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Elphel
x3domlet
Commits
44765fa1
Commit
44765fa1
authored
Jun 20, 2017
by
Oleg Dzhimiev
Browse files
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parent
425f4da4
Changes
5
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5 changed files
with
474 additions
and
1 deletion
+474
-1
nomap_init.js
js/nomap_init.js
+116
-0
nomap_vr_init.js
js/nomap_vr_init.js
+114
-0
test.html
test.html
+1
-1
test_nomap.html
test_nomap.html
+29
-0
test_nomap_vr.html
test_nomap_vr.html
+214
-0
No files found.
js/nomap_init.js
0 → 100644
View file @
44765fa1
var
SETTINGS
=
{
'basepath'
:
"models"
,
'path'
:
"1487451413_967079"
,
'version'
:
"v1"
}
function
parseURL
(){
var
parameters
=
location
.
href
.
replace
(
/
\?
/ig
,
"&"
).
split
(
"&"
);
for
(
var
i
=
0
;
i
<
parameters
.
length
;
i
++
)
parameters
[
i
]
=
parameters
[
i
].
split
(
"="
);
for
(
var
i
=
1
;
i
<
parameters
.
length
;
i
++
)
{
switch
(
parameters
[
i
][
0
])
{
case
"path"
:
SETTINGS
.
path
=
parameters
[
i
][
1
];
break
;
case
"ver"
:
SETTINGS
.
version
=
parameters
[
i
][
1
];
break
;
}
}
}
$
(
function
(){
parseURL
();
init
();
});
function
init
(){
init_resize
();
var
x3delement
=
$
(
"#x3d_id"
).
find
(
"scene"
);
var
model_url
=
SETTINGS
.
basepath
+
"/"
+
SETTINGS
.
path
+
"/"
+
SETTINGS
.
version
+
"/"
+
SETTINGS
.
path
+
".x3d"
;
console
.
log
(
model_url
);
var
model
=
$
(
`
<group>
<inline name='mymodel' namespacename='mymodel' url='`
+
model_url
+
`'></inline>
</group>`
);
x3delement
.
append
(
model
);
$
.
getScript
(
"js/x3dom/x3dom-full.debug.js"
,
function
(){
//wait until it DOM is extended
x3dom
.
runtime
.
ready
=
function
(){
deep_init
();
};
});
}
var
resizeTimer
=
false
;
var
FOV
=
30
*
Math
.
PI
/
180
;
function
init_resize
(){
resize
();
//bind resize
$
(
window
).
resize
(
function
(){
clearTimeout
(
resizeTimer
);
resizeTimer
=
window
.
setTimeout
(
function
(){
resize
();
},
100
);
});
}
function
resize
(){
var
element
=
document
.
getElementById
(
'x3d_id'
);
var
w
=
$
(
window
).
width
();
var
h
=
$
(
window
).
height
();
$
(
element
).
attr
(
"width"
,
w
);
$
(
element
).
attr
(
"height"
,
h
);
var
fov
=
w
/
h
*
FOV
;
//fov = Math.PI/2;
setFoV
(
fov
);
}
function
setFoV
(
val
){
var
element
=
document
.
getElementById
(
'x3d_id'
);
var
vp
=
$
(
element
).
find
(
"Viewpoint"
)[
0
];
$
(
vp
).
prop
(
"fieldOfView"
,
val
);
}
var
X3DOM_SCENE_INIT_DONE
=
false
;
function
deep_init
(){
/*
var element = document.getElementById('x3d_id');
element.runtime.enterFrame = function(){
// the only <strong> in the document
var progress_element = $(element).find("strong");
var progress_counter = $(progress_element).html();
progress_counter = progress_counter.split(" ");
cnt = parseInt(progress_counter[1]);
if (!X3DOM_SCENE_INIT_DONE&&(cnt==0)){
X3DOM_SCENE_INIT_DONE = true;
}
};
*/
}
js/nomap_vr_init.js
0 → 100644
View file @
44765fa1
var
SETTINGS
=
{
'basepath'
:
"models"
,
'path'
:
"1487451413_967079"
,
'version'
:
"v1"
}
function
parseURL
(){
var
parameters
=
location
.
href
.
replace
(
/
\?
