Commit daf826e7 authored by Oleg Dzhimiev's avatar Oleg Dzhimiev
Browse files

minor

parent 30942f4d
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+9 −22
Original line number Original line Diff line number Diff line
@@ -213,28 +213,20 @@ function x3dom_setUpRight(){


}
}


function x3dom_rotation(delta_a){
    
/*
/*
     * Printing values:
 * rotation by delta angle around camera's current Up vector
     * 
     *   var mat = Scene.element.runtime.viewMatrix().inverse();
     *   var rotation = new x3dom.fields.Quaternion(0, 0, 1, 0);
     *   rotation.setValue(mat);
     *   var translation = mat.e3();
     * 
 */
 */
function x3dom_rotation(dangle){
    
    
    var mat = Scene.element.runtime.viewMatrix();
    var mat = Scene.element.runtime.viewMatrix();


    mat = mat.inverse();
    mat = mat.inverse();
    //console.log(mat.toString());


    var from = mat.e3();
    var from = mat.e3();
    var at = from.subtract(mat.e2());
    var at = from.subtract(mat.e2());
    var up = mat.e1();
    var up = mat.e1();
    
    
    var q0 = x3dom.fields.Quaternion.axisAngle(up, -delta_a);
    var q0 = x3dom.fields.Quaternion.axisAngle(up, -dangle);
    var m0 = q0.toMatrix();
    var m0 = q0.toMatrix();
    
    
    var m1  = x3dom.fields.SFMatrix4f.translation(from);
    var m1  = x3dom.fields.SFMatrix4f.translation(from);
@@ -250,27 +242,22 @@ function x3dom_rotation(delta_a){


}
}


// horizontal?
/*
 * translate camera in x3dom space
 */
function x3dom_translation(dx,dy,dz){
function x3dom_translation(dx,dy,dz){
    
    
    var delta = new x3dom.fields.SFVec3f(dx,dy,dz);
    var delta = new x3dom.fields.SFVec3f(dx,dy,dz);
    
    
    var mat = Scene.element.runtime.viewMatrix().inverse();
    var mat = Scene.element.runtime.viewMatrix().inverse();
    var tr = mat.e3();


    var from = mat.e3();
    var from = mat.e3();
    var at = from.subtract(mat.e2());
    var at = from.subtract(mat.e2());
    
    var up = mat.e1();
    //console.log(from.toString());
    
    
    var newfrom = from.add(delta);
    var newfrom = from.add(delta);
    
    //console.log(newfrom.toString());
    
    var newat = newfrom.subtract(mat.e2());
    var newat = newfrom.subtract(mat.e2());


    var up = mat.e1();

    var newmat = x3dom.fields.SFMatrix4f.lookAt(newfrom, newat, up);
    var newmat = x3dom.fields.SFMatrix4f.lookAt(newfrom, newat, up);


    x3dom_setViewpoint(newmat);
    x3dom_setViewpoint(newmat);