Commit daf826e7 authored by Oleg Dzhimiev's avatar Oleg Dzhimiev

minor

parent 30942f4d
......@@ -213,28 +213,20 @@ function x3dom_setUpRight(){
}
function x3dom_rotation(delta_a){
/*
* Printing values:
*
* var mat = Scene.element.runtime.viewMatrix().inverse();
* var rotation = new x3dom.fields.Quaternion(0, 0, 1, 0);
* rotation.setValue(mat);
* var translation = mat.e3();
*
*/
/*
* rotation by delta angle around camera's current Up vector
*/
function x3dom_rotation(dangle){
var mat = Scene.element.runtime.viewMatrix();
mat = mat.inverse();
//console.log(mat.toString());
var from = mat.e3();
var at = from.subtract(mat.e2());
var up = mat.e1();
var q0 = x3dom.fields.Quaternion.axisAngle(up, -delta_a);
var q0 = x3dom.fields.Quaternion.axisAngle(up, -dangle);
var m0 = q0.toMatrix();
var m1 = x3dom.fields.SFMatrix4f.translation(from);
......@@ -250,26 +242,21 @@ function x3dom_rotation(delta_a){
}
// horizontal?
/*
* translate camera in x3dom space
*/
function x3dom_translation(dx,dy,dz){
var delta = new x3dom.fields.SFVec3f(dx,dy,dz);
var mat = Scene.element.runtime.viewMatrix().inverse();
var tr = mat.e3();
var from = mat.e3();
var at = from.subtract(mat.e2());
//console.log(from.toString());
var up = mat.e1();
var newfrom = from.add(delta);
//console.log(newfrom.toString());
var newat = newfrom.subtract(mat.e2());
var up = mat.e1();
var newmat = x3dom.fields.SFMatrix4f.lookAt(newfrom, newat, up);
......
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