/ig
,
"&"
).
split
(
"&"
);
for
(
var
i
=
0
;
i
<
parameters
.
length
;
i
++
)
parameters
[
i
]
=
parameters
[
i
].
split
(
"="
);
for
(
var
i
=
1
;
i
<
parameters
.
length
;
i
++
)
{
switch
(
parameters
[
i
][
0
])
{
case
"path"
:
SETTINGS
.
path
=
parameters
[
i
][
1
];
break
;
case
"ver"
:
SETTINGS
.
version
=
parameters
[
i
][
1
];
break
;
}
}
}
$
(
function
(){
parseURL
();
init
();
});
function
init
(){
init_resize
();
var
x3delement
=
$
(
"#x3d_id"
).
find
(
"scene"
);
var
model_url
=
SETTINGS
.
basepath
+
"/"
+
SETTINGS
.
path
+
"/"
+
SETTINGS
.
version
+
"/"
+
SETTINGS
.
path
+
".x3d"
;
var
model
=
$
(
`
<group>
<inline name='mymodel' namespacename='mymodel' url='`
+
model_url
+
`'></inline>
</group>`
);
x3delement
.
append
(
model
);
$
.
getScript
(
"js/x3dom/x3dom-full.debug.js"
,
function
(){
//wait until it DOM is extended
x3dom
.
runtime
.
ready
=
function
(){
deep_init
();
};
});
}
var
resizeTimer
=
false
;
var
FOV
=
30
*
Math
.
PI
/
180
;
function
init_resize
(){
resize
();
//bind resize
$
(
window
).
resize
(
function
(){
clearTimeout
(
resizeTimer
);
resizeTimer
=
window
.
setTimeout
(
function
(){
resize
();
},
100
);
});
}
function
resize
(){
var
element
=
document
.
getElementById
(
'x3d_id'
);
var
w
=
$
(
window
).
width
();
var
h
=
$
(
window
).
height
();
$
(
element
).
attr
(
"width"
,
w
);
$
(
element
).
attr
(
"height"
,
h
);
var
fov
=
w
/
h
*
FOV
;
//fov = Math.PI/2;
setFoV
(
fov
);
}
function
setFoV
(
val
){
var
element
=
document
.
getElementById
(
'x3d_id'
);
var
vp
=
$
(
element
).
find
(
"Viewpoint"
)[
0
];
$
(
vp
).
prop
(
"fieldOfView"
,
val
);
}
var
X3DOM_SCENE_INIT_DONE
=
false
;
function
deep_init
(){
/*
var element = document.getElementById('x3d_id');
element.runtime.enterFrame = function(){
// the only <strong> in the document
var progress_element = $(element).find("strong");
var progress_counter = $(progress_element).html();
progress_counter = progress_counter.split(" ");
cnt = parseInt(progress_counter[1]);
if (!X3DOM_SCENE_INIT_DONE&&(cnt==0)){
X3DOM_SCENE_INIT_DONE = true;
}
};
*/
}
test.html
View file @
44765fa1
...
...
@@ -34,7 +34,7 @@
</head>
<body>
<div
id=
'x3d_wrapper'
>
<x3d
id=
"x3d_id"
width=
'1600px'
height=
'800px'
showProgress=
"true"
showStat=
"false"
showLog=
"false"
>
<x3d
id=
"x3d_id"
width=
'1600px'
height=
'800px'
showProgress=
"true"
showStat=
"false"
showLog=
"false"
disableDoubleClick=
"true"
>
<scene>
<navigationInfo
id=
"navInfo"
type=
'"examine"'
speed=
'0.01'
></navigationInfo>
<Viewpoint
fieldOfView=
'1'
position=
'0 0 0'
orientation=
'0 0 1 0'
></Viewpoint>
...
...
test_nomap.html
0 → 100644
View file @
44765fa1
<!DOCTYPE HTML>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<title>
Scene (NoMap)
</title>
<script
type=
'text/javascript'
src=
'js/jquery/jquery-3.1.1.js'
></script>
<script
type=
'text/javascript'
src=
'js/nomap_init.js'
></script>
<link
rel=
'stylesheet'
type=
'text/css'
href=
'js/x3dom/x3dom.css'
></link>
<link
rel=
'stylesheet'
type=
'text/css'
href=
'js/ui.css'
></link>
</head>
<body>
<div
id=
'x3d_wrapper'
>
<x3d
id=
"x3d_id"
width=
'1600px'
height=
'800px'
showProgress=
"true"
showStat=
"false"
showLog=
"false"
disableDoubleClick=
"true"
>
<scene>
<navigationInfo
id=
"navInfo"
type=
'"examine" "walk"'
speed=
'0.01'
></navigationInfo>
<Viewpoint
fieldOfView=
'1'
position=
'0 0 0'
orientation=
'0 0 1 0'
></Viewpoint>
<!-- <group>
<inline name="back" namespacename="back" url="models/m1/v1/background.x3d"/>
</group>-->
</scene>
</x3d>
</div>
</body>
</html>
test_nomap_vr.html
0 → 100644
View file @
44765fa1
<!DOCTYPE HTML>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<title>
Scene (NoMap)
</title>
<script
type=
'text/javascript'
src=
'js/jquery/jquery-3.1.1.js'
></script>
<script
type=
'text/javascript'
src=
'js/x3dom/x3dom-full.debug.js'
></script>
<!-- <script type='text/javascript' src='js/nomap_vr_init.js'></script> -->
<link
rel=
'stylesheet'
type=
'text/css'
href=
'js/x3dom/x3dom.css'
></link>
<style
type=
'text/css'
>
body
{
margin
:
0
;
padding
:
0
;
background-color
:
#04344c
;
background-color
:
#ddeeff
;
}
.stereo-view
{
float
:
left
;
}
.stereo-view
x3d
{
float
:
left
;
}
</style>
<script>
// Get display size
var
deviceOrientation
=
'portrait'
;
notFirstTime
=
false
;
//alert ('Checking device orientation and display size');
while
(
deviceOrientation
==
'portrait'
)
{
insideWidth
=
window
.
