Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
X
x3domlet
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
3
Issues
3
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Elphel
x3domlet
Commits
590dd2fa
Commit
590dd2fa
authored
Aug 09, 2017
by
Oleg Dzhimiev
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
testing + display real world coordinates, scene coordinates to console
parent
926361c2
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
101 additions
and
40 deletions
+101
-40
ui_init.js
js/ui_init.js
+4
-0
x3dom_functions.js
js/x3dom_functions.js
+47
-4
x3dom_init.js
js/x3dom_init.js
+50
-36
No files found.
js/ui_init.js
View file @
590dd2fa
...
@@ -445,6 +445,7 @@ function x3d_initial_camera_placement(){
...
@@ -445,6 +445,7 @@ function x3d_initial_camera_placement(){
// proper Euler rotation
// proper Euler rotation
var
R
=
Mh
.
mult
(
Mt
).
mult
(
Mr
);
var
R
=
Mh
.
mult
(
Mt
).
mult
(
Mr
);
//var R = Mr.mult(Mt).mult(Mh);
// convert to proper Euler
// convert to proper Euler
var
T
=
x3dom_toYawPitchRoll
();
var
T
=
x3dom_toYawPitchRoll
();
...
@@ -459,6 +460,7 @@ function x3d_initial_camera_placement(){
...
@@ -459,6 +460,7 @@ function x3d_initial_camera_placement(){
// exclude tilt and roll
// exclude tilt and roll
var
RC0_rw
=
T
.
inverse
().
mult
(
Mh
).
mult
(
T
);
var
RC0_rw
=
T
.
inverse
().
mult
(
Mh
).
mult
(
T
);
// what's this?!
var
RC_w
=
R0
.
inverse
().
mult
(
RC0_rw
);
var
RC_w
=
R0
.
inverse
().
mult
(
RC0_rw
);
// store matrices
// store matrices
Data
.
camera
.
Matrices
=
{
Data
.
camera
.
Matrices
=
{
...
@@ -468,6 +470,8 @@ function x3d_initial_camera_placement(){
...
@@ -468,6 +470,8 @@ function x3d_initial_camera_placement(){
};
};
x3dom_setViewpoint
(
RC_w
);
x3dom_setViewpoint
(
RC_w
);
//x3dom_setViewpoint(RC0_rw);
//x3dom_setViewpoint(R0);
}
}
...
...
js/x3dom_functions.js
View file @
590dd2fa
...
@@ -129,12 +129,21 @@ function x3dom_getXYPosOr(cnvx,cnvy,round){
...
@@ -129,12 +129,21 @@ function x3dom_getXYPosOr(cnvx,cnvy,round){
// to get XZ(horizontal) distance - convert to real world coordinates
// to get XZ(horizontal) distance - convert to real world coordinates
var
R0
=
Data
.
camera
.
Matrices
.
R0
;
var
R0
=
Data
.
camera
.
Matrices
.
R0
;
var
p_w
=
new
x3dom
.
fields
.
SFVec3f
(
x
-
xc
,
y
-
yc
,
z
-
zc
);
var
p_w
=
new
x3dom
.
fields
.
SFVec3f
(
x
,
y
,
z
);
var
p_rw
=
R0
.
multMatrixVec
(
p_w
);
var
p_rw
=
R0
.
multMatrixVec
(
p_w
);
var
c_w
=
new
x3dom
.
fields
.
SFVec3f
(
xc
,
yc
,
zc
);
var
c_rw
=
R0
.
multMatrixVec
(
c_w
);
if
(
valid_distance
){
if
(
valid_distance
){
dist_xz
=
Math
.
sqrt
(
Math
.
pow
(
p_rw
.
x
,
2
)
+
Math
.
pow
(
p_rw
.
z
,
2
));
dist_xyz
=
Math
.
sqrt
(
Math
.
pow
(
p_rw
.
y
,
2
)
+
Math
.
pow
(
dist_xz
,
2
));
//console.log("D_xz_Local: "+Math.sqrt(Math.pow(p_w.x,2)+Math.pow(p_w.z,2)));
//console.log("D_xz_World: "+Math.sqrt(Math.pow(p_rw.x,2)+Math.pow(p_rw.z,2)));
dist_xz
=
Math
.
sqrt
(
Math
.
pow
(
p_rw
.
x
-
c_rw
.
x
,
2
)
+
Math
.
pow
(
p_rw
.
z
-
c_rw
.
z
,
2
));
dist_xyz
=
Math
.
sqrt
(
Math
.
pow
(
p_rw
.
y
-
c_rw
.
y
,
2
)
+
Math
.
pow
(
dist_xz
,
2
));
}
else
{
}
else
{
dist_xz
=
null
;
dist_xz
=
null
;
dist_xyz
=
null
;
dist_xyz
=
null
;
...
