Commit fcd21d6e authored by Andrey Filippov's avatar Andrey Filippov

troubleshooting

parent ff9997c1
......@@ -1902,8 +1902,7 @@ extern "C" __global__ void textures_nonoverlap(
//#undef USE_textures_gen
extern "C"
__global__ void textures_accumulate( // (8,4,1) (N,1,1)
extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
int * woi, // x, y, width,height
float ** gpu_clt, // [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
size_t num_texture_tiles, // number of texture tiles to process
......@@ -3952,7 +3951,6 @@ __device__ void tile_combine_rgba(
}
max_diff_shared[cam] = sqrtf(mx);
}
__syncthreads(); //?
#ifdef DEBUG22
if (debug && (threadIdx.x == 0) && (threadIdx.y == 0)){
printf("\n 1. max_diff\n");
......@@ -4022,7 +4020,6 @@ __device__ void tile_combine_rgba(
ports_rgb_shared[ncol][cam] /= DTT_SIZE2*DTT_SIZE2; // correct for window?
}
}
__syncthreads(); //?
#ifdef DEBUG22
if (debug && (threadIdx.x == 0) && (threadIdx.y == 0)){
printf("\n 2. max_diff\n");
......
......@@ -120,22 +120,13 @@ extern "C" __global__ void imclt_rbg(
int woi_twidth,
int woi_theight,
const size_t dstride); // in floats (pixels)
/*
extern "C" __global__ void generate_RBGA(
// Parameters to generate texture tasks
struct tp_task * gpu_tasks,
int num_tiles, // number of tiles in task list
// declare arrays in device code?
int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
int * num_texture_tiles, // number of texture tiles to process (8 separate elements for accumulation)
int * woi, // x,y,width,height of the woi
int width, // <= TILESX, use for faster processing of LWIR images (should be actual + 1)
int height, // <= TILESY, use for faster processing of LWIR images
// Parameters for the texture generation
extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
int * woi, // x, y, width,height
float ** gpu_clt, // [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
size_t num_texture_tiles, // number of texture tiles to process
int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
// TODO: use geometry_correction rXY !
struct gc * gpu_geometry_correction,
float * gpu_port_offsets, // relative ports x,y offsets - just to scale differences, may be approximate
int colors, // number of colors (3/1)
int is_lwir, // do not perform shot correction
float min_shot, // 10.0
......@@ -143,11 +134,13 @@ extern "C" __global__ void generate_RBGA(
float diff_sigma, // pixel value/pixel change
float diff_threshold, // pixel value/pixel change
float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
float weight0, // scale for R
float weight1, // scale for B
float weight2, // scale for G
float weights[3], // scale for R,B,G
int dust_remove, // Do not reduce average weight when only one image differs much from the average
int keep_weights, // return channel weights after A in RGBA (was removed)
const size_t texture_rbga_stride, // in floats
float * gpu_texture_tiles); // (number of colors +1 + ?)*16*16 rgba texture tiles
*/
int keep_weights, // return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
// combining both non-overlap and overlap (each calculated if pointer is not null )
size_t texture_rbg_stride, // in floats
float * gpu_texture_rbg, // (number of colors +1 + ?)*16*16 rgba texture tiles
size_t texture_stride, // in floats (now 256*4 = 1024)
float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles
float * gpu_diff_rgb_combo); // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
......@@ -1276,8 +1276,8 @@ int main(int argc, char **argv)
1, // int dust_remove, // Do not reduce average weight when only one image differes much from the average
0, // int keep_weights, // return channel weights after A in RGBA
dstride_textures_rbga/sizeof(float), // const size_t texture_rbga_stride, // in floats
gpu_textures_rbga, // float * gpu_texture_tiles) // (number of colors +1 + ?)*16*16 rgba texture tiles
(float *) 0 ); // gpu_diff_rgb_combo); // float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
gpu_textures_rbga); // float * gpu_texture_tiles) // (number of colors +1 + ?)*16*16 rgba texture tiles
// (float *) 0 ); // gpu_diff_rgb_combo); // float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
getLastCudaError("Kernel failure");
checkCudaErrors(cudaDeviceSynchronize());
......
......@@ -118,7 +118,7 @@
//#define DEBUG21 1 // Geometry Correction
//#define DEBUG22 1
#define DEBUG23 1
//#define DEBUG23 1
#endif //#if (DBG_TILE_X >= 0) && (DBG_TILE_Y >= 0)
......
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