innerWidth
;
insideHeight
=
window
.
innerHeight
;
if
(
insideWidth
>
insideHeight
)
{
deviceOrientation
=
'landscape'
;}
if
(
notFirstTime
)
{
alert
(
"Please oriention device to landscape and press 'OK'"
);}
notFirstTime
=
true
;
}
x3dWidth
=
Math
.
floor
((
insideWidth
-
12
)
/
2
);
x3dHeight
=
insideHeight
;
//x3dHeight = x3dHeight/2;
x3dHeight
=
x3dHeight
-
2
;
</script>
</head>
<body>
<div
class=
'stereo-view-1'
>
<!--view-source:http://realism.com/sample/model/stereo/VAM_246-1-1870/model-ig0b75.x3d?=&headlight=true&ipd=30&%20=-->
<!--view-source:http://realism.com/x3d-examples/HTML5-Fall2014/stereo/kelpie.sgl.html -->
<script>
document
.
writeln
(
"<x3d id='all_view' showStat='false' showLog='false' disableDoubleClick='true' x='0px' y='0px' width='"
+
(
2
*
x3dWidth
)
+
"px' height='"
+
x3dHeight
+
"px'>"
);
var
x3dDimStr
=
x3dWidth
+
' '
+
x3dHeight
+
' 4'
;
</script>
<scene>
<navigationInfo
type=
'"EXAMINE" "WALK"'
></navigationInfo>
<background
DEF=
'bgnd'
backUrl=
"js/images/background_side.jpeg"
bottomUrl=
"js/images/background_floor.jpeg"
frontUrl=
"models/1488240695_710844/V0/1488240695_710844-texture-bgnd-ext.jpeg"
leftUrl=
"js/images/background_side.jpeg"
rightUrl=
"js/images/background_side.jpeg"
topUrl=
"js/images/background_sky.jpeg"
>
</background>
<transform
translation=
'0 0 0'
rotation=
'0 1 0 0'
>
<viewpoint
DEF=
'viewpoint'
id=
'x3d_viewpoint'
position=
'0 0 0'
orientation=
'0 1 0 0'
zNear=
'0.001'
zFar=
'2000'
></viewpoint>
</transform>
<group
id=
'unrendered_scene'
render=
'false'
>
<group
DEF=
'scene'
>
<transform
DEF=
'Viewpoint-Left'
id=
'x3d_viewpoint'
translation=
'0 0 0'
rotation=
'0 1 0 0'
>
<transform
DEF=
'Viewpoint-gamma'
id=
'x3d_viewpoint_gamma'
translation=
'0 0 0'
rotation=
'0 1 0 0'
>
<transform
DEF=
'Viewpoint-beta'
id=
'x3d_viewpoint_beta'
translation=
'0 0 0'
rotation=
'1 0 0 0'
>
<transform
DEF=
'Viewpoint-alpha'
id=
'x3d_viewpoint_alpha'
translation=
'0 0 0'
rotation=
'0 0 1 0'
>
<transform
translation=
'0 0 0'
>
<!-- account for model center != center-of-mass -->
<inline
url=
'models/1488240695_710844/V0/1488240695_710844.x3d'
></inline>
</transform>
</transform>
</transform>
</transform>
</transform>
</group>
</group>
<group
DEF=
'left'
render=
'true'
>
<shape>
<appearance>
<!-- The dimensions is the size of each display side -->
<script>
document
.