@@ -146,6 +155,16 @@ function x3dom_getXYPosOr(cnvx,cnvy,round){
...
@@ -146,6 +155,16 @@ function x3dom_getXYPosOr(cnvx,cnvy,round){
el
=
Math
.
atan2
(
p_rw
.
y
,
Math
.
sqrt
(
p_rw
.
x
*
p_rw
.
x
+
p_rw
.
z
*
p_rw
.
z
))
*
180
/
Math
.
PI
;
el
=
Math
.
atan2
(
p_rw
.
y
,
Math
.
sqrt
(
p_rw
.
x
*
p_rw
.
x
+
p_rw
.
z
*
p_rw
.
z
))
*
180
/
Math
.
PI
;
sk
=
0
;
sk
=
0
;
//distance to previous marker
if
(
(
index
!=
null
)
&&
(
index
>
0
)
&&
(
Data
.
markers
[
index
]
!=
undefined
)
&&
(
Data
.
markers
[
index
-
1
]
!=
undefined
)
){
console
.
log
(
"Getting distance to previous point"
);
}
// fill out the output
// fill out the output
var
result
=
{
var
result
=
{
x
:
!
round
?
x
:
x
.
toFixed
(
2
),
x
:
!
round
?
x
:
x
.
toFixed
(
2
),
...
@@ -154,7 +173,13 @@ function x3dom_getXYPosOr(cnvx,cnvy,round){
...
@@ -154,7 +173,13 @@ function x3dom_getXYPosOr(cnvx,cnvy,round){
a
:
!
round
?
az
:
az
.
toFixed
(
1
),
a
:
!
round
?
az
:
az
.
toFixed
(
1
),
e
:
!
round
?
el
:
el
.
toFixed
(
1
),
e
:
!
round
?
el
:
el
.
toFixed
(
1
),
s
:
!
round
?
sk
:
sk
.
toFixed
(
1
)
s
:
!
round
?
sk
:
sk
.
toFixed
(
1
),
real
:
{
x
:
!
round
?
p_rw
.
x
:
p_rw
.
x
.
toFixed
(
2
),
y
:
!
round
?
p_rw
.
y
:
p_rw
.
y
.
toFixed
(
2
),
z
:
!
round
?
p_rw
.
z
:
p_rw
.
z
.
toFixed
(
2
)
}
};
};
if
(
dist_xz
!=
null
){
if
(
dist_xz
!=
null
){
...
@@ -508,6 +533,7 @@ function x3dom_matrix_test(){
...
@@ -508,6 +533,7 @@ function x3dom_matrix_test(){
* unrelated: what's x3dom's native getWCtoCCMatrix()? canvas-to-world?
* unrelated: what's x3dom's native getWCtoCCMatrix()? canvas-to-world?
*/
*/
function
x3dom_toYawPitchRoll
(){
function
x3dom_toYawPitchRoll
(){
return
new
x3dom
.
fields
.
SFMatrix4f
(
return
new
x3dom
.
fields
.
SFMatrix4f
(
0
,
0
,
-
1
,
0
,
0
,
0
,
-
1
,
0
,
...
@@ -642,6 +668,23 @@ function x3dom_getDistAngle(x,y,z){
...
@@ -642,6 +668,23 @@ function x3dom_getDistAngle(x,y,z){
}
}
function
x3dom_3d_distance
(
x
,
y
,
z
,
round
){
var
d
=
x3dom_2d_distance
(
x
,
z
,
false
);
var
res
=
Math
.
sqrt
(
Math
.
pow
(
y
,
2
)
+
Math
.
pow
(
d
,
2
));
res
=
!
round
?
res
:
res
.
toFixed
(
2
);
return
res
;
}
function
x3dom_2d_distance
(
x
,
z
,
round
){
var
res
=
Math
.
sqrt
(
Math
.
pow
(
x
,
2
)
+
Math
.
pow
(
z
,
2
));
res
=
!
round
?
res
:
res
.
toFixed
(
2
);
return
res
;
}
function
x3dom_update_map
(){
function
x3dom_update_map
(){
var
Camera
=
Map
.
marker
;
var
Camera
=
Map
.
marker
;
...
...
js/x3dom_init.js
View file @
590dd2fa
...
@@ -1236,42 +1236,56 @@ X3DOMObject.displayViewInfo = function(e){
...
