass3d bgnd_pass = clt_3d_passes.get(0); TileProcessor.CLTPass3d bgnd_pass = clt_3d_passes.get(0);
Element el_Bgnd = x3dDoc.createElement("Background"); Element el_Bgnd = x3dDoc.createElement("Background");
el_Bgnd.setAttribute("class","Background"); el_Bgnd.setAttribute("class","Background");
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