writeln
(
"<renderedTexture interpupillaryDistance='0.3' id='rtLeft' stereoMode='LEFT_EYE' update='ALWAYS' dimensions='"
+
x3dDimStr
+
"' repeatS='false' repeatT='false'>"
);
</script>
<viewpoint
USE=
'viewpoint'
containerField=
'viewpoint'
></viewpoint>
<background
USE=
'bgnd'
containerField=
'background'
></background>
<group
USE=
'scene'
containerField=
"scene"
></group>
</renderedTexture>
<composedShader>
<field
name=
'tex'
type=
'SFInt32'
value=
'0'
></field>
<field
name=
'leftEye'
type=
'SFFloat'
value=
'1'
></field>
<shaderPart
type=
'VERTEX'
>
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 modelViewProjectionMatrix;
varying vec2 fragTexCoord;
void main()
{
vec2 pos = sign(position.xy);
fragTexCoord = texcoord;
gl_Position = vec4((pos.x/2.0)-0.5, pos.y, 0.0, 1.0);
}
</shaderPart>
<!-- The division of pos.x relates to the fraction of the window that is used -->
<shaderPart
DEF=
"frag"
type=
'FRAGMENT'
>
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D tex;
uniform float leftEye;
varying vec2 fragTexCoord;
void main()
{
gl_FragColor = texture2D(tex, fragTexCoord);
}
</shaderPart>
</composedShader>
</appearance>
<plane
solid=
"false"
></plane>
</shape>
</group>
<!-- End of tag for left window -->
<group
DEF=
'right'
>
<shape>
<appearance>
<script>
document
.
writeln
(
"<renderedTexture interpupillaryDistance='0.3' id='rtRight' stereoMode='RIGHT_EYE' update='ALWAYS' dimensions='"
+
x3dDimStr
+
"' repeatS='false' repeatT='false'>"
);
</script>
<viewpoint
USE=
'viewpoint'
containerField=
'viewpoint'
></viewpoint>
<background
USE=
'bgnd'
containerField=
'background'
></background>
<group
USE=
'scene'
containerField=
"scene"
></group>
</renderedTexture>
<composedShader>
<field
name=
'tex'
type=
'SFInt32'
value=
'0'
></field>
<field
name=
'leftEye'
type=
'SFFloat'
value=
'0'
></field>
<shaderPart
type=
'VERTEX'
>
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 modelViewProjectionMatrix;
varying vec2 fragTexCoord;
void main()
{
vec2 pos = sign(position.xy);
fragTexCoord = texcoord;
gl_Position = vec4((pos.x + 1.0)/2.0, pos.y, 0.0, 1.0);
}
</shaderPart>
<shaderPart
USE=
"frag"
type=
'FRAGMENT'
>
</shaderPart>
</composedShader>
</appearance>
<plane
solid=
"false"
></plane>
</shape>
</group>
</scene>
</x3d>
</div>
<script
language=
'JavaScript'
>
// --> Check to see if there are DeviceOrientation events in the DOM
var
previousAngles
=
{
'alpha'
:
0
,
'beta'
:
0
,
'gamma'
:
0
};
var
vectors
=
{
'alpha'
:
"0 1 0 "
,
'beta'
:
"1 0 0 "
,
'gamma'
:
"0 0 1 "
};
var
deg2rad
=
Math
.
PI
/
180
;
if
(
window
.
DeviceOrientationEvent
)
{
window
.
addEventListener
(
'deviceorientation'
,
function
(
eventData
)
{
gamma
=
eventData
.
gamma
;
beta
=
eventData
.
beta
;
alpha
=
360
-
eventData
.
alpha
;
rotate
(
alpha
,
'alpha'
);
rotate
(
beta
,
'beta'
);
rotate
(
gamma
,
'gamma'
);
},
false
);
}
else
{
alert
(
'No Device Motion Sensor'
);
}
function
rotate
(
angle
,
label
)
{
intAngle
=
Math
.
floor
(
angle
+
0.5
);
if
(
intAngle
==
previousAngles
[
label
])
{
return
;
}
previousAngles
[
label
]
=
intAngle
;
if
(
label
==
'alpha'
)
{
rotateView
(
"x3d_viewpoint_"
+
label
,
vectors
[
label
]
+
" "
+
intAngle
*
deg2rad
);
// rotateView ("x3d_viewpointR_"+label, vectors[label]+" "+intAngle*deg2rad);
// rotateView ("x3d_viewpointL_"+label, vectors[label]+" "+intAngle*deg2rad);
}
}
function
rotateView
(
label
,
vector
)
{
view
=
document
.
getElementById
(
label
);
view
.
setAttribute
(
'set_rotation'
,
vector
);
}
</script>
</body>
</html>
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