@@ -1236,42 +1236,56 @@ X3DOMObject.displayViewInfo = function(e){
//Map.marker.setAltitude(camera.y);
//Map.marker.setAltitude(camera.y);
//Map.marker.setElevation(camera.e*Math.PI/180);
//Map.marker.setElevation(camera.e*Math.PI/180);
var
msg
=
`
var
m_dxz
=
x3dom_2d_distance
(
mouse
.
x
,
mouse
.
z
,
true
);
<table>
var
m_dxyz
=
x3dom_3d_distance
(
mouse
.
x
,
mouse
.
y
,
mouse
.
z
,
true
);
<tr>
<td></td>
var
m_real_dxz
=
x3dom_2d_distance
(
mouse
.
real
.
x
,
mouse
.
real
.
z
,
true
);
<td colspan='3' align='center'>position, m</td>
var
m_real_dxyz
=
x3dom_3d_distance
(
mouse
.
real
.
x
,
mouse
.
real
.
y
,
mouse
.
real
.
z
,
true
);
<td colspan='3' align='center'>orientation, °</td>
</tr>
var
log
=
[
<tr>
'data:'
,
<th></th>
' scene : x='
+
mouse
.
x
+
' y='
+
mouse
.
y
+
' z='
+
mouse
.
z
+
' d_xz='
+
m_dxz
+
' d_xyz='
+
m_dxyz
,
<th style='width:60px;'>x</th>
' world : x='
+
mouse
.
real
.
x
+
' y='
+
mouse
.
real
.
y
+
' z='
+
mouse
.
real
.
z
+
' d_xz='
+
m_real_dxz
+
' d_xyz='
+
m_real_dxyz
<th style='width:60px;'>y</th>
].
join
(
'
\
n'
);
<th style='width:60px;'>z</th>
<th>azimuth</th>
console
.
log
(
log
);
<th>elevation</th>
<th>skew</th>
var
msg
=
[
</tr>
'<table>'
,
<tr>
'<tr>'
,
<td>mouse</td>
' <td></td>'
,
<td>`
+
mouse
.
x
+
`</td>
' <td colspan=
\'
3
\'
align=
\'
center
\'
>position, m</td>'
,
<td>`
+
mouse
.
y
+
`</td>
' <td colspan=
\'
3
\'
align=
\'
center
\'
>orientation, °</td>'
,
<td>`
+
mouse
.
z
+
`</td>
'</tr>'
,
<td>`
+
mouse
.
a
+
`</td>
'<tr>'
,
<td>`
+
mouse
.
e
+
`</td>
' <th></th>'
,
<td>`
+
mouse
.
s
+
`</td>
' <th style=
\'
width:60px;
\'
>x</th>'
,
</tr>
' <th style=
\'
width:60px;
\'
>y</th>'
,
<tr>
' <th style=
\'
width:60px;
\'
>z</th>'
,
<td>camera</td>
' <th>azimuth</th>'
,
<td>`
+
camera
.
x
+
`</td>
' <th>elevation</th>'
,
<td>`
+
camera
.
y
+
`</td>
' <th>skew</th>'
,
<td>`
+
camera
.
z
+
`</td>
'</tr>'
,
<td>`
+
camera
.
a
+
`</td>
'<tr>'
,
<td>`
+
camera
.
e
+
`</td>
' <td>mouse</td>'
,
<td>`
+
camera
.
s
+
`</td>
' <td>'
+
mouse
.
real
.
x
+
'</td>'
,
</tr>
' <td>'
+
mouse
.
real
.
y
+
'</td>'
,
</table>
' <td>'
+
mouse
.
real
.
z
+
'</td>'
,
`
;
' <td>'
+
mouse
.
a
+
'</td>'
,
' <td>'
+
mouse
.
e
+
'</td>'
,
' <td>'
+
mouse
.
s
+
'</td>'
,
'</tr>'
,
'<tr>'
,
' <td>camera</td>'
,
' <td>'
+
camera
.
x
+
'</td>'
,
' <td>'
+
camera
.
y
+
'</td>'
,
' <td>'
+
camera
.
z
+
'</td>'
,
' <td>'
+
camera
.
a
+
'</td>'
,
' <td>'
+
camera
.
e
+
'</td>'
,
' <td>'
+
camera
.
s
+
'</td>'
,
'</tr>'
,
'</table>'
].
join
(
'
\
n'
);
if
(
SETTINGS
.
viewinfo
){
if
(
SETTINGS
.
viewinfo
){
ui_showMessage
(
"window-viewinfo"
,
msg
);
ui_showMessage
(
"window-viewinfo"
,
msg
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment