Commit e6c4d24e authored by Andrey Filippov's avatar Andrey Filippov

Removed some commented out code

parent f04d8933
......@@ -1793,12 +1793,6 @@ int main(int argc, char **argv)
// -----------------
#ifndef NOTEXTURES
// cudaProfilerStart();
// testing textures
// dim3 threads_texture(TEXTURE_THREADS_PER_TILE, num_cams, 1); // TEXTURE_TILES_PER_BLOCK, 1); // not used
// dim3 grid_texture((num_textures + TEXTURE_TILES_PER_BLOCK-1) / TEXTURE_TILES_PER_BLOCK,1,1); // not used
// printf("threads_texture=(%d, %d, %d)\n",threads_texture.x,threads_texture.y,threads_texture.z);
// printf("grid_texture=(%d, %d, %d)\n",grid_texture.x,grid_texture.y,grid_texture.z);
dim3 threads0(CONVERT_DIRECT_INDEXING_THREADS, 1, 1);
dim3 blocks0 ((tp_task_size + CONVERT_DIRECT_INDEXING_THREADS -1) >> CONVERT_DIRECT_INDEXING_THREADS_LOG2,1, 1);
......@@ -1837,7 +1831,6 @@ int main(int argc, char **argv)
cudaFuncSetAttribute(textures_accumulate, cudaFuncAttributePreferredSharedMemoryCarveout,cudaSharedmemCarveoutMaxShared);
#ifdef NO_DP
create_nonoverlap_list<<<blocks0,threads0>>>(
num_cams, // int num_cams,
gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16
......@@ -1861,14 +1854,6 @@ int main(int argc, char **argv)
dim3 grid_texture1((cpu_pnum_texture_tiles + TEXTURE_TILES_PER_BLOCK-1) / TEXTURE_TILES_PER_BLOCK,1,1);
printf("threads_texture1=(%d, %d, %d)\n",threads_texture1.x,threads_texture1.y,threads_texture1.z);
printf("grid_texture1=(%d, %d, %d)\n",grid_texture1.x,grid_texture1.y,grid_texture1.z);
// int shared_size = host_get_textures_shared_size( // in bytes
// num_cams, // int num_cams, // actual number of cameras
// texture_colors, // int num_colors, // actual number of colors: 3 for RGB, 1 for LWIR/mono
// 0); // int * offsets); // in floats
// printf("\n1. shared_size=%d, num_cams=%d, colors=%d\n",shared_size,num_cams, texture_colors);
textures_accumulate <<<grid_texture1,threads_texture1, shared_size>>>( // 65536>>>( //
num_cams, // int num_cams, // number of cameras used
(int *) 0, // int * woi, // x, y, width,height
......@@ -1895,8 +1880,6 @@ int main(int argc, char **argv)
linescan_order, // int linescan_order, // if !=0 then output gpu_diff_rgb_combo in linescan order, else - in gpu_texture_indices order
gpu_diff_rgb_combo, //); // float * gpu_diff_rgb_combo) // diff[num_cams], R[num_cams], B[num_cams],G[num_cams]
TILESX);
// getLastCudaError("Kernel failure");
// checkCudaErrors(cudaDeviceSynchronize());
#else // #ifdef NO_DP
//keep_texture_weights is assumed 0 in textures_nonoverlap
textures_nonoverlap<<<1,1>>> ( //,65536>>> (
......@@ -1905,10 +1888,8 @@ int main(int argc, char **argv)
tp_task_size, // int num_tiles, // number of tiles in task list
// declare arrays in device code?
gpu_texture_indices, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
// gpu_num_texture_tiles, // int * pnum_texture_tiles, // returns total number of elements in gpu_texture_indices array
gpu_pnum_texture_tiles, // int * pnum_texture_tiles, // returns total number of elements in gpu_texture_indices array
gpu_clt , // float ** gpu_clt, // [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
// TODO: use geometry_correction rXY !
gpu_geometry_correction, // struct gc * gpu_geometry_correction,
texture_colors, // int colors, // number of colors (3/1)
(texture_colors == 1), // int is_lwir, // do not perform shot correction
......@@ -1927,12 +1908,12 @@ int main(int argc, char **argv)
printf("test pass: %d\n",i);
}
/// cudaProfilerStop();
sdkStopTimer(&timerTEXTURE);
float avgTimeTEXTURES = (float)sdkGetTimerValue(&timerTEXTURE) / (float)numIterations;
sdkDeleteTimer(&timerTEXTURE);
printf("Average Texture run time =%f ms\n", avgTimeTEXTURES);
#ifdef NO_DP
#else
checkCudaErrors(cudaMemcpy(
&cpu_pnum_texture_tiles,
......@@ -1977,7 +1958,6 @@ int main(int argc, char **argv)
int dst_index1 = dst_index0 + iy * (16 * TILESX);
for (int ix = 0; ix < 16; ix++){
int src_index= itile * tile_texture_size + 256 * ilayer + 16 * iy + ix;
//// int dst_index = ilayer * (TILESX * TILESYA * 256) + (tileY * 16 + iy) * (16 * TILESX) + (tileX * 16) + ix;
int dst_index = ilayer * (TILESX * TILESY * 256) + (tileY * 16 + iy) * (16 * TILESX) + (tileX * 16) + ix;
non_overlap_layers[dst_index] = cpu_textures[src_index];
}
......
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