@@ -1516,7 +1516,11 @@ public class VegetationModel {
doublealpha_0offset=clt_parameters.imp.terr_alpha_0offset;// 0.0; // if >0, start losses above 0.0
doublealpha_min_veg=clt_parameters.imp.terr_alpha_min_veg;// 0.5 // Minimal vegetation alpha. If (alpha-alpha_offset)/(1-2*alpha_offset) < alpha_min_veg, pull down to lpha_offset
doublealpha_max_terrain=clt_parameters.imp.terr_alpha_max_terrain;// 0.75; // () increase pull vegetation if below
doublealpha_pull_pwr=clt_parameters.imp.terr_alpha_pull_pwr;// 1.0; // () raise extra pull to that power
doublealpha_scale_avg=clt_parameters.imp.terr_alpha_scale_avg;// 1.0; // 1.1; // 0.9; // 2.0; // 1.5; // scale average alpha (around 0.5) when pulling to it
doublealpha_push=clt_parameters.imp.terr_alpha_push;// 12; // 10.0; // 15.0; // push from alpha==0.5
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@@ -1533,6 +1537,9 @@ public class VegetationModel {
doubleterr_pull_up=clt_parameters.imp.terr_terr_pull_up;// 0.2; // Terrain pixels pull to initial (pre-adjustment) values when it is colder than initial.
doubleterr_pull_avg=clt_parameters.imp.terr_terr_pull_avg;// 0.1; // Pull terrain to the initial offset by the average offset of all terrain pixels
doubleveget_pull0=clt_parameters.imp.terr_veget_pull0;// 0.05; //0.1; // 0.03; ////// 0.05; ///// 0.1; //// 0.01; /// 0.1; // pull vegetation to zero (makes sense with UM
doubleveget_pull_low_alpha=clt_parameters.imp.terr_veget_pull_low_alpha;//10; // scale pull0 for low alpha (mostly terrain)