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tile_processor_gpu
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Elphel
tile_processor_gpu
Commits
c5fdaa1f
Commit
c5fdaa1f
authored
Aug 06, 2020
by
Andrey Filippov
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minor cleanup
parent
86054c53
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2 changed files
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1 addition
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13 deletions
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-13
TileProcessor.cuh
src/TileProcessor.cuh
+1
-0
TileProcessor.h
src/TileProcessor.h
+0
-13
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src/TileProcessor.cuh
View file @
c5fdaa1f
...
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@@ -944,6 +944,7 @@ extern "C" __global__ void textures_accumulate(
* @param fat_zero add this value squared to the sum of squared components before normalization
* @param gpu_tasks array of per-tile tasks (now bits 4..9 - correlation pairs)
* @param num_tiles number of tiles int gpu_tasks array prepared for processing
* @param tilesx number of tile rows
* @param gpu_corr_indices allocated array for per-tile correlation tasks (4 bytes per tile)
* @param pnum_corr_tiles allocated space for pointer to a number of number of correlation tiles to process
* @param corr_stride, stride (in floats) for correlation outputs.
...
...
src/TileProcessor.h
View file @
c5fdaa1f
...
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@@ -89,14 +89,8 @@ extern "C" __global__ void textures_nonoverlap(
int
colors
,
// number of colors (3/1)
int
is_lwir
,
// do not perform shot correction
float
params
[
5
],
// float min_shot, // 10.0
// float scale_shot, // 3.0
// float diff_sigma, // pixel value/pixel change
// float diff_threshold, // pixel value/pixel change
// float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
float
weights
[
3
],
// scale for R,B,G
int
dust_remove
,
// Do not reduce average weight when only one image differs much from the average
// int keep_weights, // return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
// combining both non-overlap and overlap (each calculated if pointer is not null )
size_t
texture_stride
,
// in floats (now 256*4 = 1024) // may be 0 if not needed
float
*
gpu_texture_tiles
,
// (number of colors +1 + ?)*16*16 rgba texture tiles // may be 0 if not needed
...
...
@@ -141,13 +135,6 @@ extern "C" __global__ void generate_RBGA(
int
colors
,
// number of colors (3/1)
int
is_lwir
,
// do not perform shot correction
float
params
[
5
],
// mitigating CUDA_ERROR_INVALID_PTX
/*
float min_shot, // 10.0
float scale_shot, // 3.0
float diff_sigma, // pixel value/pixel change
float diff_threshold, // pixel value/pixel change
float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
*/
float
weights
[
3
],
// scale for R,B,G
int
dust_remove
,
// Do not reduce average weight when only one image differs much from the average
int
keep_weights
,
// return channel weights after A in RGBA (was removed)
...
...
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