publicbooleanno_int_x0=true;// do not offset window to integer maximum for the rig - used when averaging low textures to avoid "jumps" for very wide maximums
publicbooleanno_int_x0=true;// do not offset window to integer maximum for the rig - used when averaging low textures to avoid "jumps" for very wide maximums
publicbooleanuse_poly=true;
publicbooleanuse_poly=true;
@@ -249,7 +250,7 @@ public class BiQuadParameters {
// calculating GT
// calculating GT
// now used not just for ML, but for any interscene depth maps
publicdoublemll_min_disp_change_pre=0.03;// stop re-measure when difference is below, no-LMA, 40 pairs
publicdoublemll_min_disp_change_pre=0.03;// stop re-measure when difference is below, no-LMA, 40 pairs
publicintmll_max_refines_pre=5;
publicintmll_max_refines_pre=5;
publicdoublemll_min_disp_change_lma=0.003;// stop re-measure when difference is below, LMA, 120 pairs
publicdoublemll_min_disp_change_lma=0.003;// stop re-measure when difference is below, LMA, 120 pairs
@@ -257,6 +258,18 @@ public class BiQuadParameters {
publicintmll_max_refines_bg=5;
publicintmll_max_refines_bg=5;
publicintmll_max_bg_nearest=1;// number of selecting BG until switching to "nearest" to prevent switching to BG of BG
publicintmll_max_bg_nearest=1;// number of selecting BG until switching to "nearest" to prevent switching to BG of BG
// FG/BG split for far tiles where dual max can only be detected with LMA as it is too small
publicbooleanfsplit_en=true;// enable split of far tiles into FG/BG with LMA